Arkhaic
2013-08-09, 12:40 PM
No, this is not anywhere near finished. I am posting it in this state because after repeatedly previewing for a while the forum tends to delete the post I'm working on, which is annoying and wastes my time. I will be editing this post as I work on the class. Feedback is appreciated...after I actually get something down that can be commented on.
The Untouchable Kineticist
Design Notes:I was inspired to make this class while reading through Tome of Battle and the Spellshaping Codex, particularly by the counters section.
{table=head]Level|BAB|Fort|Ref|Will|Special |
Kinetic Blast Damage
1st|+0|+0|+2|+2|Kinetic Blast, Least Manipulations, Bonus Feat|
1d6
2nd|+1|+0|+3|+3||
1d6
3rd|+2|+1|+3|+3||
2d6
4th|+3|+1|+4|+4||
2d6
5th|+3|+1|+4|+4||
3d6
6th|+4|+2|+5|+5||
3d6
7th|+5|+2|+5|+5||
4d6
8th|+6/+1|+2|+6|+6||
4d6
9th|+6/+1|+3|+6|+6||
5d6
10th|+7/+2|+3|+7|+7||
5d6
11th|+8/+3|+3|+7|+7||
6d6
12th|+9/+4|+4|+8|+8||
6d6
13th|+9/+4|+4|+8|+8||
7d6
14th|+10/+5|+4|+9|+9||
7d6
15th|+11/+6/+1|+5|+9|+9||
8d6
16th|+12/+7/+2|+5|+10|+10||
8d6
17th|+12/+7/+2|+5|+10|+10||
9d6
18th|+13/+8/+3|+6|+11|+11||
9d6
19th|+14/+9/+4|+6|+11|+11||
10d6
20th|+15/+10/+5|+6|+12|+12||
10d6
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Concentration, Craft (Any), Know(Arcana, Local), Profession, Spellcraft, Tumble, Balance,
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features:
All of the following are class features of the Untouchable Kineticist.
Weapon and Armor Proficiency
Untouchable Kineticists are proficient with all simple weapons. They are proficient with light armor but not with shields.
Because the somatic components required for Manipulations are relatively simple, a Kineticist can use any of his Manipulations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a Kineticist wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all Manipulations, including Kinetic Blast, have a somatic component). A multiclass Kineticist still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.
Manipulations: Manipulations are spell-like abilities usable at-will. They are nearly identical to Invocations (see Complete Arcane) in most respects, however there are a few differences: Unlike Invocations, Manipulations take the action specified in their description to activate. Most Manipulations target the Kineticist or an ally, and as such are not usually subject to spell resistance.
Kinetic Blast: The Kinetic Blast is the bread and butter of more forceful Kineticists. In the most basic form it is a blast of raw force, but more advanced versions can perform ranged trips and other combat maneuvers.
A Kinetic Blast is a ray with a range of 60 feet. It is a ranged touch attack, normally only affects one target and allows no saving throw. Kinetic Blasts deal Force damage according to the column "Kinetic Blast Damage". Spell resistance functions in the same way as energy resistance against a normal Kinetic Blast (certain feats, such as Hellfire Infusion* change the energy type and make the Kinetic Blast no longer subject to this spell resistance.)
Using a Kinetic Blast is an Attack Action, as such iterative attacks can be made with it.
Bonus Feat: At the levels specified on the class table, the Kineticist gains a [Meta-Blast] or [Manipulation] feat.
The Untouchable Kineticist
Design Notes:I was inspired to make this class while reading through Tome of Battle and the Spellshaping Codex, particularly by the counters section.
{table=head]Level|BAB|Fort|Ref|Will|Special |
Kinetic Blast Damage
1st|+0|+0|+2|+2|Kinetic Blast, Least Manipulations, Bonus Feat|
1d6
2nd|+1|+0|+3|+3||
1d6
3rd|+2|+1|+3|+3||
2d6
4th|+3|+1|+4|+4||
2d6
5th|+3|+1|+4|+4||
3d6
6th|+4|+2|+5|+5||
3d6
7th|+5|+2|+5|+5||
4d6
8th|+6/+1|+2|+6|+6||
4d6
9th|+6/+1|+3|+6|+6||
5d6
10th|+7/+2|+3|+7|+7||
5d6
11th|+8/+3|+3|+7|+7||
6d6
12th|+9/+4|+4|+8|+8||
6d6
13th|+9/+4|+4|+8|+8||
7d6
14th|+10/+5|+4|+9|+9||
7d6
15th|+11/+6/+1|+5|+9|+9||
8d6
16th|+12/+7/+2|+5|+10|+10||
8d6
17th|+12/+7/+2|+5|+10|+10||
9d6
18th|+13/+8/+3|+6|+11|+11||
9d6
19th|+14/+9/+4|+6|+11|+11||
10d6
20th|+15/+10/+5|+6|+12|+12||
10d6
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Concentration, Craft (Any), Know(Arcana, Local), Profession, Spellcraft, Tumble, Balance,
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features:
All of the following are class features of the Untouchable Kineticist.
Weapon and Armor Proficiency
Untouchable Kineticists are proficient with all simple weapons. They are proficient with light armor but not with shields.
Because the somatic components required for Manipulations are relatively simple, a Kineticist can use any of his Manipulations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a Kineticist wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all Manipulations, including Kinetic Blast, have a somatic component). A multiclass Kineticist still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.
Manipulations: Manipulations are spell-like abilities usable at-will. They are nearly identical to Invocations (see Complete Arcane) in most respects, however there are a few differences: Unlike Invocations, Manipulations take the action specified in their description to activate. Most Manipulations target the Kineticist or an ally, and as such are not usually subject to spell resistance.
Kinetic Blast: The Kinetic Blast is the bread and butter of more forceful Kineticists. In the most basic form it is a blast of raw force, but more advanced versions can perform ranged trips and other combat maneuvers.
A Kinetic Blast is a ray with a range of 60 feet. It is a ranged touch attack, normally only affects one target and allows no saving throw. Kinetic Blasts deal Force damage according to the column "Kinetic Blast Damage". Spell resistance functions in the same way as energy resistance against a normal Kinetic Blast (certain feats, such as Hellfire Infusion* change the energy type and make the Kinetic Blast no longer subject to this spell resistance.)
Using a Kinetic Blast is an Attack Action, as such iterative attacks can be made with it.
Bonus Feat: At the levels specified on the class table, the Kineticist gains a [Meta-Blast] or [Manipulation] feat.