ArqArturo
2013-08-03, 03:11 AM
I've been meaning to run a sidegame from our current D&D, to make a World of Darkness campaign setting, but based on the premise of Dark City.
The basics would be this:
1.- Supernaturals within The City (plus some rural regions outside) vaguely have an idea that they're not from there, that they've been taken away, but they don't know who or why. Normal human beings don't have an idea, but when confronted with this, they can get violent.
2.- Getting past the limits of The Area gets you to a random part of The City.
3.- There is an in-between dimension (call it Umbra/Hedge/Underworld), but is limited to the confines of The Area, and all spirits/ghost that inhabit the place are natives from there, and have no idea of the outside world.
4.- The rules and mood of Dark City (http://en.wikipedia.org/wiki/Dark_City_%281998_film%29) apply, to some extent (Supernaturals can only remember what they did in the night, normal humans can never remember, plus some may even do something completely different to what they were doing the 'night' before).
5.- Normal humans are somewhat aware of the existence of supernaturals, as such, there are companies that exist to protect them (Hunter Corp., being one), at least about vampires, werewolves, and some mages. Changelings and Prometheans are the only supernaturals that actively try to keep hidden from the public eye.
I'm thinking that, while it has some potential, I'm sure I'll bump into a wall, so I'm thinking I might only focus on one set of supernatural (most likely either Geists or Mages), since it makes it easier to handle.
Has anyone ever run a similar game?.
The basics would be this:
1.- Supernaturals within The City (plus some rural regions outside) vaguely have an idea that they're not from there, that they've been taken away, but they don't know who or why. Normal human beings don't have an idea, but when confronted with this, they can get violent.
2.- Getting past the limits of The Area gets you to a random part of The City.
3.- There is an in-between dimension (call it Umbra/Hedge/Underworld), but is limited to the confines of The Area, and all spirits/ghost that inhabit the place are natives from there, and have no idea of the outside world.
4.- The rules and mood of Dark City (http://en.wikipedia.org/wiki/Dark_City_%281998_film%29) apply, to some extent (Supernaturals can only remember what they did in the night, normal humans can never remember, plus some may even do something completely different to what they were doing the 'night' before).
5.- Normal humans are somewhat aware of the existence of supernaturals, as such, there are companies that exist to protect them (Hunter Corp., being one), at least about vampires, werewolves, and some mages. Changelings and Prometheans are the only supernaturals that actively try to keep hidden from the public eye.
I'm thinking that, while it has some potential, I'm sure I'll bump into a wall, so I'm thinking I might only focus on one set of supernatural (most likely either Geists or Mages), since it makes it easier to handle.
Has anyone ever run a similar game?.