Jbr208
2013-07-28, 11:16 PM
I'm developing an alternative history which can run parallel to the established history or can run any number of paths which are extremely distant from the established history that it would make Fu Leng's head spin.
I'm looking at running an adventure in the time period before the Scorpion Clan Coup, a time where clan tensions were fraying every relationship under the sun and the Shadowlands appeared to be weakening. With the seemingly weakened Shadowlands, the Crab took the time to look at the other clans as well as to the Shadowlands on an academic level. Kuni Yori took the time to investigate the nature of the Shadowlands, and became tainted. Hida Kisada, one of the greatest Crab Clan Daimyo, looked at the other clans and saw petty, corrupt politicians and pathetic samurai hiding behind the privilege of safety purchased by the great sacrifices of the Crab Clan.
This is about twenty years before the SCC occurs, so the destined Thunders are not yet Thunders and the Coup may yet be averted through some unknown agenda. The game, however, has little to do with that directly. The game features a handful of characters who can trace their ancestry to the founding Kami - Bayushi, Shiba, Akodo, Hida, Shinjo, and Doji. Now, the players are required to have the ancestor advantage with one of the Kami, and are expected to be a paragon of their ancestry.
Picture, if you please, a Shiba, a Bayushi, an Akodo, and a Hida (just the four I find most compelling, clearly not the only option), taken by a Togashi monk into the Shadowlands. The principle being that it has been nearly 1000 years since the Day of Thunder, and Shinsei said that every 1000 years the champions of Ningen-do and Jigoku must do battle to see if the next 1000 years will be of Peace, or Darkness, and if Ningen-do sends out their champions to do battle before Jigoku has had the time to bring their heavy hitter back up to fighting form, then the great massacres which are bound to occur on the Second Day of Thunder might be lessened greatly if not entirely prevented.
The campaign would run from the gathering of these "Thunders" by the Togashi monk, to a handful of courtly adventures and small scale skirmishes, to sorties into the Shadowlands, to marching straight into the pit of Fu Leng. Now, I can hear the questions abounding already: How does this scenario handle the opening of the black scrolls? How does this scenario deal with the Scorpion Clan Coup?
We'll start with the first of these: the first Black Scroll opened was the Wasting Disease, I believe, by Yogo Junzo after the failed Coup. Between Yogo Junzo, Kuni Yori, and the Elemental Council we account for eight scrolls. The Fox clan opened one, Bayushi Bantaru opened another, a third (the Touch of Fu Leng) has an unknown opener and the last one was opened by Mirumoto Hitomi. The black scrolls are filled with power, particularly the power of Jigoku, if the "Thunders" succeed in their mission, they stand to greatly weaken the connection between Ningen-do and Jigoku if not sever the connection all together. Weakening the bond between Ningen-do and Jugoku may very well diminish the powers of the black scrolls, and likely would have a profound impact on Fu Leng's power when the scrolls open.
As for what happens with the Coup, that is partially dependent upon what happens with the courtly portion of the game before and after the "Thunders" go into the Shadowlands. Partially dependent on the degree of success and failure met by the players in the Shadowlands. Of course, that's not even to say that the players can succeed, the characters are told by a Togashi Monk what his meditations have told him can happen; in all likelihood the PC's will run into Moto Tsume and get trounced a few days into the Shadowlands.
Now, for my question: do you think the premise of the alternate history holds water, and do you think it interesting enough to play?
P.s. I just looked at the preview of this thing and realized how long it was. My bad, at least it's broken up into paragraphs though.
I'm looking at running an adventure in the time period before the Scorpion Clan Coup, a time where clan tensions were fraying every relationship under the sun and the Shadowlands appeared to be weakening. With the seemingly weakened Shadowlands, the Crab took the time to look at the other clans as well as to the Shadowlands on an academic level. Kuni Yori took the time to investigate the nature of the Shadowlands, and became tainted. Hida Kisada, one of the greatest Crab Clan Daimyo, looked at the other clans and saw petty, corrupt politicians and pathetic samurai hiding behind the privilege of safety purchased by the great sacrifices of the Crab Clan.
This is about twenty years before the SCC occurs, so the destined Thunders are not yet Thunders and the Coup may yet be averted through some unknown agenda. The game, however, has little to do with that directly. The game features a handful of characters who can trace their ancestry to the founding Kami - Bayushi, Shiba, Akodo, Hida, Shinjo, and Doji. Now, the players are required to have the ancestor advantage with one of the Kami, and are expected to be a paragon of their ancestry.
Picture, if you please, a Shiba, a Bayushi, an Akodo, and a Hida (just the four I find most compelling, clearly not the only option), taken by a Togashi monk into the Shadowlands. The principle being that it has been nearly 1000 years since the Day of Thunder, and Shinsei said that every 1000 years the champions of Ningen-do and Jigoku must do battle to see if the next 1000 years will be of Peace, or Darkness, and if Ningen-do sends out their champions to do battle before Jigoku has had the time to bring their heavy hitter back up to fighting form, then the great massacres which are bound to occur on the Second Day of Thunder might be lessened greatly if not entirely prevented.
The campaign would run from the gathering of these "Thunders" by the Togashi monk, to a handful of courtly adventures and small scale skirmishes, to sorties into the Shadowlands, to marching straight into the pit of Fu Leng. Now, I can hear the questions abounding already: How does this scenario handle the opening of the black scrolls? How does this scenario deal with the Scorpion Clan Coup?
We'll start with the first of these: the first Black Scroll opened was the Wasting Disease, I believe, by Yogo Junzo after the failed Coup. Between Yogo Junzo, Kuni Yori, and the Elemental Council we account for eight scrolls. The Fox clan opened one, Bayushi Bantaru opened another, a third (the Touch of Fu Leng) has an unknown opener and the last one was opened by Mirumoto Hitomi. The black scrolls are filled with power, particularly the power of Jigoku, if the "Thunders" succeed in their mission, they stand to greatly weaken the connection between Ningen-do and Jigoku if not sever the connection all together. Weakening the bond between Ningen-do and Jugoku may very well diminish the powers of the black scrolls, and likely would have a profound impact on Fu Leng's power when the scrolls open.
As for what happens with the Coup, that is partially dependent upon what happens with the courtly portion of the game before and after the "Thunders" go into the Shadowlands. Partially dependent on the degree of success and failure met by the players in the Shadowlands. Of course, that's not even to say that the players can succeed, the characters are told by a Togashi Monk what his meditations have told him can happen; in all likelihood the PC's will run into Moto Tsume and get trounced a few days into the Shadowlands.
Now, for my question: do you think the premise of the alternate history holds water, and do you think it interesting enough to play?
P.s. I just looked at the preview of this thing and realized how long it was. My bad, at least it's broken up into paragraphs though.