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ninjamaster1991
2013-07-31, 09:01 PM
Having downloaded the most recent version of the roguelike named Dungeon Crawl Stone Soup, or Crawl v (12.2), I've decided to humiliate myself in front of the entire internet by posting the horrific deaths of reader-created characters. Without further ado, let's begin!

http://i.imgur.com/6NKhFMg.png

This is the title screen. Beware, for it heralds the doom of many characters.

http://i.imgur.com/OzfEaLK.png

Now is our first choice: Which game mode, which race, and which class to play as. Brief descriptions of each are in the spoiler below.
Game Modes:Dungeon Crawl: This is the main game, and it's essentially your standard roguelike, similar to Nethack and ADOM. It has randomized levels populated with random creatures.

Tutorial for Dungeon Crawl: This is pretty self-explanatory. It's an easy version designed to give you basic knowledge of the game. It's not a good option for a LP, it's better if you just download the game and play it yourself.

Hints Mode for Dungeon Crawl: The mode between the Tutorial and the basic Dungeon Crawl. More advanced hints, but I still wouldn't recommend it for here.

Dungeon Sprint: To quote from the game, it's a
Hard, fixed level game mode Yeah, that sums it up pretty nicely.

Zot Defence: It's an unholy hybrid of a roguelike and a tower defence game. It's surprisingly fun.

Instructions: Instructions. Not a game mode, it's just instructions that you can bring up in-game..

Arena: If you ever wondered whether the Lernaean Hydra would beat twenty Sigmunds or not. (Spoiler alert: It won't.)

Races:
http://i.imgur.com/6miWyWN.png

Human: Your generic human. Jack of all trades, master of none. You know the drill. They do level up fast, though.

High Elf: Slightly worse than Humans at everything than magic, but much better at using spells, High elves level up rather slowly.

Deep Elf: They're an exaggerated high elf, being a worse fighter, but better at magic.

Sludge Elf: Essentially drow, Sludge Elves are better at poison magic and stealth. They level up slower than humans, but faster than the other two elves.

Deep Dwarf: They don't regenerate health naturally, but they take slightly less damage per hit, map an area around them over time, and can charge wands, albeit at a *permanent* cost to their MP. Not a beginner race.

Hill Orc: They're good at close combat, and are mediocre at 'blasty' magic, but aren't great at much else.

Merfolk: They're good at Polearms and Ice magic. They can also swim, which is a lifesaver in many situations. They aren't bad sneaks either.

Halfling: They mutate less often, and are better at sneaking than humans, but they can't use many of the bigger weapons. They level up as fast as humans.

Kobold: They're carnivorous halflings. Next.

Spriggan: They're the stealthiest, very fast, hunger *very* slowly, and have as much MP as Deep Elves. However, they can only eat fruit (a major downside), are too small to wear most armor, and are fragile. Very specialized.

Naga: One of my personal favorite races, nagas are just as stealthy as Spriggans, tougher than most races, can spit poison (and are poison resistant), and, later on, get bonus AC and a constrict attack. They move very slowly and aren't very good at wearing armor, though.

Centaur: They're almost as fast as a Spriggan, and excellent at archery. However, they need to eat more, and sub-par at everything else.

Ogre: They're great at punching things, but not much else. They can eat rotten meat, though.

Troll: They're better than ogres at fighting, especially using their claws, but awful at everything else. They also get hungry several times as fast as every other race. They can't wear most armor, either.

Minotaur: Yet another melee-focused race. Fortunately, Minotaurs are more well-rounded then Ogres and Trolls, especially at using weapons.

Tengu: They're fragile, and good at offense, but not very hardy, and they aren't as good at Invocations. They learn to fly, at first temporarily, but later permanently.

Draconians: They can't wear body armor due to their wings, but, at level 7, they gain a color and specialize.

Demigods: They have better stats, HP, and MP than humans, and have good skills, but they level up slowly and can't worship any gods.

Demonspawn: They can't worship any of the three 'Good Gods', and have lower stats than Demigods, but they get random mutations as they level up.

Mummy: They're a unique race. They're resistant to cold and weak to fire, they're immune to unholy torment (a big problem in the endgame), and don't need to eat or breathe, but they can't drink potions.

Ghoul: They can eat (and prefer to eat) rotten meat, and get healed for doing so, but they slowly lose maximum health instead of getting hungry.

Vampire: The third race tied for most stealthy, vampires drink blood instead of eating food, and they become more or less alive with their level of thirst.

Felid: They're sentient housecats that are banned from a long list of items, but they gain an extra life every few levels and are surprisingly good fighters and sneakers.

Octopode: They gain a bonus to stealth that scales with level, and can wear 8 rings in exchange for their inability to wear armor. They can swim, too.

Classes:
http://i.imgur.com/i7exDzv.png

Classes are divided into 5 categories, each of which are different. Class matters a lot less than race, so these descriptions are much more true in the early game.

Warrior
These are the mundane classes, and some of the more beginner-friendly ones.

Fighter: The heavy-armor melee class. They get a large bonus to armor, and have a choice of a small list of weapons.

Gladiator: The light-armor melee class. They can throw, and get nets, spears, and some leather armor.

Monk: The no-armor melee class. They subsist on punching things, and can fight naked. They also get bonus piety with the first god they worship, which can be a boon.

Hunter: They obligatory ranged weapon class. They can have a bow, crossbow, javelins, or a sling. I haven't tried it very often, but getting enough ammo is an issue with this clas.

Assasin: The stealth-and-stabbing class. That's it.

Adventurer

The "Other" category. There are only two classes here, neither of which are for beginners.

Artificer: They start out with three wands: Fireball, Enslavement, and Random Effects. The wands are good panic buttons, but levels 1-5 are fairly hard.

Wanderer: Their equipment and skills are completely random. There's not much more to say about it.

Zealot

These classes all start with a god, and have some god-given powers. Most of them have some fighting ability as well.

Berserker: Berserkers worship Trog, who gives the ability to rage, turn spellbooks into pillars of fire, summon allies, and gives anti-magic weapons. A good fighting class to start, with their own built-in panic button.

Abyssal Knight: They worship Lugonu, the eldrich god whose powers generally have to do with the Abyss.

Chaos Knight: Chaos Knights worship Xom, who is the RNG personified, and isn't the class you run to survive. Seriously. You will die with it.

Death Knight: They're fairly self-explanatory, as they punch people until they die, then animate the corpse to help fight. They worship YasIhaveanunpronounceablename the Dark.

Priest: There isn't much to say about them- they don't get amazing abilities early on, and I haven't played them enough to get into the late game.

Healer: Healers are unorthodox, as they heal creatures to gain XP instead of killing them. They certainly seem unique, but, again, I haven't played them enough to make a more informed decision.

Warrior-Mage

They're basically gishes. They have some fighting capabilities, and some magic abilities.

Skald: They're part buffer, part fighter. Not a bad class.

Transmuter: As a gish monk, they transform part or all of themselves into different creatures like spiders, dragons, and statues, and fight unarmed like that.

Warper: Warpers teleport to enhance their sneaking skills.

Arcane Marksman: They have bows, and they use spells to kill enemies harder with their bows.

Enchanter: An enchanter is the debuffer to the Skald's buffer. They're better against single enemies, but worse against crowds.

Mage

These are your generic squishy wizards that you all know and have mixed feelings towards. I won't go into much detail with these, because they're all fairly self-explanatory.

Wizard: They're the squishiest of all, but they have massive MP pools.

Conjurer: They're the blastier cousins of wizards.

Summoner: They summon creatures to do the fighting for them.

Necromancer: They use unholy energy to kill things, then animate the remains as their servants.

Fire Elementalist: The counter to the Ice Elementalist, They generally use excessive flaming force to kill things.

Ice Elementalist: They have a more versatile spell list than Fire Elementalists, with a side of debuffs and protection.

Air Elementalist: Your friendly neighborhood spiderman crowd-controller

Earth Elementalist: A combination of brute force and utility, Earth spells don't usually have long ranges, but they do bypass resistances.

Venom Mages: You cause damage over time. That's it. If something's poison immune, you're fairly screwed.
So, how do you want to die a horrible death?

Cogwheel
2013-07-31, 09:10 PM
Huh, never seen this game before. Maybe I should try it.

Regular Dungeon Crawl as an Octopode Transmuter or Felid Berserker, your pick.

ninjamaster1991
2013-07-31, 10:09 PM
Huh, never seen this game before. Maybe I should try it.

Regular Dungeon Crawl as an Octopode Transmuter or Felid Berserker, your pick.

Huh. I thought I saw a LP by you on an earlier edition of this game... does Meepo ring any bells?

Anyway, do you have a name for the Octopode Transmuter?

Cogwheel
2013-07-31, 10:26 PM
Huh. I thought I saw a LP by you on an earlier edition of this game... does Meepo ring any bells?

Anyway, do you have a name for the Octopode Transmuter?

Aw, I was hoping you hadn't seen it. There goes the joke.

Ultros will suffice.

ninjamaster1991
2013-08-01, 10:52 AM
Alright, time for the next episode of the Watch Me Die Horribly show!
http://i.imgur.com/RiUFx1i.png

Well. Two scrolls already. We're off to a good start, which means that our inevitable death will be so much worse.

http://i.imgur.com/0DPF6L7.png

Our first fight- Engage tentacle-spike and off we go!

http://i.imgur.com/cfCEhzS.png

After leaving them as bloody smears on the ground (don't worry, I got the chunks) , we go and explore some more.

http://i.imgur.com/jVmR35v.png

A fight with a bat, and three more scrolls. There are certainly lots of scrolls here.

http://i.imgur.com/6McjoGU.png

After gathering the scrolls and getting more meat (that corpse is totally chopped up, you must be hallucinating anything else), we come to need a decision: Should I test the scrolls or not?

Most updates in the future should be about this length, unless you want them to be longer/shorter.

Cogwheel
2013-08-01, 06:25 PM
I'd say hold off till a few more would be relevant. There's very little harm in testing scrolls, but you want to wait until there's a real chance of one of them being remove curse (ideally when you have cursed gear on, too), and another being identify. Give it some time. Unlike potions, needing to know what scrolls you have is less urgent.

memnarch
2013-08-02, 01:04 AM
Aw, I was hoping you hadn't seen it. There goes the joke.

Ultros will suffice.

Oh cogwheel, that was one of the best LP's I've seen here on giantitp, it's gonna be hard to forget that. (at least in terms of epicness) :smallwink:


Test the scrolls later; good length for the beginning, but it wouldn't hurt to add more.

Anteros
2013-08-02, 03:27 AM
I'd say hold off till a few more would be relevant. There's very little harm in testing scrolls, but you want to wait until there's a real chance of one of them being remove curse (ideally when you have cursed gear on, too), and another being identify. Give it some time. Unlike potions, needing to know what scrolls you have is less urgent.

Even with potions, I disagree with the standard practice of drinking them as soon as possible. I generally wait until I have at least 2 of a potion before I test it. That way there's some potential actual benefit to having it identified. Plus, early on in the life of a character is when they're the most vulnerable. Sometimes you don't have any choice but to drink that one potion you found and hope it heals you as opposed to later when you have more options.

I follow the same policy with scrolls. When I have at least 2 of a type I will try it out. Having a scroll of blinking identified and in your pocket during the early game is a life saver. I would test one of the ones in your 4 stack just to see if it's teleport or blink. Even if you end up wasting one, you'll still have 3 more....and if it is identify you'll be able to ID another of your scrolls without using it.

Cogwheel
2013-08-02, 03:29 AM
Even with potions, I disagree with the standard practice of drinking them as soon as possible. I generally wait until I have at least 2 of a potion before I test it. That way there's some potential actual benefit to having it identified. Plus, early on in the life of a character is when they're the most vulnerable. Sometimes you don't have any choice but to drink that one potion you found and hope it heals you as opposed to later when you have more options.

I never said as soon as possible. I'll not usually test anything until I have more than 2. I will also often wait until I have significantly more of one potion type than others, as it's then likely to be Curing or Heal Wounds.

Anteros
2013-08-02, 03:33 AM
That's fair. You didn't. It just seems like most people drink every unidentified potion as soon as they find one just to see what they are.

Cogwheel
2013-08-02, 03:46 AM
That's fair. You didn't. It just seems like most people drink every unidentified potion as soon as they find one just to see what they are.

Most people find shallow graves comfortable, I suppose. I won't judge them for that. Personal preference and all.

Anteros
2013-08-02, 03:58 AM
Shallow graves are a luxury! Most of my adventurers end up in the digestive tract of some monster halfway through the dungeon.

ninjamaster1991
2013-08-02, 09:48 AM
That's fair. You didn't. It just seems like most people drink every unidentified potion as soon as they find one just to see what they are.

I'm one of those sort of people. I like knowing what the potions I'm going to pick up are more than I'm afraid of the chance that it'll be a bad potion.

Anyway, I'm having minor technical difficulties with Imgur, so the update should be a little bit late.

ninjamaster1991
2013-08-02, 09:58 AM
Okay, apparently it was a browser error, but anyway, I've fixed it. Stupid chrome.

http://i.imgur.com/9g768CF.png

We finish off the level without much difficulty, netting a potion and some sort of glowing dagger on the way. Not going to use it, but I'm a pack rat.

http://i.imgur.com/bp42y8i.png

Crap. Drank the potion when my health got low. It was a potion of magic. I forgot to spam scrolls, so we died. Eh, such is Crawl.

http://i.imgur.com/7qi0a1a.png

Nothing that could've helped us, except for the teleportation scroll.

http://i.imgur.com/A7YAodT.png

And he joins the gibberish-filled leaderboard. Next?
Our first death.

Cogwheel
2013-08-02, 10:07 AM
Felid Berserker! His name shall be Mittens.

Monk is okay too, if you prefer.

SlyGuyMcFly
2013-08-02, 10:26 AM
Not in the Face, High Elf Skald

ninjamaster1991
2013-08-02, 10:27 AM
http://i.imgur.com/HgKlkir.png

Another character, you say? I say another future corpse.

http://i.imgur.com/vMBzn7X.png

We get ambushed right out of the gate by a few jackals and a kobold. Getting mad takes care of it, though just barely.

http://i.imgur.com/LlLinw1.png

Slaughtering an ooze takes us to level 2. I've got a good feeling about this...

http://i.imgur.com/beY6nH5.png

Predictable, really. Next character?...

http://i.imgur.com/frQx2F8.png

Or not? We got out of that surprisingly unscathed. Feel the wrath of Mittens!

http://i.imgur.com/qUdh83o.png

The rest of the dungeon was rather boring, save for a close encounter with a kobold that brought us to 1hp for the second time this floor.

http://i.imgur.com/R1IplGU.png

And that was floor 1. Interesting, to say the least.

Mittens seems to be doing better than Ultros, which is, of course, a death sentence in Crawl.

Cogwheel
2013-08-02, 10:45 AM
You, uh.

You know Felids can eat meat whenever, right? That is a thing.

There is no reason to be anything but extremely full.


PS you can kite like there's no tomorrow. You move a billion times faster than anything but bats, pretty much.

memnarch
2013-08-02, 11:08 AM
Eat all the things!

BlackSheep
2013-08-05, 09:03 AM
As long as we're offering up play advice...

You appear to be fighting multiple things simultaneously when there are handy-dandy corridors nearby. It's preferable to fight one thing at a time, and this is especially easy to manage with a fast species like Felids.

ninjamaster1991
2013-08-07, 04:45 PM
Okay, this update has been delayed due to family things, large amounts of things to do, and general overall laziness. But it's here now!

http://i.imgur.com/iqoIrpV.png

Okay, we continue our adventure with.. Wait, what? Um... continuing on...

http://i.imgur.com/r2QFHFm.png

As we explore the level for a second time, a pack of jackals get murderized surprisingly easily, which means that, in Crawl...

http://i.imgur.com/XXqaBAD.png

Yup. Still not as bad as last time, though. Oh yeah, the first chunk of meat I eat randomly made me sick, so there's that.

http://i.imgur.com/OWHwbWV.png

That was easy. Just need to clean up, which is, again, easy.

http://i.imgur.com/sWlEG4R.png

There's that RNG we all know and vehemently hate.

http://i.imgur.com/J2Veu2q.png

All the items seem to be in the same place as last time, however.

http://i.imgur.com/pfnhr7q.png

We go downstairs, and end this episode.

So yeah. 99.999% sure that those are the right images. Dunno what happened, crawl probably only saves as you go down stairs. Good thing we weren't that far in the level.

Cogwheel
2013-08-07, 05:27 PM
Eating meat with brown text makes you ill. Jackals, goblins, orcs, humans and a few others. White text is safe. Green text, like, say, kobolds, poisons you. Red text causes rot. Pink text causes mutations.

Stick to white meat for now, green as well once you have poison resist (it will turn white), red and brown never, and pink in very rare circumstances.

ObadiahtheSlim
2013-08-07, 05:34 PM
If you switch to Trunk from 0.12, contaminated meat (mostly comes from humanoids) no longer causes nausea. Instead it isn't worth as much satiation.

memnarch
2013-08-07, 05:36 PM
Eating meat with brown text makes you ill. Jackals, goblins, orcs, humans and a few others. White text is safe. Green text, like, say, kobolds, poisons you. Red text causes rot. Pink text causes mutations.

Stick to white meat for now, green as well once you have poison resist (it will turn white), red and brown never, and pink in very rare circumstances ASAP.

This is my take on the matter. Oh what that? You wanted to keep the character longer? Hmmmm..... might need to work on that more. :smalltongue:

Cogwheel
2013-08-07, 07:21 PM
If you switch to Trunk from 0.12, contaminated meat (mostly comes from humanoids) no longer causes nausea. Instead it isn't worth as much satiation.

Delightful. That is going to help so much (he said, while playing too much ToME to ever pick up Stone Soup).