Adoendithas
2013-07-27, 09:06 AM
Hello everyone,
I had an idea for an encounter that's probably going to put the party into Paragon tier, since it functions sort of as a series of shorter encounters one after another with a pair of skill challenges tying them together.
The PCs previously sold their souls for a limited amount of time to an archfiend, who is now using the time to send them on a mission to deliver a magic item. They realized that she hadn't said to deliver it intact, so they attempted to destroy it at the last moment (when it would be too late for the devils to react).
The item (a small glass lens that allows you to see and hear between planes, intended to let the devils see into the Abyss) exploded and the area they were in started flickering between different planes as the portal tried to reconnect, then eventually settled into five different sections: one in Twelvetrees in the Abyss, one near Astrazalian in the Feywild, one at an entrance to the Underdark, one in a crypt in the Shadowfell, and one in a clearing in Ysgard (which I brought back because the cleric wanted to know if Kord had an astral domain). There are fragments of glass scattered all over, and the party has been split between the different areas.
Touching a shard of the portal will move you between planes, but there's a combination puzzle/skill challenge to try to "rewire" the connections beteen the shards. There are several demons and devils (both groups now hate the PCs for destroying the lens) who were also caught in the blast, and are also scattered across the areas.
It should be a great encounter, but I'm nervous about the PCs running out of resources. I don't want them to run out of all their encounter and daily powers and be stuck trying to figure out the puzzle before they're killed, but I also don't want to say "you move to a different section, take a short rest" (I'm going to lay out all the sections at once and allow teleporting with a shard as a standard action, so it should happen during combat).
How would you recommend giving resources back to the PCs? I suppose I could place some terrain that gives you Action Points or a bit of healing or such, but I'm not sure how to balance that.
Sorry about the wall of text, I've been planning this encounter for a while and am pretty excited about it. :smallsmile:
I had an idea for an encounter that's probably going to put the party into Paragon tier, since it functions sort of as a series of shorter encounters one after another with a pair of skill challenges tying them together.
The PCs previously sold their souls for a limited amount of time to an archfiend, who is now using the time to send them on a mission to deliver a magic item. They realized that she hadn't said to deliver it intact, so they attempted to destroy it at the last moment (when it would be too late for the devils to react).
The item (a small glass lens that allows you to see and hear between planes, intended to let the devils see into the Abyss) exploded and the area they were in started flickering between different planes as the portal tried to reconnect, then eventually settled into five different sections: one in Twelvetrees in the Abyss, one near Astrazalian in the Feywild, one at an entrance to the Underdark, one in a crypt in the Shadowfell, and one in a clearing in Ysgard (which I brought back because the cleric wanted to know if Kord had an astral domain). There are fragments of glass scattered all over, and the party has been split between the different areas.
Touching a shard of the portal will move you between planes, but there's a combination puzzle/skill challenge to try to "rewire" the connections beteen the shards. There are several demons and devils (both groups now hate the PCs for destroying the lens) who were also caught in the blast, and are also scattered across the areas.
It should be a great encounter, but I'm nervous about the PCs running out of resources. I don't want them to run out of all their encounter and daily powers and be stuck trying to figure out the puzzle before they're killed, but I also don't want to say "you move to a different section, take a short rest" (I'm going to lay out all the sections at once and allow teleporting with a shard as a standard action, so it should happen during combat).
How would you recommend giving resources back to the PCs? I suppose I could place some terrain that gives you Action Points or a bit of healing or such, but I'm not sure how to balance that.
Sorry about the wall of text, I've been planning this encounter for a while and am pretty excited about it. :smallsmile: