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GutterFace
2013-07-22, 06:58 AM
So craft is pretty much awesome if you have the downtime and the materials and the xp/cash/magic.

but this is about crafting the mundane. like Acid. now vials of acid can be crafted easily. but this is a small dose and sort of restrictive. you would think a skill keyed off of Int would let you be way more flexible and, well crafty.

why can you (or how can you) craft flasks, casks, barrels, or larger quantities of Acid (assume to throw) [ie, upping damage/ spalsh damage without investing in feats]

if a vial of acid is 1d4 why on earth wouldn't someone, that could, craft a larger flask of acid that is 2d4 or 1d8? is this even possible? or for the sake of RAW and numbers would you just craft 10000 vials and combine them into larger vessels and have your DM homebrew the damage?

also can you craft holy water or can only a cleric make that?

thanks everyone

captain fubar
2013-07-22, 08:35 AM
I don't thing there are rules for throwing casks of alchemical items around. If there are it would probibly be in heros of battle. If you have quick draw you could throw several vials a round and there are more potant versions of most of the basic alchemical items witch should give what i think you are going for.

if you are trying to up your crafting out put remenber you can increase any craft dc to work faster and unsean servants mean you could always be crafting posibly even alowing you to make several items at a time

I think the only ways th make holy water is by casting a divine spell or having an item do it for you.

interisting side note your vials of alchamist fire/frost/spark whatever have a lower weight than the empty vials:smallconfused:. so while it would be silly (and expensive) to do so you could make a lighter than air craft that uses unholy water or somthing as the lift medium.

Eldan
2013-07-22, 08:45 AM
There are rules for total immersion in acid, it deals 1d6 points of damage. Also rarely mentioned is the fact that acid is also an inhaled poison that deals constitution damage.

All right here. (http://www.d20srd.org/srd/environment.htm)


So, there is precedent for larger amounts dealing more damage. Everything between immersion and a vial, however, is house rule territory. Ask your DM.

Now, immersing someone completely while fighitng would take a relatively complicated trap. But it could be done.

Vedhin
2013-07-22, 08:56 AM
There's a guideline on the first page of this thread (http://community.wizards.com/go/thread/view/75882/19871634/Alchemical_Devices:_Optimized_Selections_and_Craft ing_Strategies?pg=1) someone got when they asked Skip Williams. Essentially, double volume = an extra size category of damage. The second page has a few nice tables, including the one below for figuring things out based on Skip's statement.

Acid:
Price---->Dmg/splash
10------>1d6/1
20------>1d8/1d2
40------>2d6/1d3
80------>3d6/1d4
160----->4d6/1d6
320----->5d6/1d8
640----->6d6/2d6

GutterFace
2013-07-22, 09:04 AM
There's a guideline on the first page of this thread (http://community.wizards.com/go/thread/view/75882/19871634/Alchemical_Devices:_Optimized_Selections_and_Craft ing_Strategies?pg=1) someone got when they asked Skip Williams. Essentially, double volume = an extra size category of damage. The second page has a few nice tables, including the one below for figuring things out based on Skip's statement.

Acid:
Price---->Dmg/splash
10------>1d6/1
20------>1d8/1d2
40------>2d6/1d3
80------>3d6/1d4
160----->4d6/1d6
320----->5d6/1d8
640----->6d6/2d6



ah perfect! this looks like a great point to build my case. thank you