Salasay
2013-08-03, 02:38 PM
"Re est Illusio" —Master Ill'sa, Aasimar illusionary weapons master, Personal motto.
An illusionary weapons master can create illusions so realistic that they actually border on reality. They use this to create fearsome Illusion Weapons with which they can defeat a large array of foes. Master manipulators, they know the best ways to use illusions to dishearten, distract, and defeat their foes.
Entry Requirements
Alignment: Any chaotic.
Base Attack Bonus: +3
Skills: Spellcraft 4 ranks, Concentration 4 ranks
Feats: Spell Focus (Illusion)
Special: Ability to spontaneously cast 2 spells from the illusion school, ability to cast level 1 spells
Hit Die: d8
Table: The Illusionary Weapons Master
{table="head"]Level | BAB | Fort | Ref | Will | Special | Spellcasting
1st | +1 | +0 | +0| +2| Summon Illusion Weapon| —
2nd | +2 | +0 | +0| +3| Refine Illusion +1, Bright Blade| +1 level of existing arcane spellcasting class
3rd| +3| +1| +1| +3| Sharper Image, Swirling Colors 2/day, Hardened Casting| —
4th| +4| +1| +1| +4| Illusion Weapon +3, Refine Illusion +2| +1 level of existing arcane spellcasting class
5th| +5| +1| +1| +4| Displacement, Dazzling Blade 3/day| —
6th| +6| +2| +2| +5| Refine Illusion +3, Refine Illusion II, Improved Sharper Image, Swirling Colors 3/day| +1 level of existing arcane spellcasting class
7th| +7| +2| +2| +5| Illusion Weapon +4, Bladeweave, Quick Summon| —
8th| +8| +2| +2| +6| Refine Illusion +4| +1 level of existing arcane spellcasting class
9th| +9| +3| +3| +6| Greater Sharper Image, Swirling Colors 4/day| —
10th| +10| +3| +3| +7| Illusion Weapon +5, Refine Illusion +5, Flicker 3/day, Blinding Blade 1/day| +1 level of existing arcane spellcasting class
[/table]
Class Skills (2 + Int modifier per level)
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int).
Spellcasting: At each even numbered level, the Illusionary Weapons Master gain new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefits a character of that class would have gained. If he had more than one spellcasting class before becoming an illusionary weapons master, he must decide which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Illusion Weapon (Su): An illusionary weapons master is an expert at illusions. At 1st level, he has trained in his ability to summon Illusions until he can create a semi-real illusion of his weapon of choice as a move action. The weapon can be any weapon for the purposes of deities. He can create a set of two light weapons that deal 1d4 force damage, one one-handed weapon that deals 1d6 force damage, or one two-handed weapon that deals 1d10 force damage that he may switch between reach and non-reach at will. All of the weapons have bonus damage of +2 force. He uses Charisma instead of Strength for to hit and damage, and he is automatically proficient with the Illusion Weapon. At levels 4, 7, and 10, the bonus damage increases by 1. If he wields his weapon with two hands, the bonus damage is doubled. When he use his weapon, his opponent may make a Will Save DC 10 + class level + Charisma mod only take half of the bonus damage.
Refine Illusion (Su): As of 2nd level, an illusionary weapons master begins refining his skill at making his Illusion Weapon. The weapon gains a +1 Enhancement bonus. At level 4, 6, 8 and 10, this bonus is increased by +1.
Bright Blade (Sp): A level 2 illusionary weapons master gains the ability to replicate basic illusions within his Illusion Weapon, using it as a conduit. His Illusion Weapon emits light as though light had been cast on it. He may suppress or activate this as a swift action.
Sharper Image (Su): The sharpness of the edge of an Illusion Weapon is a function of the Masters focus. At 3rd level, an illusionary weapons master has learned to make his Illusion Weapon better defined and sharp. His Illusionary Weapon gains a 19–20/×2 critical hit. The Illusion Weapon's bonus damage isn't multiplied by critical hits.
Swirling Colors (Sp): At level 3, an illusionary weapons master has improved his skill at focusing illusions through his Illusion Weapon. 2 times per day as a standard action, he may create a rainbow pattern effect centered on him. To maintain the effect, he must either take another standard action or attack a creature. If the illusionary weapons master attacks a creature, that creature is no longer affected by the pattern, and he would have to use an extra use to affect them again. Every 3 levels, the illusionary weapons master gains one additional use per day.
Hardened Casting (Ex): At third level, an illusionary weapons master adds his class level to concentration checks to cast defensively, and to avoid having his spells disrupted when he takes damage while casting a spell.
Displacement (Su): Sometimes, it’s a lot easier to defeat a foe when they think you are somewhere else. By 5th level, an illusionary weapons master constant use of illusions has rubbed off on his soul and being, making him less real. It becomes harder to discern his actual location. There is a 15% chance that a foe that attacks him will actually hit an Illusion of him, and miss. True seeing negates the miss chance.
Dazzling Blade (Sp): At level 5, an illusionary weapons master can ramp up the intensity of his bright blade effect. As a move action 3 times per day, he may dazzle everyone within range of his light effect for 2 rounds, with a Will save to negate.
Refine Illusion II (Su): As of 6th level, an illusionary weapons master's refines his illusions further. He adds a +5 to the save DC for his illusions at level 6.
Improved Sharper Image (Su): At 6th level, an illusionary weapons master redefined the edge on his Illusion Weapon so that a critical hit also multiplies his bonus damage.
Bladeweave (Su): When an illusionary weapons master reaches level 7, if someone fails a Will Save for the bonus damage from his Illusion Weapon, they are dazed for one round.
Quick Summon (Su): At 7th level, an illusionary weapons master becomes able to materialize his Illusion Weapon as a free action instead of a move action. He can make only one attempt to materialize the Illusion Weapon per round, however.
Greater Sharper Image (Su): At level 9, an illusionary weapons master gains very precise and detailed control over his Illusion Weapon, dictating individual lines, divots, and nothces in the blade. The critical hit range of his Weapon is increased to 18-20. He may also choose to instead increase the weapons tearing ability, improving the critical multiplier to x3.
Flicker (Sp): At 10th level, an illusionary weapons master learns to amplify the displacement effect with illusion magic while in combat. 3 times per day, the illusionary weapons master may, as a free action that does not provoke attacks of opportunity, make his body seem to flit around in a small area, and go in and out of existence suddenly and rapidly. For 1 minute, there is a 50% chance that a foe will miss with an attack against him, instead of the 15% of displacement.
Blinding Blade (Sp): Once per day, a 10th level illusionary weapons master can increase the amount of light his blade gives off dramatically, forcing everyone within the radius of his light effect to make a Will save or be blinded for 2 rounds. If they make the save, they are instead dazzled.
NOTE: Already posted this class at http://www.dandwiki.com/wiki/Illusionary_Weapons_Master_(3.5e_Prestige_Class).
An illusionary weapons master can create illusions so realistic that they actually border on reality. They use this to create fearsome Illusion Weapons with which they can defeat a large array of foes. Master manipulators, they know the best ways to use illusions to dishearten, distract, and defeat their foes.
Entry Requirements
Alignment: Any chaotic.
Base Attack Bonus: +3
Skills: Spellcraft 4 ranks, Concentration 4 ranks
Feats: Spell Focus (Illusion)
Special: Ability to spontaneously cast 2 spells from the illusion school, ability to cast level 1 spells
Hit Die: d8
Table: The Illusionary Weapons Master
{table="head"]Level | BAB | Fort | Ref | Will | Special | Spellcasting
1st | +1 | +0 | +0| +2| Summon Illusion Weapon| —
2nd | +2 | +0 | +0| +3| Refine Illusion +1, Bright Blade| +1 level of existing arcane spellcasting class
3rd| +3| +1| +1| +3| Sharper Image, Swirling Colors 2/day, Hardened Casting| —
4th| +4| +1| +1| +4| Illusion Weapon +3, Refine Illusion +2| +1 level of existing arcane spellcasting class
5th| +5| +1| +1| +4| Displacement, Dazzling Blade 3/day| —
6th| +6| +2| +2| +5| Refine Illusion +3, Refine Illusion II, Improved Sharper Image, Swirling Colors 3/day| +1 level of existing arcane spellcasting class
7th| +7| +2| +2| +5| Illusion Weapon +4, Bladeweave, Quick Summon| —
8th| +8| +2| +2| +6| Refine Illusion +4| +1 level of existing arcane spellcasting class
9th| +9| +3| +3| +6| Greater Sharper Image, Swirling Colors 4/day| —
10th| +10| +3| +3| +7| Illusion Weapon +5, Refine Illusion +5, Flicker 3/day, Blinding Blade 1/day| +1 level of existing arcane spellcasting class
[/table]
Class Skills (2 + Int modifier per level)
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int).
Spellcasting: At each even numbered level, the Illusionary Weapons Master gain new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefits a character of that class would have gained. If he had more than one spellcasting class before becoming an illusionary weapons master, he must decide which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Illusion Weapon (Su): An illusionary weapons master is an expert at illusions. At 1st level, he has trained in his ability to summon Illusions until he can create a semi-real illusion of his weapon of choice as a move action. The weapon can be any weapon for the purposes of deities. He can create a set of two light weapons that deal 1d4 force damage, one one-handed weapon that deals 1d6 force damage, or one two-handed weapon that deals 1d10 force damage that he may switch between reach and non-reach at will. All of the weapons have bonus damage of +2 force. He uses Charisma instead of Strength for to hit and damage, and he is automatically proficient with the Illusion Weapon. At levels 4, 7, and 10, the bonus damage increases by 1. If he wields his weapon with two hands, the bonus damage is doubled. When he use his weapon, his opponent may make a Will Save DC 10 + class level + Charisma mod only take half of the bonus damage.
Refine Illusion (Su): As of 2nd level, an illusionary weapons master begins refining his skill at making his Illusion Weapon. The weapon gains a +1 Enhancement bonus. At level 4, 6, 8 and 10, this bonus is increased by +1.
Bright Blade (Sp): A level 2 illusionary weapons master gains the ability to replicate basic illusions within his Illusion Weapon, using it as a conduit. His Illusion Weapon emits light as though light had been cast on it. He may suppress or activate this as a swift action.
Sharper Image (Su): The sharpness of the edge of an Illusion Weapon is a function of the Masters focus. At 3rd level, an illusionary weapons master has learned to make his Illusion Weapon better defined and sharp. His Illusionary Weapon gains a 19–20/×2 critical hit. The Illusion Weapon's bonus damage isn't multiplied by critical hits.
Swirling Colors (Sp): At level 3, an illusionary weapons master has improved his skill at focusing illusions through his Illusion Weapon. 2 times per day as a standard action, he may create a rainbow pattern effect centered on him. To maintain the effect, he must either take another standard action or attack a creature. If the illusionary weapons master attacks a creature, that creature is no longer affected by the pattern, and he would have to use an extra use to affect them again. Every 3 levels, the illusionary weapons master gains one additional use per day.
Hardened Casting (Ex): At third level, an illusionary weapons master adds his class level to concentration checks to cast defensively, and to avoid having his spells disrupted when he takes damage while casting a spell.
Displacement (Su): Sometimes, it’s a lot easier to defeat a foe when they think you are somewhere else. By 5th level, an illusionary weapons master constant use of illusions has rubbed off on his soul and being, making him less real. It becomes harder to discern his actual location. There is a 15% chance that a foe that attacks him will actually hit an Illusion of him, and miss. True seeing negates the miss chance.
Dazzling Blade (Sp): At level 5, an illusionary weapons master can ramp up the intensity of his bright blade effect. As a move action 3 times per day, he may dazzle everyone within range of his light effect for 2 rounds, with a Will save to negate.
Refine Illusion II (Su): As of 6th level, an illusionary weapons master's refines his illusions further. He adds a +5 to the save DC for his illusions at level 6.
Improved Sharper Image (Su): At 6th level, an illusionary weapons master redefined the edge on his Illusion Weapon so that a critical hit also multiplies his bonus damage.
Bladeweave (Su): When an illusionary weapons master reaches level 7, if someone fails a Will Save for the bonus damage from his Illusion Weapon, they are dazed for one round.
Quick Summon (Su): At 7th level, an illusionary weapons master becomes able to materialize his Illusion Weapon as a free action instead of a move action. He can make only one attempt to materialize the Illusion Weapon per round, however.
Greater Sharper Image (Su): At level 9, an illusionary weapons master gains very precise and detailed control over his Illusion Weapon, dictating individual lines, divots, and nothces in the blade. The critical hit range of his Weapon is increased to 18-20. He may also choose to instead increase the weapons tearing ability, improving the critical multiplier to x3.
Flicker (Sp): At 10th level, an illusionary weapons master learns to amplify the displacement effect with illusion magic while in combat. 3 times per day, the illusionary weapons master may, as a free action that does not provoke attacks of opportunity, make his body seem to flit around in a small area, and go in and out of existence suddenly and rapidly. For 1 minute, there is a 50% chance that a foe will miss with an attack against him, instead of the 15% of displacement.
Blinding Blade (Sp): Once per day, a 10th level illusionary weapons master can increase the amount of light his blade gives off dramatically, forcing everyone within the radius of his light effect to make a Will save or be blinded for 2 rounds. If they make the save, they are instead dazzled.
NOTE: Already posted this class at http://www.dandwiki.com/wiki/Illusionary_Weapons_Master_(3.5e_Prestige_Class).