EvilAvocado
2013-08-04, 09:37 PM
Hi all!
So i'm currently in my first PF campaign (Though I have some experience in 3.5 and slightly more in 4e) and we are running the Jade Regent Module all the way through.
Party currently consists of:
Half - Elf Ranger
Human Fighter
Goblin Druid
Tiefling Magus (though he has dropped out for RL reasons for an undisclosed amount of time)
Elf Wizard
The Ranger and Fighter are very experienced and are good meta gamers though they don't cheese.
The druid is intelligent but she loves RP more than picking optimal powers so she hasn't made any really optimal choices.
Now our DM is TRYING to challenge us, modifying and increasing the difficulty of encounters as he sees fit.
That's where I come in.
In order to survive the campaign I created Conjuration Wizard (Teleportation spec) to help increase odds of party survival.
I need some input from all of you on how best to optimize. I've read both Treantmonk's and Professor Q's God wizard guide but i'm just trying to get as much information as possible to help me decide. If you have any unusual/fun/rare/or unmentioned tactics/feats/powers/combos/etc please feel free to mention them here.
I especially need advice on what metamagic feat to grab at lvl 5 (i think i'll grab augment summoning as my normal feat), Which two 3rd lvl spells to grab (leaning towards mad monkeys, SM:3, Haste, Aqueous Orb....can't narrow it down.) and what other items I should be grabbing!
Thanks in advance!!!!
Currently lvl 4 after starting at lvl 1.
Stats(rolled really well)
STR 9
DEX 17
CON 13
INT 20
WIS 15
CHA 13
init:11 (dex mod +reactionary, fleet-footed, imp init.)
Skills: Appraise(12), Fly(7), ALL knowledge skills between 9 and 12, linguistics (10), Perception (5), spellcraft (12), UMD(3)
Feats. 1. Scribe Scroll
1.Imp Init
3.Spell Focus (conj)
Spells:
Lvl 1(prot from evil, Grease, Mage Armor, SM:1, Mount, Color Spray,Silent Image,Enlarge Person, Feather Fall, Charm person)
LVL 2 (Glitterdust, Web, Invis, Create Pit, SM:2)
I have a BUNCH of utility scrolls prepared including a couple not on my spell list that we have found.
Items of note: Pearl of Power lvl 1, Lesser Metamagic Rod(Extend), +1 Cloak of Resistance, Haramaki, A +1 Kusarigama that lets me summon a giant wasp if i keep spinning it as a standard action, 5 rds max (was really useful when i was running out of spells), Wand of scorching ray.
So i'm currently in my first PF campaign (Though I have some experience in 3.5 and slightly more in 4e) and we are running the Jade Regent Module all the way through.
Party currently consists of:
Half - Elf Ranger
Human Fighter
Goblin Druid
Tiefling Magus (though he has dropped out for RL reasons for an undisclosed amount of time)
Elf Wizard
The Ranger and Fighter are very experienced and are good meta gamers though they don't cheese.
The druid is intelligent but she loves RP more than picking optimal powers so she hasn't made any really optimal choices.
Now our DM is TRYING to challenge us, modifying and increasing the difficulty of encounters as he sees fit.
That's where I come in.
In order to survive the campaign I created Conjuration Wizard (Teleportation spec) to help increase odds of party survival.
I need some input from all of you on how best to optimize. I've read both Treantmonk's and Professor Q's God wizard guide but i'm just trying to get as much information as possible to help me decide. If you have any unusual/fun/rare/or unmentioned tactics/feats/powers/combos/etc please feel free to mention them here.
I especially need advice on what metamagic feat to grab at lvl 5 (i think i'll grab augment summoning as my normal feat), Which two 3rd lvl spells to grab (leaning towards mad monkeys, SM:3, Haste, Aqueous Orb....can't narrow it down.) and what other items I should be grabbing!
Thanks in advance!!!!
Currently lvl 4 after starting at lvl 1.
Stats(rolled really well)
STR 9
DEX 17
CON 13
INT 20
WIS 15
CHA 13
init:11 (dex mod +reactionary, fleet-footed, imp init.)
Skills: Appraise(12), Fly(7), ALL knowledge skills between 9 and 12, linguistics (10), Perception (5), spellcraft (12), UMD(3)
Feats. 1. Scribe Scroll
1.Imp Init
3.Spell Focus (conj)
Spells:
Lvl 1(prot from evil, Grease, Mage Armor, SM:1, Mount, Color Spray,Silent Image,Enlarge Person, Feather Fall, Charm person)
LVL 2 (Glitterdust, Web, Invis, Create Pit, SM:2)
I have a BUNCH of utility scrolls prepared including a couple not on my spell list that we have found.
Items of note: Pearl of Power lvl 1, Lesser Metamagic Rod(Extend), +1 Cloak of Resistance, Haramaki, A +1 Kusarigama that lets me summon a giant wasp if i keep spinning it as a standard action, 5 rds max (was really useful when i was running out of spells), Wand of scorching ray.