Crustypeanut
2013-08-05, 10:39 AM
Yo guys, few questions I'd like to discuss with you about the whole Redemption rules found in Champions of Purity, and a possible homebrewed Corruption Mechanic based similarly to these rules.
For those unaware, here are the Redemption Rules:
http://www.d20pfsrd.com/alignment-description/additional-rules#TOC-Becoming-Good
Basically what this says is that, the higher level you are, the longer it takes to redeem yourself. DC 10 + 1/2 HD + Cha Modifier as a Will Save each time you perform a Penance, and you need your HD x 2 number of Penances to reach the next stage (Evil to Neutral, Neutral to Good).
Now, the Corruption Mechanic I want to introduce is similar, but going down the opposite path - It may or may not be voluntary, unlike Redemption.
Just like Redemption, in order to move down an alignment (Good to Neutral, Neutral to Evil), you must perform or be affected by a number of Corruptions equal to your HD x 2, making a Will Save = DC 10 + 1/2 HD + Cha Modifier to avoid the Corruption. Penance requires you to make the Will Save to gain the Penance, as it is harder to redeem yourself than to damn yourself.
Penances and Corruptions counter-act each other, so for those who wish to stay Good, but are often affected by Corruption through whatever quests they're going on, it's a balancing act of doing good deeds and trying to stay ahead of the ball game.
Some Corruptions are harder to resist than others, or grow harder to avoid over time.
What do you guys think on this? I know normally DMs are likely against forcing alignment change on their players, but the players in this Campaign will be well aware of this mechanic, and if they wish to stay Good (Or neutral), they need to strive to resist the corruption that will be growing in them. I won't be worrying about Law vs Chaos mechanics, as that has very little to do with this campaign.
Also, as for the Atonement Spell, how should I go about working it into this system without exactly breaking either the system or the spell?
For those unaware, here are the Redemption Rules:
http://www.d20pfsrd.com/alignment-description/additional-rules#TOC-Becoming-Good
Basically what this says is that, the higher level you are, the longer it takes to redeem yourself. DC 10 + 1/2 HD + Cha Modifier as a Will Save each time you perform a Penance, and you need your HD x 2 number of Penances to reach the next stage (Evil to Neutral, Neutral to Good).
Now, the Corruption Mechanic I want to introduce is similar, but going down the opposite path - It may or may not be voluntary, unlike Redemption.
Just like Redemption, in order to move down an alignment (Good to Neutral, Neutral to Evil), you must perform or be affected by a number of Corruptions equal to your HD x 2, making a Will Save = DC 10 + 1/2 HD + Cha Modifier to avoid the Corruption. Penance requires you to make the Will Save to gain the Penance, as it is harder to redeem yourself than to damn yourself.
Penances and Corruptions counter-act each other, so for those who wish to stay Good, but are often affected by Corruption through whatever quests they're going on, it's a balancing act of doing good deeds and trying to stay ahead of the ball game.
Some Corruptions are harder to resist than others, or grow harder to avoid over time.
What do you guys think on this? I know normally DMs are likely against forcing alignment change on their players, but the players in this Campaign will be well aware of this mechanic, and if they wish to stay Good (Or neutral), they need to strive to resist the corruption that will be growing in them. I won't be worrying about Law vs Chaos mechanics, as that has very little to do with this campaign.
Also, as for the Atonement Spell, how should I go about working it into this system without exactly breaking either the system or the spell?