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View Full Version : Tweaks to the Settlement GP limit rules [3.x & PF]



Altair_the_Vexed
2013-08-06, 12:28 PM
I've been blogging about fantasy settlements again, and I thought I might share my latest idea with the Playground. (http://running-the-game.blogspot.co.uk/2013/08/fantasy-settlements-part-1-resources.html)

In short, I split goods and services into 4 groups: Magical, Trade, General and Specialist.
For each of these groups of goods, there's a different limit - I take the base limit of the settlement and adjust it.

This means that Magical goods are harder to find than cows and salt (Trade goods), and that it's easier to buy a bucket than bag of caltrops.

Click through to read it in full (http://running-the-game.blogspot.co.uk/2013/08/fantasy-settlements-part-1-resources.html)- and PEACH if you like.

Newcomer
2013-08-07, 11:26 PM
I like what you've done with this, and the potential it opens up for further customization. The concept of separate GP limits for each category really helps with verisimilitude. It's really quite simple and intuitive, and an easy adjustment to make, but I imagine a lot of DMs simply go by the book without stopping to think about it. I look forward to seeing the rest of your Fantasy Settlements series. :smallsmile: