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Xuldarinar
2013-08-02, 03:49 PM
BORN OF EVIL: TIEFLING VARIANTS

We are all familiar with the tiefling and the lesser tiefling. Well, looking at them and (Half)-Fiendish Variety (http://www.wizards.com/default.asp?x=dnd/we/20060630a), it occurs to me that tiefling could use some more varieties. So.. here is what I propose. Here, we develop a tiefling variety for as many different daemons, devils, demons, and other evil outsiders, as we can. Just as fey'ri are of elf rather than human, these variants don't all need to be of human. eIf you have suggestions, already created variants, so on, just post em.

TIEFLINGS OF DAEMONS
[None Yet]
TIEFLINGS OF DEMONS
[None Yet]
TIEFLINGS OF DEVILS
[None Yet]
TIEFLINGS OF EVERYTHING ELSE
[None Yet]

LOTRfan
2013-08-03, 10:43 AM
I just updated something I made a long while back.

Kerabolo
Large Outsider (Native)
Hit Dice: 4d8+8 (26 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+7 natural, -1 size), touch 9, flatfooted 16
Base Attack/Grapple: +4/+10
Attack: Claw +5 melee (1d4+2 damage)
Full Attack: 2 Claws +5 melee (1d4+2 damage), and Tail +0 melee (1d4+1 damage)
Space/Reach: 10 ft./10 ft. (15 ft. with tail)
Special Attacks: Lightning Bolt
Special Qualities: Darkvision 60 ft., Glide, Resistance to Acid and Cold 5
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 15, Dex 10, Con 13, Int 10, Wis 11, Cha 8
Skills: Climb +11, Intimidate +7, Listen +7, Move Silently +7, Search +7, Sense Motive +7, Spot +7, Survival +9
Feats: Improved Toughness, Power Attack
Environment: Warm Plains
Organization: Solitary, Pair, or Gang (3-4)
Challenge Rating: 3
Treasure: Standard
Alignment: Often Lawful Evil
Advancement: By character class
Level Adjustment: +1

Descending from the cliff above is a horrifying reptilian creature. At first glance, you could almost confuse it as a Saurial, but the small spines standing erect behind its fill and the wings it is using to slow its fall says otherwise. It lands with a thud about fifteen feet away from you, and as it lifts its head up its glowing orange eyes meet yours.

Though perhaps not as common as their Tiefling cousins, the Kerabolos are truly a terrifying sight to behold. Born out of the infernal coupling of Cornugon and Hornhead Saurial, these poor creatures are found only in isolated valleys and islands. Kerabolos can often be found in devil-worshipping cults, where they are treated as servants until they reach adulthood.

Kerabolos stand a little taller than the average Hornhead, about eight and a half feet tall. Kerabolos are easily identified by their wings, which (while not strong enough to carry their heavy frames) allow them to glide from place to place.

Combat
Kerabolos are fairly straightforward fighters; usually, they set up an ambush where they have the high ground, from which they use their spell-like ability (and their tails, if the height from which they are standing is less than 15 ft.) before jumping into the fray.

Glide (Ex): Kerabolos have wings only strong enough to carry them with the wind. A Kerabolo can use her wings to glide, negating damage from a fall from any height and allowing 15 feet of forward travel for every 5 feet of descent. Kerabolo glide at a speed of 20 feet with clumsy maneuverability. Even if a Kerabolo’s maneuverability improves, she can’t hover while gliding. A Kerabolo can’t glide while carrying a heavy load. If a Kerabolo becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. She falls in a corkscrew formation and takes 1d6 damage, regardless of actual distance fallen.

Lightning Bolt (Sp): Twice per day, a Kerabolo may cast lightning bolt as a spell-like ability. The caster level is equal to the Kerabolo’s HD.

Skills: Kerabolos have a +2 racial bonus on Climb and Survival checks.

Kerabolo Racial Traits
+4 Strength, +2 Constitution, -2 Charisma
Large Outsider (Native): As large creatures, Kerabolos suffer a -1 penalty to Armor Class and attack rolls, as well as a -4 penalty on Hide checks. They gain a +4 bonus on Grapple checks, and can carry 1½ times the amount of a Medium creature. As Outsiders, Kerabolos are not affected by effects that specifically target Humanoids, like Hold Person.
Kerabolo base land speed is 30 ft.
Darkvision out of 60 ft.
2 Claw attacks (1d4) and Tail slap (1d4)
Racial Hit Dice: A Kerabolo starts with four levels of Outsider, which grants it 4d8 Hit Dice, a Base Attack Bonus of +4, and base saving throw bonuses of Fort +4, Will +4, and Ref +4.
Racial Skills: A Kerabolo's Outsider levels grant it a number of skill points equal to 7 x (8 + Int modifier).
Racial Feats: A Kerabolo's Outsider levels grant it two feats.
+7 natural armor bonus
+2 bonus to Climb and Survival checks
Lightning Bolt (Sp): Twice per day, a Kerabolo may cast lightning bolt as a spell-like ability. The caster level is equal to the Kerabolo’s HD.
Glide (Ex): Kerabolos have wings only strong enough to carry them with the wind. A Kerabolo can use her wings to glide, negating damage from a fall from any height and allowing 15 feet of forward travel for every 5 feet of descent. Kerabolo glide at a speed of 20 feet with clumsy maneuverability. Even if a Kerabolo’s maneuverability improves, she can’t hover while gliding. A Kerabolo can’t glide while carrying a heavy load. If a Kerabolo becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. She falls in a corkscrew formation and takes 1d6 damage, regardless of actual distance fallen.
Resistance to Acid 5 and Cold 5
Automatic Languages: Common, Draconic, Infernal. Bonus Languages: Undercommon, Abyssal, Celestial.
Favored Class: Barbarian.
Level Adjustment: +1

ShadowFireLance
2013-08-03, 11:01 AM
A Tefling...of a Slaad. Please make it. :smallwink::smallbiggrin:

gurgleflep
2013-08-03, 12:38 PM
I'm not able to stat things like this out, but an orc/balor like thingy (something similar to what my avatar looks like) would be quite nice if somebody's able to make one - You'd have many thanks from me and an internet hug! :smallsmile: