Blightedmarsh
2013-08-02, 06:38 AM
The world of Aquis
This is a water world with no landmasses and no real islands.
The dark
The world rotates with its axis pointed at it sun. It has a permanent dayside and a permanent night side. The nightside is permanently locked in thick sea ice and is illuminated by the moon shine.
The deep
The waters of the world are not a uniform depth. You have the deep abyss and the submarine terrania.
The abyssal oceans slope away from the terrania on the steep continental shelves; down to the crushing fathoms. They are comparatively cold and desolate; life being concentrated on their margins. They play host to the kajiu; the largest and most terrifying creatures in Aquis.
The terrania are effectively submerged continents. The waters are comparatively calm, shallow and much warmer. The terranian seas are filled with all manner of marine life and it is generally much safer than the open waters of the abyss.
The lost continent
No mere myth; a true legend. The lost continent of Alchazar was the birthplace of humanity and the cradle of civilization. What exactly happened to it nobody can say with any certainty. Some claim it was destroyed; others that it sank; others claim it was removed from the world and others that it lies locked under kilometres of ice in the darkside.
The shrouded lands
These lands occupy the same location as the real seas but are removed from the physical world. There are gateways from hither to yon. These can take the form of ice mirrors, rock arches, hidden pools and undersea caves.
The shrouded lands include the vast deserts of Petra, the haunted lakes of Wu, the mysty islands of Albeirnia and the verdant jungles of the Roran Zorrie.
The shrouded lands are the homes of powerful and dangerous creatures; mystic adepts who do not welcome intruders into their domain kindly.
Islands
These float around the dayside of the world; drifting in the currents. They often play host to small tribal communities. They tend to be too transient, short lived and unstable to support the development of civilised communities.
They include:
Leviathans
There are a variety of large surface animals that people can and do live on. The problem is that they are not always as inviting as they first seem. Some play host to horrific beasts who prey on the unwary. Some periodically submerge; drowning prospective settlers. Some are predators who feast on their unwitting colonists and some are themselves prey to the kajiu who haunt these seas.
Pumice formations:
These are released by undersea volcanic eruptions. They are a prized source of obsidians as well as other minerals. Conflicts between natives and prospectors over the resources are common.
Bergs
Large icebergs that spall off of the world glacier. Swarms of icebergs fill the twilight sea and are a major hazard to navigation. They are usually drawn around the world in the equatorial currents. They help keep the growth of the winter sea ice down by their erosive action.
Rouge icebergs are flung into the sunward seas and can drift for decades before finaly melting away.
Floatweed
These are shifting tangles of seaweed They can be miles across and strong enough to support small communities. The waters around them team with fish and other marine animals. The problems with weed life are that fresh water is hard to come by, the seas might be full of game but that also draws in predators. Finaly the weed itself is a favoured foodstuff of many leviathans and kajiu.
Reefs
These are the tops of undersea volcanos. Some of them are known to break the surface at lowtide. They provide geothermal energy, almost inexhaustible mineral deposits and waters that team with fish. The problems include competition from rival groups, the fact that many species of kajiu and leviathan use them as spawning grounds, predators as well as the ferocity of the sea, earthquakes and volcanic eruptions. Despite the dangers reefs play host to rigger communities as well as subhab settlements.
Communities
Tribals
These people dwell on the floating islands of the world. They use small boats to trade, to fish and to migrate between islands. Tribals are ancient peoples and have a sixth sense about the sea.
They are primitive in terms of material culture but often have sophisticated societies; well adapted to their lifestyles. They tent to be superstitious and shamanistic; they often engage in cargo cults.
Riggers
They live on surface communities anchored to the seabed. The largest and oldest rigger communities are effectively city states built on artificial mountains. Static Riggers are only found in shallow waters or reefs.
Some riggers develop free floating cities. These sail around the world on the tides and the winds.
Voyagers
These people live on ships. They are explorers, sailors, traders and pirates. Voyagers form large fleet confederations and are said to possess their own private homeports.
Habbers
These people live in submarine habitats on the sea bed. They are responsible for most of the heavy mining and industry in the world. They are a tough no nonsense people with little tolerance for fools. They are said to be close kin to the night-siders
Night-siders
The ice men of the dark side. They live in cities carved into the glaciers and habitats slung underneath the ice.
The underworld is a dark calm place filled with exotic and bizarre fauna. They do much of their business here. The topside is a hellish place of creaking ice and frozen storms. Most nightsiders do not go topside if they can help it.
Possibilities
From here on out little is concreate and I could do with some imput.
Technical Level
Scenario one
This is a diesel punk world. You have steamship dreadnoughts, primitive submarines, diving bells and suits. In the air you have biplanes, dirigibles and zeppelins.
Society has a 1920’s feel with fappers, dandies, gangsters and PIs. All very Pulp fictions/film noire stuff.
Technology and magic have combined to form Mad Science! This is the technological basis of society and replaces fossil fuel.
Scenario Two
This is a magitech world. People live in floating and flying cities. Crystal spires and togas rule the roost.
You find magitech power armor, mobile suits and FF style airships and gardens.
Scenario Three
The world used to be a Mad Science! diesel punk society and has evolved to become a mecha magitech society.
Races
Option A
There is only the human race
Option B
Humanity is a broad church of many (fantasy) races who emerged from
Alchazar alongside mankind.
Option C
The various mutant subraces of humanity evolved over time after the loss of the homeland.
Option D
The various races come from different shrouded lands. They are dismissive of humanity and often quite hostile to them.
Kaiju
Type 1
The megabeasts are simply the largest examples of very powerful and dangerous species; worshiped by some as gods. They may be moderately intelligent.
Type 2
True Kaiju are mutant creatures created by Mad Science! They are unique, intelligent and extremely dangerous. Some worship them as gods.
Type 3
The Kaiju are eldritch abominations. They are intelligent and by human standards utterly insane. They can mutate men into debased creatures and to look upon then is to risk madness. Some crazed fools worship them as gods.
So any thoughts? Input and perspectives are always welcome.
This is a water world with no landmasses and no real islands.
The dark
The world rotates with its axis pointed at it sun. It has a permanent dayside and a permanent night side. The nightside is permanently locked in thick sea ice and is illuminated by the moon shine.
The deep
The waters of the world are not a uniform depth. You have the deep abyss and the submarine terrania.
The abyssal oceans slope away from the terrania on the steep continental shelves; down to the crushing fathoms. They are comparatively cold and desolate; life being concentrated on their margins. They play host to the kajiu; the largest and most terrifying creatures in Aquis.
The terrania are effectively submerged continents. The waters are comparatively calm, shallow and much warmer. The terranian seas are filled with all manner of marine life and it is generally much safer than the open waters of the abyss.
The lost continent
No mere myth; a true legend. The lost continent of Alchazar was the birthplace of humanity and the cradle of civilization. What exactly happened to it nobody can say with any certainty. Some claim it was destroyed; others that it sank; others claim it was removed from the world and others that it lies locked under kilometres of ice in the darkside.
The shrouded lands
These lands occupy the same location as the real seas but are removed from the physical world. There are gateways from hither to yon. These can take the form of ice mirrors, rock arches, hidden pools and undersea caves.
The shrouded lands include the vast deserts of Petra, the haunted lakes of Wu, the mysty islands of Albeirnia and the verdant jungles of the Roran Zorrie.
The shrouded lands are the homes of powerful and dangerous creatures; mystic adepts who do not welcome intruders into their domain kindly.
Islands
These float around the dayside of the world; drifting in the currents. They often play host to small tribal communities. They tend to be too transient, short lived and unstable to support the development of civilised communities.
They include:
Leviathans
There are a variety of large surface animals that people can and do live on. The problem is that they are not always as inviting as they first seem. Some play host to horrific beasts who prey on the unwary. Some periodically submerge; drowning prospective settlers. Some are predators who feast on their unwitting colonists and some are themselves prey to the kajiu who haunt these seas.
Pumice formations:
These are released by undersea volcanic eruptions. They are a prized source of obsidians as well as other minerals. Conflicts between natives and prospectors over the resources are common.
Bergs
Large icebergs that spall off of the world glacier. Swarms of icebergs fill the twilight sea and are a major hazard to navigation. They are usually drawn around the world in the equatorial currents. They help keep the growth of the winter sea ice down by their erosive action.
Rouge icebergs are flung into the sunward seas and can drift for decades before finaly melting away.
Floatweed
These are shifting tangles of seaweed They can be miles across and strong enough to support small communities. The waters around them team with fish and other marine animals. The problems with weed life are that fresh water is hard to come by, the seas might be full of game but that also draws in predators. Finaly the weed itself is a favoured foodstuff of many leviathans and kajiu.
Reefs
These are the tops of undersea volcanos. Some of them are known to break the surface at lowtide. They provide geothermal energy, almost inexhaustible mineral deposits and waters that team with fish. The problems include competition from rival groups, the fact that many species of kajiu and leviathan use them as spawning grounds, predators as well as the ferocity of the sea, earthquakes and volcanic eruptions. Despite the dangers reefs play host to rigger communities as well as subhab settlements.
Communities
Tribals
These people dwell on the floating islands of the world. They use small boats to trade, to fish and to migrate between islands. Tribals are ancient peoples and have a sixth sense about the sea.
They are primitive in terms of material culture but often have sophisticated societies; well adapted to their lifestyles. They tent to be superstitious and shamanistic; they often engage in cargo cults.
Riggers
They live on surface communities anchored to the seabed. The largest and oldest rigger communities are effectively city states built on artificial mountains. Static Riggers are only found in shallow waters or reefs.
Some riggers develop free floating cities. These sail around the world on the tides and the winds.
Voyagers
These people live on ships. They are explorers, sailors, traders and pirates. Voyagers form large fleet confederations and are said to possess their own private homeports.
Habbers
These people live in submarine habitats on the sea bed. They are responsible for most of the heavy mining and industry in the world. They are a tough no nonsense people with little tolerance for fools. They are said to be close kin to the night-siders
Night-siders
The ice men of the dark side. They live in cities carved into the glaciers and habitats slung underneath the ice.
The underworld is a dark calm place filled with exotic and bizarre fauna. They do much of their business here. The topside is a hellish place of creaking ice and frozen storms. Most nightsiders do not go topside if they can help it.
Possibilities
From here on out little is concreate and I could do with some imput.
Technical Level
Scenario one
This is a diesel punk world. You have steamship dreadnoughts, primitive submarines, diving bells and suits. In the air you have biplanes, dirigibles and zeppelins.
Society has a 1920’s feel with fappers, dandies, gangsters and PIs. All very Pulp fictions/film noire stuff.
Technology and magic have combined to form Mad Science! This is the technological basis of society and replaces fossil fuel.
Scenario Two
This is a magitech world. People live in floating and flying cities. Crystal spires and togas rule the roost.
You find magitech power armor, mobile suits and FF style airships and gardens.
Scenario Three
The world used to be a Mad Science! diesel punk society and has evolved to become a mecha magitech society.
Races
Option A
There is only the human race
Option B
Humanity is a broad church of many (fantasy) races who emerged from
Alchazar alongside mankind.
Option C
The various mutant subraces of humanity evolved over time after the loss of the homeland.
Option D
The various races come from different shrouded lands. They are dismissive of humanity and often quite hostile to them.
Kaiju
Type 1
The megabeasts are simply the largest examples of very powerful and dangerous species; worshiped by some as gods. They may be moderately intelligent.
Type 2
True Kaiju are mutant creatures created by Mad Science! They are unique, intelligent and extremely dangerous. Some worship them as gods.
Type 3
The Kaiju are eldritch abominations. They are intelligent and by human standards utterly insane. They can mutate men into debased creatures and to look upon then is to risk madness. Some crazed fools worship them as gods.
So any thoughts? Input and perspectives are always welcome.