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Admiral Squish
2013-07-29, 07:40 PM
Child of Ares

HD: d12
Skill Points: 4+ int (x4 at 1st level)
Skills: Balance, Climb, Craft, Intimidate, Jump, Listen, Ride, Search, spot, Survival, Swim, Tumble
{table=head]Level|BAB|Fort|Ref|Will|Special

1st|+1|+2|+2|+0|+1 Dodge

2nd|+2|+3|+3|+0|Aspect

3rd|+3|+3|+3|+1|+1 Aptitude

4th|+4|+4|+4|+1|Aspect

5th|+5|+4|+4|+1|+2 Dodge, Might of Ares

6th|+6|+5|+5|+2|Aspect

7th|+7|+5|+5|+2|+2 Aptitude

8th|+8|+6|+6|+2|Aspect

9th|+9|+6|+6|+3|+3 Dodge

10th|+10|+7|+7|+3|Aspect, Might of Ares

11th|+11|+7|+7|+3|+3 Aptitude

12th|+12|+8|+8|+4|Aspect

13th|+13|+8|+8|+4|+4 Dodge

14th|+14|+9|+9|+4|Aspect

15th|+15|+9|+9|+5|+4 Aptitude, Might of Ares

16th|+16|+10|+10|+5|Aspect

17th|+17|+10|+10|+5|+5 Dodge

18th|+18|+11|+11|+6|Aspect

19th|+19|+11|+11|+6|+5 Aptitude

20th|+20|+12|+12|+6|Aspect, Might of Ares
[/table]

Weapon and Armor Proficiency: A Child of Ares is proficient with all simple, martial, and exotic weapons, light, medium, and heavy armor, and all shields.

Dodge: A Child of Ares gains a +1 dodge bonus to AC, a skill learned through a life of fighting. This bonus increases by +1 at 5th level and every 4 levels thereafter.

Aspect: A Child of Ares gains an aspect at 2nd level and every even-numbered level thereafter. Aspects are selected from the list of aspect below. You cannot select the same aspect more than once and once selected, an aspect cannot be changed.

Aptitude: A Child of Ares is supernaturally skilled with weapons. At 3rd level, this aptitude grants them a +1 enhancement bonus to attack and damage rolls made with a weapon. This does not stack with any enhancement bonus from the weapon.

Might of Ares: At 5th level, a Child of Ares gains a +2 enhancement bonus to strength. This bonus increases by +2 every at 10th level and every 5 levels thereafter.


Aspects
{table=head]Name|Prerequisites|Description
Bonus Feat*||Gain one bonus feat selected from the list of fighter feats.
Crash||When you successfully bull rush an enemy into a wall or solid structure, you deal 4d6+(2x Str Mod) bludgeoning damage.
Improved Crash|Crash, Lv. 6|Increase Crash damage to 8d6+(3x Str Mod).
Divine Rage||Gain (level x 2 +Con Mod) rounds of rage, as a barbarian.
Greater Rage|Divine Rage, Lv. 10|Gain greater rage, as a barbarian
Mighty Rage|Greater Rage, Lv. 20|Gain mighty rage as a barbarian
Extra Rage*|Divine Rage|Gain 6 additional rounds of rage.
Damage Reduction|Lv. 6|Gain DR 1/-
Improved DR*|Damage Reduction|Increase DR by 1
Iron Skin|Damage Reduction, Divine Rage|Double DR while raging
Fearless||Gain a +4 bonus to saves to resist fear effects
Divine Bravery|Lv. 6|Become immune to fear effects
Fearsome Glare||Use intimidate to demoralize in combat as a move action
Knockback||1/round, instead of an attack, make a bull rush attempt. If successful, deal (Str Mod) damage and resolve normally.
Knockdown||1/round, instead of an attack, make a trip attempt. If successful, deal (Str Mod) damage and resolve normally.
Opportunist||Make 1 extra attack of opportunity each round for every 4 levels
Powerful Blow|Lv. 10|Make a single attack as a standard action, dealing double damage.
Phalanx||Lose shield bonus as an immediate action to grant it as a bonus to an adjacent ally
Improved Phalanx|Lv. 8|Grant shield bonus to ally without losing bonus
Smash||Gain a +5 bonus to strength checks made to break an object or door.
Improved Smash|Level 6|Smash bonus increases to +10
Strategist||Gain a +2 on ability checks made during a combat maneuver.
Improved Strategist|Strategist, Lv. 8|Strategist bonus increases to +4
Greater Strategist| Improved Strategist, Lv. 16|Strategist bonus increases to +6
Swift Step*||Increase base land speed by 10 feet[/table]
Aspects marked with an * can be taken multiple times.