TomeGnome
2013-08-04, 04:08 AM
I'm building an elf diviner and I need help deciding on feats. What feats do you feel are indispensable for a wizard?
This guy is using the foresight subschool, but specializing in illusion (in particular, shadow spells, and even more specifically, shadow evocation). The plan is to take him through bloodmage so I can get some extra spells per day and use the 10th level ability to take the bloodline powers of sorcerers.
Feats I know I'm taking:
Spell Focus (Illusion)
Brew Potion (To distill blood of enemies down into bloodline elixirs)
Bloodmage Initiate
Spell Specialization (Shadow Evocation)
Greater Spell Specialization (Shadow Evocation)
Spell Perfection (Shadow Evocation)
Metamagic - Piercing Spell, Quicken Spell, Tenebrous Spell
The main idea is to use magical lineage to reduce the metamagic level by 1, spell perfection to get one free metamagic, and use tenebrous spell because there's no added cost to spell level for dark/shadow spells, so in essence, once I have spell perfection, I can have a quickened, piercing, tenebrous shadow evocation at no added cost that I can turn into any low level evocation spell and spam that for damage in the same turn as whatever other spell I want to cast.
Another thought for a potent combination is to use improved critical (rays) to combine with the auto-confirmed crit ability of the destined bloodline. With an intensified scorching ray, that's 4 rays per casting, each with a 1/10 chance of critting. The thing about that is... This would only really become incredibly useful at level 20, and most spells at that level are too powerful to waste my time worrying about that little damage. The only thing that makes it all that useful is that it's quickened, so I can cast bigger spells and still squeeze that in, but that's hardly worth the feats that that point, right?
Anyways, lots of things to consider, hence reaching out for advice. Thoughts?
This guy is using the foresight subschool, but specializing in illusion (in particular, shadow spells, and even more specifically, shadow evocation). The plan is to take him through bloodmage so I can get some extra spells per day and use the 10th level ability to take the bloodline powers of sorcerers.
Feats I know I'm taking:
Spell Focus (Illusion)
Brew Potion (To distill blood of enemies down into bloodline elixirs)
Bloodmage Initiate
Spell Specialization (Shadow Evocation)
Greater Spell Specialization (Shadow Evocation)
Spell Perfection (Shadow Evocation)
Metamagic - Piercing Spell, Quicken Spell, Tenebrous Spell
The main idea is to use magical lineage to reduce the metamagic level by 1, spell perfection to get one free metamagic, and use tenebrous spell because there's no added cost to spell level for dark/shadow spells, so in essence, once I have spell perfection, I can have a quickened, piercing, tenebrous shadow evocation at no added cost that I can turn into any low level evocation spell and spam that for damage in the same turn as whatever other spell I want to cast.
Another thought for a potent combination is to use improved critical (rays) to combine with the auto-confirmed crit ability of the destined bloodline. With an intensified scorching ray, that's 4 rays per casting, each with a 1/10 chance of critting. The thing about that is... This would only really become incredibly useful at level 20, and most spells at that level are too powerful to waste my time worrying about that little damage. The only thing that makes it all that useful is that it's quickened, so I can cast bigger spells and still squeeze that in, but that's hardly worth the feats that that point, right?
Anyways, lots of things to consider, hence reaching out for advice. Thoughts?