Theobod
2013-07-26, 11:30 AM
So im worldbuilding at the moment for an upcomming game, in a world with a clear magic/mundane divide(obviously no pure mundanes in party to avoid that whole kettle of fish, and cos plot), tier 2//3 gestalt base classes, prestige classes keyed to guilds and arcane disciple domains keyed likewise as well (no gods perse, divine energy comes from outer planes unless its druidic style, then it comes from the prime material), some I have going so far:
The Farseers.
A Guild of contemplative, meditative diviners and scryers, obsessed with mysteries and the wierd, collecters of stories and myth as well as gossip, scandal and arcane lore
Most commonplace encounters with them are as scryers and finders, investigators and loremasters, when something or someone needs finding, the Farseers can get the job done
At the most arcane they are obsessed with the farplane, delving the distant past, what may be and what always has been as well as forbidden and damaging lore, many of its members are known to have lost their minds entirely.
Prestige classes available:
Beholder mage
Illithid Savant
Alienist
Unseen Seer
The Order of the Prismatic Rite
A Guild of diverse leanings, attracting warmages and defensive magicians and all who would learn the 'true art of war magic'. Masters of elemental and paraelemental magics their practicioners are often colourfully clad and highly egotistical.
Most commponplace interactions with the guild are in the mighty Prismatic Rite performed yearly wherin the order's members engage in evocative gladiatorial combat with spell and steel in a series of tiered then inter tiered fights to show of the best and the 'brightest' of battlemagics. Also occasionally hired for Blue Blood banquets and parties for elegant 'lightshows'
Most arcanely understood as masters of the weave of reality, the weave of light unspun, mixing and combining archetypal colour in untold renumerations to be incredible defensive AND offensive magicians... but also wicked Illusionists, these magicians know that the manipulation of sight is all they truely need to win, but even in absentia, light is still a poweful tool, and when all colour becomes one things can get all together too real.
Prestige Classes available:
Order of the Sevenfold Veil
War Mage
Shadowcraft Mage
Rainbow Servant
Radiant Servant
The Pale
A secretive guild of warders, priests and binders. One of the least publicly (read those without magic) aware guilds it keeps out of polotics and the affairs of other Guilds in return for respect and isolation, this guild has scant few publicly known guildhalls.
In the rare instance a non mage (likely a noble) deals with The Pale the details are rarely pure when they do filter into the public domain, usually creating yet another rippling whisper of necromancy and demon binding before settling back into obscurity.
Most arcanely understood as planer boundry experts, testing and teasing them in endless study and manipulation, its members regularily dealing with the souls and bodies of the recently dead and with other inhabitants of the places where the dead called home.
Prestige classes available
Pale Master
True Necromancer
Malconvoker
Nar Demonbinder
Thaumaturgist
The Guides
A large and very publicly successful guild, famous across the land with outposts in most towns and grand Guildhalls in all major cities and even a lot of 'one man' operations of privately run Guide store fronts. Masters of all form of travel magic, the guides can get you nearly ANYWHERE..... for a price.
Of all of the guilds, the Guides are probably the most dealt with by the non magical masses due to being capable of casting any number of useful movement based spells and crafting magic movement based items they dispense everything from expeditious retreets through flight, passing through walls, masterful teleportation and planer gateways and tours... for those that can pay.
Most arcanely they are shrewd cold hearted businessmen, and freakishly wealthy because of it.... and the other guilds HATE them for it. They also have one of the largest codexes of on and off plane hazards in the world.... the other guilds hate them for that too.
Prestige Classes available:
Wayfarer Guide
Abjurant Champion
More to come, please comment and chuck me ideas, i'm all ears :)
The Farseers.
A Guild of contemplative, meditative diviners and scryers, obsessed with mysteries and the wierd, collecters of stories and myth as well as gossip, scandal and arcane lore
Most commonplace encounters with them are as scryers and finders, investigators and loremasters, when something or someone needs finding, the Farseers can get the job done
At the most arcane they are obsessed with the farplane, delving the distant past, what may be and what always has been as well as forbidden and damaging lore, many of its members are known to have lost their minds entirely.
Prestige classes available:
Beholder mage
Illithid Savant
Alienist
Unseen Seer
The Order of the Prismatic Rite
A Guild of diverse leanings, attracting warmages and defensive magicians and all who would learn the 'true art of war magic'. Masters of elemental and paraelemental magics their practicioners are often colourfully clad and highly egotistical.
Most commponplace interactions with the guild are in the mighty Prismatic Rite performed yearly wherin the order's members engage in evocative gladiatorial combat with spell and steel in a series of tiered then inter tiered fights to show of the best and the 'brightest' of battlemagics. Also occasionally hired for Blue Blood banquets and parties for elegant 'lightshows'
Most arcanely understood as masters of the weave of reality, the weave of light unspun, mixing and combining archetypal colour in untold renumerations to be incredible defensive AND offensive magicians... but also wicked Illusionists, these magicians know that the manipulation of sight is all they truely need to win, but even in absentia, light is still a poweful tool, and when all colour becomes one things can get all together too real.
Prestige Classes available:
Order of the Sevenfold Veil
War Mage
Shadowcraft Mage
Rainbow Servant
Radiant Servant
The Pale
A secretive guild of warders, priests and binders. One of the least publicly (read those without magic) aware guilds it keeps out of polotics and the affairs of other Guilds in return for respect and isolation, this guild has scant few publicly known guildhalls.
In the rare instance a non mage (likely a noble) deals with The Pale the details are rarely pure when they do filter into the public domain, usually creating yet another rippling whisper of necromancy and demon binding before settling back into obscurity.
Most arcanely understood as planer boundry experts, testing and teasing them in endless study and manipulation, its members regularily dealing with the souls and bodies of the recently dead and with other inhabitants of the places where the dead called home.
Prestige classes available
Pale Master
True Necromancer
Malconvoker
Nar Demonbinder
Thaumaturgist
The Guides
A large and very publicly successful guild, famous across the land with outposts in most towns and grand Guildhalls in all major cities and even a lot of 'one man' operations of privately run Guide store fronts. Masters of all form of travel magic, the guides can get you nearly ANYWHERE..... for a price.
Of all of the guilds, the Guides are probably the most dealt with by the non magical masses due to being capable of casting any number of useful movement based spells and crafting magic movement based items they dispense everything from expeditious retreets through flight, passing through walls, masterful teleportation and planer gateways and tours... for those that can pay.
Most arcanely they are shrewd cold hearted businessmen, and freakishly wealthy because of it.... and the other guilds HATE them for it. They also have one of the largest codexes of on and off plane hazards in the world.... the other guilds hate them for that too.
Prestige Classes available:
Wayfarer Guide
Abjurant Champion
More to come, please comment and chuck me ideas, i'm all ears :)