unseenmage
2013-08-03, 01:29 AM
I've seen training NPCs come up once or twice but a Google search brought little enlightenment.
Some questions. And please remember to cite your sources folks, it streamlines our discussions helpfully. Thanks.
- How much xp do NPCs and monsters have? I remember reading somewhere that it's enough to get them halfway to their next level but I can't for the life of me remember where.
- Do Summoned Monsters grant xp? If not why? Would Called monsters change this? If not Why?
Straight from the DMG:
Do not award XP for creatures that enemies summon or otherwise add to their forces with magic powers. An enemy’s ability to summon or add these creatures is part of the enemy’s CR already. (You don’t give PCs more XP if a drow cleric casts unholy blight on them, so don’t give them more XP if she casts summon monster IV instead.)
- Does defeating the same trap over and over grant xp? If not why? Would randomly teleporting that trap around town/the dungeon change this?
- Does xp training have to only involve lethal or potentially lethal encounters? If not why? Is the very essence of "training" in that punches are pulled?
- How are monsters measured against each other? Are two equal CR monsters equals in combat; would they give each other the same xp? Or do all monsters have to go through the rigorous conversion prcess to ECL before one can compare them to other monsters using CR?
- Assuming CRed encounters grant xp to NPCs, how many encounters should they be allowed to benefit from each day? Is this different for Undead/Constructs/Ring of Sustenance wearers?
- Would instituting an NPC training regimen make the Wight deleveling cheese less cheesey now that a Player could both raise and lower a given minion or potential minion's level?
That's all I can think of for now. Please feel free to ask some more good questions or invalidate some of mine. Relevant info on xp awards can be found in the DMG page 36-41.
Some questions. And please remember to cite your sources folks, it streamlines our discussions helpfully. Thanks.
- How much xp do NPCs and monsters have? I remember reading somewhere that it's enough to get them halfway to their next level but I can't for the life of me remember where.
- Do Summoned Monsters grant xp? If not why? Would Called monsters change this? If not Why?
Straight from the DMG:
Do not award XP for creatures that enemies summon or otherwise add to their forces with magic powers. An enemy’s ability to summon or add these creatures is part of the enemy’s CR already. (You don’t give PCs more XP if a drow cleric casts unholy blight on them, so don’t give them more XP if she casts summon monster IV instead.)
- Does defeating the same trap over and over grant xp? If not why? Would randomly teleporting that trap around town/the dungeon change this?
- Does xp training have to only involve lethal or potentially lethal encounters? If not why? Is the very essence of "training" in that punches are pulled?
- How are monsters measured against each other? Are two equal CR monsters equals in combat; would they give each other the same xp? Or do all monsters have to go through the rigorous conversion prcess to ECL before one can compare them to other monsters using CR?
- Assuming CRed encounters grant xp to NPCs, how many encounters should they be allowed to benefit from each day? Is this different for Undead/Constructs/Ring of Sustenance wearers?
- Would instituting an NPC training regimen make the Wight deleveling cheese less cheesey now that a Player could both raise and lower a given minion or potential minion's level?
That's all I can think of for now. Please feel free to ask some more good questions or invalidate some of mine. Relevant info on xp awards can be found in the DMG page 36-41.