ewokalypse
2013-07-27, 03:48 PM
So I'm trying out a whip Kensai build (yeah, I know) and I'm thinking about magic weapons. Like, the basics thereof.
Specifically, given the resources for a mid-range enchanted weapon, which do you guys think is more optimal: an ability like collision [or whatever] (rationale: guaranteed damage boost and synergy with Kensai crit-boosting / confirmation bonuses) or a straight +2 or +3 enhancement bonus, which would essentially negate the penalty for spell combat?
I'm sure that people must have written on the marginal advantages of higher enhancement bonuses v. more special abilities, but my Googling didn't turn anything up; what are your thoughts?
(And feel free to tell me which idea is "better," then that both are terrible compared to a third / fourth / etc. option.)
Thanks!
Specifically, given the resources for a mid-range enchanted weapon, which do you guys think is more optimal: an ability like collision [or whatever] (rationale: guaranteed damage boost and synergy with Kensai crit-boosting / confirmation bonuses) or a straight +2 or +3 enhancement bonus, which would essentially negate the penalty for spell combat?
I'm sure that people must have written on the marginal advantages of higher enhancement bonuses v. more special abilities, but my Googling didn't turn anything up; what are your thoughts?
(And feel free to tell me which idea is "better," then that both are terrible compared to a third / fourth / etc. option.)
Thanks!