re_e
2013-08-09, 09:25 PM
Some creature types have weapon proficiencies in his type traits. Normally this is irrelevant, because the playable races are humanoids. But for non-humanoid races? Aasimars, tieflings, genasis, dromites, elans, half-giants, etc. These races gain the weapon proficiency of it type traits?
In the humanoid description there is:
Humanoid Type
A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype, such as elf, goblinoid, or reptilian.
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.
Humanoids with more than 1 Hit Die (for example, gnolls and bugbears) are the only humanoids who make use of the features of the humanoid type.
Features: A humanoid has the following features (unless otherwise noted in a creature's entry).
8-sided Hit Dice, or by character class.
Base attack bonus equal to 3/4 total Hit Dice (as cleric).
Good Reflex saves (usually; a humanoid's good save varies).
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.
Traits: A humanoid possesses the following traits (unless otherwise noted in a creature's entry).
Proficient with all simple weapons, or by character class.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
Humanoids breathe, eat, and sleep.
Is explicitly written that humanoids changes the simple weapon proficiency by the weapon proficiency of the character class.
Now compare the aberration type and the elan race description:
Aberration Type
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
Features
An aberration has the following features.
8-sided Hit Dice.
Base attack bonus equal to ¾ total Hit Dice (as cleric).
Good Will saves.
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
An aberration possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision out to 60 feet.
Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Aberrations not indicated as wearing armor are not proficient with armor. Aberrations are proficient with shields if they are proficient with any form of armor.
Aberrations eat, sleep, and breathe.
Elan Race
-2 Charisma
Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.
Elan base land speed is 30 feet.
Elans (unlike most aberrations) do not have darkvision.
Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.
Favored Class: Psion.
Level Adjustment: +0.
Unlike humanoids, aberrations do not swap his weapon proficiency, and note that the elan description explicitly removes the darkvision trait that aberrations normally have, but not the simple weapon proficiency.
This mean that almost every non-humanoid playable race receives some sort of free weapon proficiency?
In the humanoid description there is:
Humanoid Type
A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype, such as elf, goblinoid, or reptilian.
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.
Humanoids with more than 1 Hit Die (for example, gnolls and bugbears) are the only humanoids who make use of the features of the humanoid type.
Features: A humanoid has the following features (unless otherwise noted in a creature's entry).
8-sided Hit Dice, or by character class.
Base attack bonus equal to 3/4 total Hit Dice (as cleric).
Good Reflex saves (usually; a humanoid's good save varies).
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.
Traits: A humanoid possesses the following traits (unless otherwise noted in a creature's entry).
Proficient with all simple weapons, or by character class.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
Humanoids breathe, eat, and sleep.
Is explicitly written that humanoids changes the simple weapon proficiency by the weapon proficiency of the character class.
Now compare the aberration type and the elan race description:
Aberration Type
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
Features
An aberration has the following features.
8-sided Hit Dice.
Base attack bonus equal to ¾ total Hit Dice (as cleric).
Good Will saves.
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
An aberration possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision out to 60 feet.
Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Aberrations not indicated as wearing armor are not proficient with armor. Aberrations are proficient with shields if they are proficient with any form of armor.
Aberrations eat, sleep, and breathe.
Elan Race
-2 Charisma
Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.
Elan base land speed is 30 feet.
Elans (unlike most aberrations) do not have darkvision.
Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.
Favored Class: Psion.
Level Adjustment: +0.
Unlike humanoids, aberrations do not swap his weapon proficiency, and note that the elan description explicitly removes the darkvision trait that aberrations normally have, but not the simple weapon proficiency.
This mean that almost every non-humanoid playable race receives some sort of free weapon proficiency?