gr8artist
2013-08-01, 11:52 AM
So, I want to discuss, in better detail, the aspects of character creation that I plan to implement in my next campaign.
First: PC's begin play with NPC class levels. At a certain point in the story (after achieving lvl 4) they will meet a wise old master who can train them in the old ways, allowing them to re-train their NPC levels into PC class levels.
Warrior levels can become Brb, Cav, Ftr, Gun, Inq, Mnk, Pal (or Anti-Pal), Rng, Rog.
Expert levels can become Alc, Brd, Gun, Mnk, Rng, Rog.
Commoner levels can become anything. Poor commoners.
PC's can't take Aristocrat levels. They're not that important yet.
Adept will come in 3 variants... Arcane, Natural, and Divine, and use the Wiz/Dru/Clr spell lists accordingly.
Arc Adept can become Alc, Brd, Mag, Sor, Sum, Wit, Wiz.
Nat Adept can become Dru, Rng, Wit.
Div Adept can become Clr, Inq, Ora, Pal, Wit.
Second: PC's will be generated using a point-buy system, which increases in value as they level in NPC classes.
The base point buy will be 10 points by PF standards. This number increases as follows:
Warrior and Expert get +1 point buy per level (total 14)
Commoner gets +1 point buy per level, and an extra at 4th (total 15)
Arcane and Divine Adept get +1 point buy at even levels (total 12)
Natural Adept gets +1 point buy at every level after 1st (total 13)
These bonuses will become class features so as to not get confused with the standard Ability Score bonuses. Rather than every 4th level, the PC's get a +1 ability score bonus at every even level, retroactively, beginning from the time of their retraining.
So, someone wanting to play Druid would start with 10 pb as a natural adept, then 11/12/13 as he leveled. At retraining, he immediately gains two +1 ability score bonuses and no longer adjusts his point buy, which will remain at 13.
First: PC's begin play with NPC class levels. At a certain point in the story (after achieving lvl 4) they will meet a wise old master who can train them in the old ways, allowing them to re-train their NPC levels into PC class levels.
Warrior levels can become Brb, Cav, Ftr, Gun, Inq, Mnk, Pal (or Anti-Pal), Rng, Rog.
Expert levels can become Alc, Brd, Gun, Mnk, Rng, Rog.
Commoner levels can become anything. Poor commoners.
PC's can't take Aristocrat levels. They're not that important yet.
Adept will come in 3 variants... Arcane, Natural, and Divine, and use the Wiz/Dru/Clr spell lists accordingly.
Arc Adept can become Alc, Brd, Mag, Sor, Sum, Wit, Wiz.
Nat Adept can become Dru, Rng, Wit.
Div Adept can become Clr, Inq, Ora, Pal, Wit.
Second: PC's will be generated using a point-buy system, which increases in value as they level in NPC classes.
The base point buy will be 10 points by PF standards. This number increases as follows:
Warrior and Expert get +1 point buy per level (total 14)
Commoner gets +1 point buy per level, and an extra at 4th (total 15)
Arcane and Divine Adept get +1 point buy at even levels (total 12)
Natural Adept gets +1 point buy at every level after 1st (total 13)
These bonuses will become class features so as to not get confused with the standard Ability Score bonuses. Rather than every 4th level, the PC's get a +1 ability score bonus at every even level, retroactively, beginning from the time of their retraining.
So, someone wanting to play Druid would start with 10 pb as a natural adept, then 11/12/13 as he leveled. At retraining, he immediately gains two +1 ability score bonuses and no longer adjusts his point buy, which will remain at 13.