View Full Version : New Vermin 3.5 (PEACH)

2013-08-05, 03:16 PM
Diminutive Vermin
Hit Dice: 1d8-1 (3 hp)
Initiative: +4
Speed: 5 ft. (1 square), Fly 10 ft. (perfect)
Armor Class: 18 (+4 size, +4 Dex), Touch 18, flat-footed 14
BAB/Grapple: +0/
Attack: Bite +8 melee (disease)
Full Attack: Bite +8 melee (disease)
Space/Reach: 1 ft./0 ft.
Special Attacks: Disease
Special Qualities: Darkvision 60 ft., greater invisibility, mindless
Saves: Fort +1, Ref +4 Will +0
Abilities: Str 2, Dex 19, Con 8, Int , Wis 10, Cha 12
Skills: Hide*+30, (+50 if not moving)
Feats: Weapon Finesse B
Environment: Urban
Organization: Usually paired (see text)
Challenge Rating:
Treasure: None
Alignment: Always Neutral
Level Adjustment:

The adult cootie is a small, invisible, flying insect that spreads the cooties disease by a single imperceptible bite, dying immediately afterward. Cooties tend to be active only in the summer when people gather in groups for recreation and lie dormant the rest of the year.

Cooties that survive long enough to mate remain coupled until their death (anywhere from several hours to several days). Upon their death, the fertilized eggs are scattered by the wind until the following season. Because they are invisible, it takes a great deal of effort to spot one. Children, however, seem particularly adept at noticing cooties.


Cooties only bite in self-defense. As a result, cootie outbreaks are relatively rare.

Disease (Ex): A victim that is bitten by a cootie contracts the disease cooties and can spread it only to members of the opposite sex by touch. Creatures without gender are immune to cooties (as are Constructs, Oozes, Outsiders, Plants and Undead creatures). Adult creatures have a +4 Circumstance bonus to avoid the disease while children are most susceptible and take a -2 penalty to contract cooties. A successful Will save (DC 12) negates. The save DC is Charisma-based.

Incubation is extremely fast taking only 1d4 minutes. A victim of cooties takes -2 penalty to Diplomacy checks and is treated one-step worse on all attitude checks.

Cooties are extremely easy to cure, as any child will tell you. A punch in the arm will suffice. A punch to the arm is usually a non-lethal attack unless done by bullies and drunken hooligans. Treat a punch in the arm as an unarmed attack (as long as the puncher is not wearing gauntlets or using brass knuckles).

Greater Invisibility (Su): This ability is constant, allowing cooties to main invisible even when attacking. It works like greater invisibility (caster level 12th). This ability is not subject to the invisibility purge spell. A cootie is never visible, not even after it is killed. Due to their invisibility, cooties have a +20 bonus to Hide checks, which rises to +40 if they are immobile. Children have a +25 age bonus to notice cooties. As soon as target reaches young adult age, the bonus drops to +0. Nobody is sure why this happens.

Mindless: Cooties have no Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Skills: Cooties have a +2 racial bonus on Hide included in the stat block along with the bonuses from size, dexterity and invisibility.

2013-08-05, 03:37 PM
Oh debi :smalltongue:

Makes me think of vashta nerada...

2013-08-05, 04:48 PM
Can the punch in the arm be a nonlethal attack?

2013-08-05, 05:13 PM
Yes, a punch in the arm can be a non-lethal attack. It should be, unless you have an outbreak of cooties at the local pub and a bunch of drunken hooligans get into a brawl. I added that to the text. Thanks for asking!

See Mob of Drunken Hooligans stats here : http://www.giantitp.com/forums/showpost.php?p=14483061&postcount=1

I've made this to go with Cardboardeaux as he is very very bad with children, drunks and pub brawls (as this frequently leads to glasses being broken).

See Stats for Cardboardeaux here: http://www.giantitp.com/forums/showpost.php?p=15622611&postcount=5

I just need an Ogre bouncer and I'm ready to test out this encounter. Hehehe.

Oh debi :smalltongue:

Makes me think of vashta nerada...

LOL. I think they're a quite a bit more dangerous than cooties. Besides, getting cooties usually won't kill you (it might make you a social pariah in some circles but it's not a fatal).

Anyone know of a decent bouncer class? I found this: http://disgaead20.wikispot.org/Bouncer but I don't like it much and I'm really bad at making classes.

Ogre (named Pebbles due to a few ioun stones) is my next project.

2013-08-05, 10:54 PM


But this is an interesting concept, a gatekeeper.

It would need to have detect thoughts, and have excellent resistance, tenacity and battlefield control or combat maneuvers.

If I were to make a guardian right now it would be:

An intelligent construct made of chains, able to use Dancing Chains at will.

Have initiator levels, able to focus magic within the chains, and be bound by a purpose to guard.

Have the Justicar's ability to subdue people through grappling, I would want manacles on the construct that can lock into place, needing a DC30+ strength check to break out of, and each round adding to it.

I would want it magic immune and made of adamantium, among other metals existing as sharp hooks, spikes and harpoons attached to the chains.

I would want it to be able to ruin a casters day, intercepting means of travel by anchoring them to a point in-front of the gate, redirecting teleports and such.

And finally I would want it to be hooked up to a security infrastructure that specializes with dealing with defeated foes, like a prison or a processing plant.

2013-11-03, 09:10 AM
The cootie has been updated. Would like some feedback please.