VariSami
2013-07-27, 05:36 PM
Hi.
So, in a fortnight or so I will start a new campaign, the basic premises of which have been modeled by my three players after my last, story-driven campaign ended in a TPK:
1. Everyone is a Warforged.
2. They are exploring Xen'Drik.
(3. The point of the expedition is to serve Merrix d'Cannith either by setting up camp for the transportation of his illegal creation forges or by unearthing ancient Xen'Drik artifacts for him.)
The campaign will start at lvl 5, and at the moment I know one player will make a Psychic Warrior and another an Artificer. The third player's character might be a Crusader. They will be aided by ~10 Warforged Scouts (Scout 2) and ~5 basic Warforged (Fighter 2) who will take care of the party's headquarters and repair them between adventures (as long as the NPCs survive, that is).
I would like to make the antagonists insectoid aberrations led by a Daelkyr from the Dragon Below in Xen'Drik. However, help is much appreciated.
First, the Daelkyr: I am open to suggestions regarding his name, title and motives. I have been toying with "Locust made Man" as the title and making some references to Kyuss (The Worm that Walks) but that is all at the moment. Since the Daelkyr embody madness, alien but unnervingly rational motivations would be ideal in my opinion. Maybe something like making everything in Eberron share a common hive mind?
Second, the minions: I own basically all 3.5 material and some 3.0 material as well. There are quite a few interesting insectoids and insectoid aberrations available within that library. However, something of a scale for what I should use at which point of the adventure would be welcome (Besides the scaling of their CRs, of course. I hear CRs are not exactly uniform through the books.). At the moment I am thinking of having the first boss be a Zern (MM4), probably with the Insectile template (SS). Since the CR would be 7, on MM4 standards, will this have too great a chance to overwhelm a party of three lvl 5-6 characters with only one Tier 1 or 2 member? Also, the Zern still needs its minions, probably at least one Zern Blade Thrall (MM4). Other that, I have been thinking of Kythons (BoVD). Would that be overwhelming? First traces would be encountered during the setting up of camp and the actual dungeon would be found later on. Also, I suppose that the Drow of Xen'Drik also make a logical minion in this case since they worship scorpions. What do you think?
I prefer making combat preparation- and insight-intensive by there being some non-obvious way to make things easier for the actual dice rolling. If there are any insectile monsters which facilitate that, I would be enthralled.
Thanks in advance.
So, in a fortnight or so I will start a new campaign, the basic premises of which have been modeled by my three players after my last, story-driven campaign ended in a TPK:
1. Everyone is a Warforged.
2. They are exploring Xen'Drik.
(3. The point of the expedition is to serve Merrix d'Cannith either by setting up camp for the transportation of his illegal creation forges or by unearthing ancient Xen'Drik artifacts for him.)
The campaign will start at lvl 5, and at the moment I know one player will make a Psychic Warrior and another an Artificer. The third player's character might be a Crusader. They will be aided by ~10 Warforged Scouts (Scout 2) and ~5 basic Warforged (Fighter 2) who will take care of the party's headquarters and repair them between adventures (as long as the NPCs survive, that is).
I would like to make the antagonists insectoid aberrations led by a Daelkyr from the Dragon Below in Xen'Drik. However, help is much appreciated.
First, the Daelkyr: I am open to suggestions regarding his name, title and motives. I have been toying with "Locust made Man" as the title and making some references to Kyuss (The Worm that Walks) but that is all at the moment. Since the Daelkyr embody madness, alien but unnervingly rational motivations would be ideal in my opinion. Maybe something like making everything in Eberron share a common hive mind?
Second, the minions: I own basically all 3.5 material and some 3.0 material as well. There are quite a few interesting insectoids and insectoid aberrations available within that library. However, something of a scale for what I should use at which point of the adventure would be welcome (Besides the scaling of their CRs, of course. I hear CRs are not exactly uniform through the books.). At the moment I am thinking of having the first boss be a Zern (MM4), probably with the Insectile template (SS). Since the CR would be 7, on MM4 standards, will this have too great a chance to overwhelm a party of three lvl 5-6 characters with only one Tier 1 or 2 member? Also, the Zern still needs its minions, probably at least one Zern Blade Thrall (MM4). Other that, I have been thinking of Kythons (BoVD). Would that be overwhelming? First traces would be encountered during the setting up of camp and the actual dungeon would be found later on. Also, I suppose that the Drow of Xen'Drik also make a logical minion in this case since they worship scorpions. What do you think?
I prefer making combat preparation- and insight-intensive by there being some non-obvious way to make things easier for the actual dice rolling. If there are any insectile monsters which facilitate that, I would be enthralled.
Thanks in advance.