Kol Korran
2013-08-02, 03:27 AM
Hey folks! My group started a post apocalyptic game a little while ago, using the FATE system (though the system mechanics don't come into this). The setting is a post apocalyptic setting, and I'm a bit stumped at a 2 weeks travel through the wasteland the party might undertake next meeting. (Tomorrow! :smalleek:) I have a few basic ideas, but nothing grand, nothing that special.
A bit more background and about the characters as well:
The party are leading members of a little town in the middle of nowhere. The town was besieged by sort of ghouls/ mutants/ rabid zombies. the party has managed to break off their resistance, but learned that this menace is far more spread out. During all kind of trouble the power center of the otwn was also damaged. The marauders make it quite hard to farm and live a normal life.
The town seeks to get aid, and maybe the needed parts from the bigger town to the south, which is 2 weeks away. Caravans from it haven't arrived in awhile though...
I'm lacking for ideas for interesting things on the way to the town. there will be a fairly big (mildly polluted) river going to the town, but other than that it's an utter wasteland. Current (uninspired) thoughts:
- Something to do with raiders on the road.
- finding one of the caravan's remains, maybe some survivors or such.
- harassing attacks by the ghoul mutants.
- Perhaps people from another settlement making their way to the city, but with some conflicts with the party?
Thing is, I don't want to have "fights for the sake of fights", unless they are REALLY interesting fights, but I prefer to save that for other times. Mostly I'd like ways to interact with the characters' personality and concepts. A bit about the characters:
- A one armed preacher with some dark past, probably have been a raider. very concerned with the well being of his town. Equally skilled with his wit, machete and Remington.
- An arrogant, sarcastic, bastard of a merchant. very wealthy, looking out for number one usually. owns one of the caravans, wishes to make a power grab in his home town. Has businesses in the town they are headed for.
- The biker girl: a sort of a Lara Croft in a post apocalyptic world, expert mechanic, driver and shooter. Tends to get into trouble, and in a knowingly abusive relationship with the merchant. recently nearly died, quite shocked from the experience and her awareness of her own mortality.
- The mutant- sort of like the mutants in Fallout- big, strong, but he is quite gentle. a very withdrawn fellow, has a debt to the town leaders, expert at construction and... explosives. Gentle giant type of personality. I'd REALLY like to get this player more involved!
So, any ideas how to make this travel interesting? :smallsmile:
A bit more background and about the characters as well:
The party are leading members of a little town in the middle of nowhere. The town was besieged by sort of ghouls/ mutants/ rabid zombies. the party has managed to break off their resistance, but learned that this menace is far more spread out. During all kind of trouble the power center of the otwn was also damaged. The marauders make it quite hard to farm and live a normal life.
The town seeks to get aid, and maybe the needed parts from the bigger town to the south, which is 2 weeks away. Caravans from it haven't arrived in awhile though...
I'm lacking for ideas for interesting things on the way to the town. there will be a fairly big (mildly polluted) river going to the town, but other than that it's an utter wasteland. Current (uninspired) thoughts:
- Something to do with raiders on the road.
- finding one of the caravan's remains, maybe some survivors or such.
- harassing attacks by the ghoul mutants.
- Perhaps people from another settlement making their way to the city, but with some conflicts with the party?
Thing is, I don't want to have "fights for the sake of fights", unless they are REALLY interesting fights, but I prefer to save that for other times. Mostly I'd like ways to interact with the characters' personality and concepts. A bit about the characters:
- A one armed preacher with some dark past, probably have been a raider. very concerned with the well being of his town. Equally skilled with his wit, machete and Remington.
- An arrogant, sarcastic, bastard of a merchant. very wealthy, looking out for number one usually. owns one of the caravans, wishes to make a power grab in his home town. Has businesses in the town they are headed for.
- The biker girl: a sort of a Lara Croft in a post apocalyptic world, expert mechanic, driver and shooter. Tends to get into trouble, and in a knowingly abusive relationship with the merchant. recently nearly died, quite shocked from the experience and her awareness of her own mortality.
- The mutant- sort of like the mutants in Fallout- big, strong, but he is quite gentle. a very withdrawn fellow, has a debt to the town leaders, expert at construction and... explosives. Gentle giant type of personality. I'd REALLY like to get this player more involved!
So, any ideas how to make this travel interesting? :smallsmile: