relytdan
2013-08-09, 10:22 AM
-does it work better as an npc or pc
Race: ???
Template: ???
graft: Lords of Madness 216
Healing Blood Fast Healing 2 182,000
Silthilar Muscles Strength +2 110000
Silthilar Tendons Dexterity +2 110000
Silthilar Bones Constitution +2 110000
Lvl01: Martial Rogue/Psychic Warrior
Lvl02: Martial Rogue/monk
Lvl03: Fighter/monk
Lvl04: Fighter/monk
Lvl05: Psychic Warrior/Deepwood Sniper
Lvl06: Warblade/Deepwood Sniper
Lvl07: Soulknife/Deepwood Sniper
Lvl08: Warblade/Deepwood Sniper
Lvl09: Soulknife/Deepwood Sniper
Lvl10: Warblade/Deepwood Sniper
Lvl11: Martial Rogue/Deepwood Sniper
Lvl12: Fighter/Deepwood Sniper
Lvl13: Martial Rogue/Deepwood Sniper
Lvl14: Fighter/Deepwood Sniper
Lvl15: Psychic Warrior/Soulbow
Lvl16: Psychic Warrior/Soulbow
Lvl17: Psychic Warrior/Soulbow
Lvl18: Psychic Warrior/Soulbow
Lvl19: Psychic Warrior/Soulbow
Lvl20: Psychic Warrior/Soulbow
feats
lvl00: Quick Draw
lvl01: psy1:Armor Specialization , RACF1:Point Blank Shot
lvl02: RACF2:far shot , mbf1:Monastic training
lvl03: Tashalatora , ftr1:Exotic WP Composite GreatBow , mbf2:Flowing Blade
lvl04: ftr2:Weapon Focus (Composite GreatBow)
lvl05: psy2:Practiced Manifester
lvl06: Rapid Shot
lvl07: slk1:Weapon Focus (mind blade)
lvl09: Manyshot , slk1:Wild Talent
lvl12: Improved Rapid Shot
lvl13: RACF4:Woodland Archer
lvl14: ftr4:Weapon Specialization (Composite GreatBow)
lvl15: Improved Critical , slb1:Precise Shot
lvl17: psy5;Ranged Weapon Mastery , slb3:Psionic Shot, Ranged weapon deals +2d6 damage
lvl18: Greater Manyshot
lvl19: slb5:Greater Psionic Shot, Ranged weapon deals +4d6 damage
lvl20: psy8: Fell Shot
Ioun stone, orange prism +1 to manifester level 30,000
Head Slot:
Surge crystal, 5 charges/day, 18,000
1 charge: +1 manifester level
3 charges: +2 manifester level
5 charges: +3 manifester level
Face Slot:
mask of insite 20,000 1/2lb mic 91
+9 insight bonus on Search and Spot checks
Arm Slot: Archery Greater dmg 250
+2 to attack, +1 to damage
Hand(s) Slot: (options)
Glove of the Master Strategist 3600 -lbs Ghostwalk p71 acts as a glove of storing and allows true strike 1/day ( 1 glove )
Gauntlets of Weaponry Arcane mic 104, 6,000 1 lb.overcomes damage reduction as if it were a magic silvered weapon
Gauntlets of ghost fighting mic 216, 4,000 1 lb. Ignore incorporeal miss chance; +1d6 melee damage against incorporeal creatures
Gloves of Dexterity +4
+4 enhancement bonus to Dex
Gloves of Strength +4
+4 enhancement bonus to Str
Ring Slot:
Ring of adamantine touch Melee attacks treated as adamantine for overcoming DR 6,000 Mic 121
Weapon
Greatbow, composite 200gp 1d10 ×3 130 ft. 6 lb. Piercing
Dragonbone [drac 117] -100
increment increase 20 feet 3 lb.
Long Range [dm358 41] -100
increase range inrement by 20ft
[Price +8 bonus for below]
Distance [dmg 224]
distance has double the range increment
Splitting [CoR Pg. 42]
arrow fired from a splitting weapon magically splits into two
Force [MIC Pg. 35]
bow weapon with the force property turns ammunition shot from it into a force attack
Magebane [CA Pg. 143, MIC Pg. 38]
gets +2 enhancment higher & deals an extra 2d6 points of damage against targets capable of casting
arcane spells or using invocations.
Special Ammo:
Razorfeather Flight Arrows [Dragon#349 22, mm5 169]
have 125% normal range, adamantine for overcoming DR and keen
Scrolls/Wands or cast as needed on
Guided Shot (CAdv)
ranged attacks do not take a penalty due to distance
Wind Tunnel, (SC)
+5 competence to attack, doubles projectile's range
Accuracy (CArc)
range increment for bow weapon is doubled.
Hawkeye (SpC)
range increment for bow weapon increases by 50%, and gain a +5 competence bonus on all Spot checks.
1ST-LEVEL PSYCHIC WARRIOR POWERS
Extend Range: Increase the range increment of a ranged or thrown weapon.
Power Points: 1
manifesting extend range, you can double the range increment of a weapon you hold
Augment: For every 4 additional power points spent
can increase the base range increment of the weapon by another 100 percent
maneuvers
STANCE OF CLARITY
Diamond Mind (Stance)
Level: warblade 1
gain a +2 insight bonus to AC
WALL OF BLADES
Iron Heart (Counter)
Level: Warblade 2
IRON HEART SURGE
Iron Heart
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Race: ???
Template: ???
graft: Lords of Madness 216
Healing Blood Fast Healing 2 182,000
Silthilar Muscles Strength +2 110000
Silthilar Tendons Dexterity +2 110000
Silthilar Bones Constitution +2 110000
Lvl01: Martial Rogue/Psychic Warrior
Lvl02: Martial Rogue/monk
Lvl03: Fighter/monk
Lvl04: Fighter/monk
Lvl05: Psychic Warrior/Deepwood Sniper
Lvl06: Warblade/Deepwood Sniper
Lvl07: Soulknife/Deepwood Sniper
Lvl08: Warblade/Deepwood Sniper
Lvl09: Soulknife/Deepwood Sniper
Lvl10: Warblade/Deepwood Sniper
Lvl11: Martial Rogue/Deepwood Sniper
Lvl12: Fighter/Deepwood Sniper
Lvl13: Martial Rogue/Deepwood Sniper
Lvl14: Fighter/Deepwood Sniper
Lvl15: Psychic Warrior/Soulbow
Lvl16: Psychic Warrior/Soulbow
Lvl17: Psychic Warrior/Soulbow
Lvl18: Psychic Warrior/Soulbow
Lvl19: Psychic Warrior/Soulbow
Lvl20: Psychic Warrior/Soulbow
feats
lvl00: Quick Draw
lvl01: psy1:Armor Specialization , RACF1:Point Blank Shot
lvl02: RACF2:far shot , mbf1:Monastic training
lvl03: Tashalatora , ftr1:Exotic WP Composite GreatBow , mbf2:Flowing Blade
lvl04: ftr2:Weapon Focus (Composite GreatBow)
lvl05: psy2:Practiced Manifester
lvl06: Rapid Shot
lvl07: slk1:Weapon Focus (mind blade)
lvl09: Manyshot , slk1:Wild Talent
lvl12: Improved Rapid Shot
lvl13: RACF4:Woodland Archer
lvl14: ftr4:Weapon Specialization (Composite GreatBow)
lvl15: Improved Critical , slb1:Precise Shot
lvl17: psy5;Ranged Weapon Mastery , slb3:Psionic Shot, Ranged weapon deals +2d6 damage
lvl18: Greater Manyshot
lvl19: slb5:Greater Psionic Shot, Ranged weapon deals +4d6 damage
lvl20: psy8: Fell Shot
Ioun stone, orange prism +1 to manifester level 30,000
Head Slot:
Surge crystal, 5 charges/day, 18,000
1 charge: +1 manifester level
3 charges: +2 manifester level
5 charges: +3 manifester level
Face Slot:
mask of insite 20,000 1/2lb mic 91
+9 insight bonus on Search and Spot checks
Arm Slot: Archery Greater dmg 250
+2 to attack, +1 to damage
Hand(s) Slot: (options)
Glove of the Master Strategist 3600 -lbs Ghostwalk p71 acts as a glove of storing and allows true strike 1/day ( 1 glove )
Gauntlets of Weaponry Arcane mic 104, 6,000 1 lb.overcomes damage reduction as if it were a magic silvered weapon
Gauntlets of ghost fighting mic 216, 4,000 1 lb. Ignore incorporeal miss chance; +1d6 melee damage against incorporeal creatures
Gloves of Dexterity +4
+4 enhancement bonus to Dex
Gloves of Strength +4
+4 enhancement bonus to Str
Ring Slot:
Ring of adamantine touch Melee attacks treated as adamantine for overcoming DR 6,000 Mic 121
Weapon
Greatbow, composite 200gp 1d10 ×3 130 ft. 6 lb. Piercing
Dragonbone [drac 117] -100
increment increase 20 feet 3 lb.
Long Range [dm358 41] -100
increase range inrement by 20ft
[Price +8 bonus for below]
Distance [dmg 224]
distance has double the range increment
Splitting [CoR Pg. 42]
arrow fired from a splitting weapon magically splits into two
Force [MIC Pg. 35]
bow weapon with the force property turns ammunition shot from it into a force attack
Magebane [CA Pg. 143, MIC Pg. 38]
gets +2 enhancment higher & deals an extra 2d6 points of damage against targets capable of casting
arcane spells or using invocations.
Special Ammo:
Razorfeather Flight Arrows [Dragon#349 22, mm5 169]
have 125% normal range, adamantine for overcoming DR and keen
Scrolls/Wands or cast as needed on
Guided Shot (CAdv)
ranged attacks do not take a penalty due to distance
Wind Tunnel, (SC)
+5 competence to attack, doubles projectile's range
Accuracy (CArc)
range increment for bow weapon is doubled.
Hawkeye (SpC)
range increment for bow weapon increases by 50%, and gain a +5 competence bonus on all Spot checks.
1ST-LEVEL PSYCHIC WARRIOR POWERS
Extend Range: Increase the range increment of a ranged or thrown weapon.
Power Points: 1
manifesting extend range, you can double the range increment of a weapon you hold
Augment: For every 4 additional power points spent
can increase the base range increment of the weapon by another 100 percent
maneuvers
STANCE OF CLARITY
Diamond Mind (Stance)
Level: warblade 1
gain a +2 insight bonus to AC
WALL OF BLADES
Iron Heart (Counter)
Level: Warblade 2
IRON HEART SURGE
Iron Heart
Level: Warblade 3
Prerequisite: One Iron Heart maneuver