Moranica
2013-07-24, 01:43 PM
So I'm running a rl group, using the kingmaker AP (pathfinder) and I created a nemesis for them for the end fight. It will be the end of a terrible war between their kingdom (which they are running) and the troll kindom (small). I'd just like to swap some ideas and some pointers on the nemesis build.
Group background
A bunch of hack and slash personalities who are struggling between the responsibilities of running a kingdom, while wanting to loot it at the same time. Basicly this means switching between lawful good in town, to chaotic evil out of town. It a lot of fun though. Their characters (a summoner, a wizard, a rogue/monk type, and a gunslinging goblin) are fairly optimised and level 6. We have the rule, that if they want, they can restart battles, but it costs them half the loot and xp.
Nemesis, named Dreifus. (lvl 8 Goblin Sorcerer)
When the players kingdom's council was short staffed they went to a nearby kingdom to recruit a grand magister. The mage school was eager to give them Dreifus, a briljant sorcerer, who as a goblin didn't fit in. All was fine in the kingdom, until a player died and created a wizard. To open up the proper council position, Dreifus was brutily attacked for no reason, but he got away. Through scrying, they've learned that he has teamed up with the trolls who they are at war with.
The war and "prelude" to the battle.
The trolls declared war and told them to leave. Several skirmishes have taken place. The kingdom has been attacked by trolls and they attempted to approach the troll base. Currently, they've raised an army and won a decisive victory in the last battle. Now they plan to take the fight to the trolls.
Before they'll do so, they receive a letter from the trolls, which states that if they return a sacred artifact from some tomb, they will allow the kingdom to stay. If the players are smart they realise that trolls don't write and the Dreifus may have done this. And indeed, the tomb is lethal. It will be tome of horrors like, for which the group is poorly equiped. The artifact will be there though. It is likely that the players will try and fail, unless they send in their army (losing it in the progress). The other option, which they've been discussing for several sessions, is raiding the troll base and kill the king. This time I'll allow them in and send enough trolls to kill off any accompanying soldiers, as well as let them feel good about their victory. (they have several save or dies which work wonders on the trolls). Of course, behind the troll kings room will be Dreifus, waiting with several trollhounds.
Dreifus sheet (http://www.myth-weavers.com/sheetview.php?sheetid=614733)
Final battle ensues.
Tactics
- Blast barrier in door to break line of sight and mess with their heads.
- Then invisibility/hiding for summoning swarms, buffing and pits.
- Or web and stinking cloud, glitterdust
- Or damage with burning arc (rime spell)
- Also pushing them in pits for fun with true strike and hydrolic push.
Group background
A bunch of hack and slash personalities who are struggling between the responsibilities of running a kingdom, while wanting to loot it at the same time. Basicly this means switching between lawful good in town, to chaotic evil out of town. It a lot of fun though. Their characters (a summoner, a wizard, a rogue/monk type, and a gunslinging goblin) are fairly optimised and level 6. We have the rule, that if they want, they can restart battles, but it costs them half the loot and xp.
Nemesis, named Dreifus. (lvl 8 Goblin Sorcerer)
When the players kingdom's council was short staffed they went to a nearby kingdom to recruit a grand magister. The mage school was eager to give them Dreifus, a briljant sorcerer, who as a goblin didn't fit in. All was fine in the kingdom, until a player died and created a wizard. To open up the proper council position, Dreifus was brutily attacked for no reason, but he got away. Through scrying, they've learned that he has teamed up with the trolls who they are at war with.
The war and "prelude" to the battle.
The trolls declared war and told them to leave. Several skirmishes have taken place. The kingdom has been attacked by trolls and they attempted to approach the troll base. Currently, they've raised an army and won a decisive victory in the last battle. Now they plan to take the fight to the trolls.
Before they'll do so, they receive a letter from the trolls, which states that if they return a sacred artifact from some tomb, they will allow the kingdom to stay. If the players are smart they realise that trolls don't write and the Dreifus may have done this. And indeed, the tomb is lethal. It will be tome of horrors like, for which the group is poorly equiped. The artifact will be there though. It is likely that the players will try and fail, unless they send in their army (losing it in the progress). The other option, which they've been discussing for several sessions, is raiding the troll base and kill the king. This time I'll allow them in and send enough trolls to kill off any accompanying soldiers, as well as let them feel good about their victory. (they have several save or dies which work wonders on the trolls). Of course, behind the troll kings room will be Dreifus, waiting with several trollhounds.
Dreifus sheet (http://www.myth-weavers.com/sheetview.php?sheetid=614733)
Final battle ensues.
Tactics
- Blast barrier in door to break line of sight and mess with their heads.
- Then invisibility/hiding for summoning swarms, buffing and pits.
- Or web and stinking cloud, glitterdust
- Or damage with burning arc (rime spell)
- Also pushing them in pits for fun with true strike and hydrolic push.