AcXen
2013-08-07, 01:18 PM
Apologies up front because I know this is going to be slightly long-winded, and I promise I'm smarter than this is all going to sound. I also am going to try to head off any normal questions that usually arise from this stuff so you guys can just get straight into helping me instead of having to wait for me to answer a question first that should have been included in this write up to begin with.
Our gaming group is going to be playing the Ways of the Wicked AP starting on Monday. We've been told there would possibly be a chance for some of us to potentially end up as vampires or a lich. When I heard Lich I immediately wanted to play a Necromancer. Kind of have the whole "human pissed he can't be immortal so he's going to become death itself" kinda trope. My GM is going to allow me to start at an advanced age, just not take any of +/- stats that come with that.
With that said, I was going to attempt to play a specialist wizard, but got hung up on what opposition schools to have since I know that quite a bit of the time necromancy itself is taken as an opposition school and I'm going to take it as a specialist school. I was going to go with Evocation & Divination, but really disliked the idea of having to use up extra slots to have some of the divination spells. I also ran into the problem of what to do with my stats, since as a Wizard I'd want Int, but I wouldn't want to gimp my Cha because when I'd turn into a Lich that's my Con.
So after wanting to gouge my eyes out from reading as many PF books as I could over the last week concerning casters I decided on the Sorcerer instead. That would let me have my casting stat also balance out as my Con, which would be really great because by 20 my Cha would be very high. It also means I don't really have to worry about the whole Opposition school thing. It definitely makes taking the feats I was going to take harder though, since the Sorc only has bonus feats from it's bloodline, whereas the Wizard gets Meta/Crafting, etc bonus feats to choose from.
So, with that at mind I'll try to break the rest out into spoiler tags to save a little space:
Party Composition:
Drow Rogue/Assassin
Tiefling Inquisitor
Drow Antipaladin (I think he's going to be a Drow)
?? Ranger
Human Sorcerer (me)
Character:
Human Sorcerer (Arcane Bloodline)
25pt buy
Str: 7
Dex: 14
Con: 12
Int: 14
Wis: 10
Cha: 20
Traits (can only take 1, the other is campaign specific):
Reactionary
Tentative Feats:
1: Spell Focus (Necro)
1: Greater Spell Focus (Necro)
3: Craft Wondrous Item
5: Persistent Spell
7: Improved Familiar (Imp)
7: Improved Initiative (bonus sorc feat)
9: Piercing Spell
11: Quicken
13: Spell Penetration
13: Combat Casting (Bonus sorc Feat)
15: Lich Feat (required to become the lich)
17: Greater Spell Penetration
19: Dazing Spell
19: Iron Will (bonus sorc feat)
Answers to questions that you might ask:
I don't intend to make this guy a minion controlling necromancer. He's going to be played as a full on debuffer/controller. So, while I know a Cleric makes a great Necromancer, I won't be playing a Cleric.
I'm open to a race change if it leads to something better with debuffing/controlling. The reason I took human was for the extra feat, and the extra spells for the human sorc archetype.
According to our GM I should be capable of playing as a Lich at 15th. So I'll have 5 levels of lichdom. I have to have a feat slot open at 15th for a feat specific to the game to turn into a Lich. I also have to craft my own phylactery, so have to have Craft Wondrous Items. Other than that, feats are up in the air. I would like to have Spell Focus/GSF Necromancy to stick with flavor.
Only Pathfinder will be allowed. No 3.5e conversions, etc. There is a chance some of the 3rd party PF stuff from the d20pfsrd.com site may be allowed depending on what it is.
Item Goals:
In no particular order.
Belt of Physical Might +4
Robe of Arcane Heritage
Spectral Shroud
Glove of Storing
Helm of Telepathy
Headband of Alluring Charisma +6
Hand of Glory
Cloak of Resistance +5
Spellguard Bracers
Ring of Protection +5
Ring of Freedom of Movement
Ring of Mind Shielding
Some Runestones of Power
Lesser Metamagic Rods, Quicken, Silence, Extend
My Questions:
Would a wizard have been better, since I'll be the main caster in the group?
Stats look ok? Even though skimping on Con isn't great, I'm trying to ride the line as much as I can since I won't actually need the Con at all once I'm a lich.
Feats? I don't particularly like the bonus feats that I have access to for the Arcane bloodline, but I really like the bloodline. Only one I was going to take was Improved Initiative. I took the other because they seemed the better out of the group. I wanted to try to get Spell Perfection, and possibly Craft Staff to take advantage of the Arcane Bloodline's capstone ability at 16 with Robes of Arcane Heritage. I just don't have the feat slots on a Sorc to do that. Was maybe going to drop Imp Familiar and just keep my base familiar and have a Scorpion for the +4 int. Never have done anything with familiars so I have no idea if losing +4 int but gaining a semi-minion is worth it?
Items look ok? All told that's something like 354,000GP, which should be well within my grasp in a campaign all the way to 20. According to avg amount of GP I should have at 20, that's significantly low. So I don't think it'll kill my party if I try to acquire all of that.
**Edited to add Pathfinder only to answers section.**
Our gaming group is going to be playing the Ways of the Wicked AP starting on Monday. We've been told there would possibly be a chance for some of us to potentially end up as vampires or a lich. When I heard Lich I immediately wanted to play a Necromancer. Kind of have the whole "human pissed he can't be immortal so he's going to become death itself" kinda trope. My GM is going to allow me to start at an advanced age, just not take any of +/- stats that come with that.
With that said, I was going to attempt to play a specialist wizard, but got hung up on what opposition schools to have since I know that quite a bit of the time necromancy itself is taken as an opposition school and I'm going to take it as a specialist school. I was going to go with Evocation & Divination, but really disliked the idea of having to use up extra slots to have some of the divination spells. I also ran into the problem of what to do with my stats, since as a Wizard I'd want Int, but I wouldn't want to gimp my Cha because when I'd turn into a Lich that's my Con.
So after wanting to gouge my eyes out from reading as many PF books as I could over the last week concerning casters I decided on the Sorcerer instead. That would let me have my casting stat also balance out as my Con, which would be really great because by 20 my Cha would be very high. It also means I don't really have to worry about the whole Opposition school thing. It definitely makes taking the feats I was going to take harder though, since the Sorc only has bonus feats from it's bloodline, whereas the Wizard gets Meta/Crafting, etc bonus feats to choose from.
So, with that at mind I'll try to break the rest out into spoiler tags to save a little space:
Party Composition:
Drow Rogue/Assassin
Tiefling Inquisitor
Drow Antipaladin (I think he's going to be a Drow)
?? Ranger
Human Sorcerer (me)
Character:
Human Sorcerer (Arcane Bloodline)
25pt buy
Str: 7
Dex: 14
Con: 12
Int: 14
Wis: 10
Cha: 20
Traits (can only take 1, the other is campaign specific):
Reactionary
Tentative Feats:
1: Spell Focus (Necro)
1: Greater Spell Focus (Necro)
3: Craft Wondrous Item
5: Persistent Spell
7: Improved Familiar (Imp)
7: Improved Initiative (bonus sorc feat)
9: Piercing Spell
11: Quicken
13: Spell Penetration
13: Combat Casting (Bonus sorc Feat)
15: Lich Feat (required to become the lich)
17: Greater Spell Penetration
19: Dazing Spell
19: Iron Will (bonus sorc feat)
Answers to questions that you might ask:
I don't intend to make this guy a minion controlling necromancer. He's going to be played as a full on debuffer/controller. So, while I know a Cleric makes a great Necromancer, I won't be playing a Cleric.
I'm open to a race change if it leads to something better with debuffing/controlling. The reason I took human was for the extra feat, and the extra spells for the human sorc archetype.
According to our GM I should be capable of playing as a Lich at 15th. So I'll have 5 levels of lichdom. I have to have a feat slot open at 15th for a feat specific to the game to turn into a Lich. I also have to craft my own phylactery, so have to have Craft Wondrous Items. Other than that, feats are up in the air. I would like to have Spell Focus/GSF Necromancy to stick with flavor.
Only Pathfinder will be allowed. No 3.5e conversions, etc. There is a chance some of the 3rd party PF stuff from the d20pfsrd.com site may be allowed depending on what it is.
Item Goals:
In no particular order.
Belt of Physical Might +4
Robe of Arcane Heritage
Spectral Shroud
Glove of Storing
Helm of Telepathy
Headband of Alluring Charisma +6
Hand of Glory
Cloak of Resistance +5
Spellguard Bracers
Ring of Protection +5
Ring of Freedom of Movement
Ring of Mind Shielding
Some Runestones of Power
Lesser Metamagic Rods, Quicken, Silence, Extend
My Questions:
Would a wizard have been better, since I'll be the main caster in the group?
Stats look ok? Even though skimping on Con isn't great, I'm trying to ride the line as much as I can since I won't actually need the Con at all once I'm a lich.
Feats? I don't particularly like the bonus feats that I have access to for the Arcane bloodline, but I really like the bloodline. Only one I was going to take was Improved Initiative. I took the other because they seemed the better out of the group. I wanted to try to get Spell Perfection, and possibly Craft Staff to take advantage of the Arcane Bloodline's capstone ability at 16 with Robes of Arcane Heritage. I just don't have the feat slots on a Sorc to do that. Was maybe going to drop Imp Familiar and just keep my base familiar and have a Scorpion for the +4 int. Never have done anything with familiars so I have no idea if losing +4 int but gaining a semi-minion is worth it?
Items look ok? All told that's something like 354,000GP, which should be well within my grasp in a campaign all the way to 20. According to avg amount of GP I should have at 20, that's significantly low. So I don't think it'll kill my party if I try to acquire all of that.
**Edited to add Pathfinder only to answers section.**