KnightOfV
2013-08-01, 02:04 PM
Deadly Reflexes (Combat)
Your reflexes are as quick as the wind, and your attacks flow like water. Enemies approach you at their peril.
Prerequisites: Combat Reflexes, Dodge, Mobility, DEX 15, BAB +4
Benefit: Whenever an enemy enters a square you threaten, it provokes an attack of opportunity. You cannot take another opportunity attack on that enemy this round.
Normal: A character without this feat can make attacks of opportunity when an enemy leaves a square you threaten.
My favorite melee build was always a Fighter/Barbarian with a Glaive and combat reflexes, and I always thought non-reach builds needed more ways to get extra attacks besides cleave/ full-attack.
Thematically, its the kind of thing melee should be able to do (and you always see this in movies and shows). Mechanically, it is a way for melee to excel against multiple weak foes, and deal an extra attack to stronger front-line monsters. This does not help at all against ranged enemies and spell casters, the usual bane of the Fighter's existence, but at least it will let melee win straight up brawls which is supposed to be their niche.
The feat requirements are there to give the Fighter class first dibs, (also I find the Dodge and Mobility pretty decent in Pathfinder play) while still letting Barbarians, Rangers and the like have the chance to get this at a later level if they invest. Requirements also encourage a DEX focused fighter, maybe with a finessable weapon like an Elven Curved Blade (Pathfinder).
It's so simple I am kind of amazed that the designers never come up with something like this, as it seems like the kind of thing melee should have (maybe even automatically). Number of Opportunity attacks limits the usage, meaning a character can still be swarmed, he now just can put up a fight first.
What do you playgrounders think? Overpowered? Not enough? Change the requirements? Curious to if you would use this feat/ allow this feat in a game.
Your reflexes are as quick as the wind, and your attacks flow like water. Enemies approach you at their peril.
Prerequisites: Combat Reflexes, Dodge, Mobility, DEX 15, BAB +4
Benefit: Whenever an enemy enters a square you threaten, it provokes an attack of opportunity. You cannot take another opportunity attack on that enemy this round.
Normal: A character without this feat can make attacks of opportunity when an enemy leaves a square you threaten.
My favorite melee build was always a Fighter/Barbarian with a Glaive and combat reflexes, and I always thought non-reach builds needed more ways to get extra attacks besides cleave/ full-attack.
Thematically, its the kind of thing melee should be able to do (and you always see this in movies and shows). Mechanically, it is a way for melee to excel against multiple weak foes, and deal an extra attack to stronger front-line monsters. This does not help at all against ranged enemies and spell casters, the usual bane of the Fighter's existence, but at least it will let melee win straight up brawls which is supposed to be their niche.
The feat requirements are there to give the Fighter class first dibs, (also I find the Dodge and Mobility pretty decent in Pathfinder play) while still letting Barbarians, Rangers and the like have the chance to get this at a later level if they invest. Requirements also encourage a DEX focused fighter, maybe with a finessable weapon like an Elven Curved Blade (Pathfinder).
It's so simple I am kind of amazed that the designers never come up with something like this, as it seems like the kind of thing melee should have (maybe even automatically). Number of Opportunity attacks limits the usage, meaning a character can still be swarmed, he now just can put up a fight first.
What do you playgrounders think? Overpowered? Not enough? Change the requirements? Curious to if you would use this feat/ allow this feat in a game.