Lateral
2013-08-10, 01:04 AM
My dungeon crawl players, stay out. Especially you, Jeff.
Basically, I'm looking for a monster that's effective in long-range combat. To be clear, we're talking at upwards of 400 feet, and behind some reasonably thick defenses (not sure what yet, but it'll probably involve walls and arrow slits, and possibly some walls of fire). Ideally, it'd be about CR 4-5, although anything up to CR 7 would be acceptable.
Yeah, I know I could probably just throw some sorcerers who know Fireball at them, but I'm looking for something maybe a little less boring.
Oh, and character sheets:
{table=head]Player | Character | Race | Class | Speech Colour
Lix Lorn | Vivian (http://www.myth-weavers.com/sheetview.php?sheetid=439927) | Lesser Cryophoenix (http://www.giantitp.com/forums/showthread.php?p=13761574#post13761574) | RHD 3/LA 3/Wilder 2//Radiant 8 (http://www.giantitp.com/forums/showthread.php?t=249172) | Navy
Jeff the Green | Davhkur (http://www.myth-weavers.com/sheetview.php?sheetid=470241) | Necropolitan Unseelie Illumian |Beguiler 7/Mindbender 1//Archivist 6/Swordsage 1/Shadow Adept 1| Sandy Brown
BelGareth | Oberon (http://www.myth-weavers.com/sheetview.php?sheetid=470305) | Pixie | LA 4/Warlock 4//Warmage 8 (http://www.giantitp.com/forums/showthread.php?t=131346) | Dark Green
GuyFawkes |Ravana (http://www.myth-weavers.com/sheetview.php?sheetid=472538) | Rakshasa | Rakshasa 8 (http://www.minmaxboards.com/index.php?topic=2245.0)//Swordmage 8 (http://wiki.faxcelestis.net/index.php?title=Swordmage) | Cafe Noir
Derjuin | Titania (http://www.myth-weavers.com/sheetview.php?sheetid=464202) | Gloura | RHD 6/LA 2//Ranger 2/Targeteer 4/Deepwod Sniper 2 | Dark Olive
[/table]
The phoenix's attacks are pretty short range, but with that flight speed she could easily get close within a couple rounds. The necropolitan has a lot of spells, but he'll probably either opt for teleporting within range or defenses so that they can advance without dying. The pixie is pretty much a straight-up blaster, but his constant invisibility makes him a pain to target. The rakshasa is the party beatstick, and likely won't be hit by normal attacks, so ideally I'd want him trying to make saving throws. The gloura can score almost a hundred damage on a full attack, but of course high-AC or high-DR enemies'll bring that down a whole lot.
Basically, I'm looking for a monster that's effective in long-range combat. To be clear, we're talking at upwards of 400 feet, and behind some reasonably thick defenses (not sure what yet, but it'll probably involve walls and arrow slits, and possibly some walls of fire). Ideally, it'd be about CR 4-5, although anything up to CR 7 would be acceptable.
Yeah, I know I could probably just throw some sorcerers who know Fireball at them, but I'm looking for something maybe a little less boring.
Oh, and character sheets:
{table=head]Player | Character | Race | Class | Speech Colour
Lix Lorn | Vivian (http://www.myth-weavers.com/sheetview.php?sheetid=439927) | Lesser Cryophoenix (http://www.giantitp.com/forums/showthread.php?p=13761574#post13761574) | RHD 3/LA 3/Wilder 2//Radiant 8 (http://www.giantitp.com/forums/showthread.php?t=249172) | Navy
Jeff the Green | Davhkur (http://www.myth-weavers.com/sheetview.php?sheetid=470241) | Necropolitan Unseelie Illumian |Beguiler 7/Mindbender 1//Archivist 6/Swordsage 1/Shadow Adept 1| Sandy Brown
BelGareth | Oberon (http://www.myth-weavers.com/sheetview.php?sheetid=470305) | Pixie | LA 4/Warlock 4//Warmage 8 (http://www.giantitp.com/forums/showthread.php?t=131346) | Dark Green
GuyFawkes |Ravana (http://www.myth-weavers.com/sheetview.php?sheetid=472538) | Rakshasa | Rakshasa 8 (http://www.minmaxboards.com/index.php?topic=2245.0)//Swordmage 8 (http://wiki.faxcelestis.net/index.php?title=Swordmage) | Cafe Noir
Derjuin | Titania (http://www.myth-weavers.com/sheetview.php?sheetid=464202) | Gloura | RHD 6/LA 2//Ranger 2/Targeteer 4/Deepwod Sniper 2 | Dark Olive
[/table]
The phoenix's attacks are pretty short range, but with that flight speed she could easily get close within a couple rounds. The necropolitan has a lot of spells, but he'll probably either opt for teleporting within range or defenses so that they can advance without dying. The pixie is pretty much a straight-up blaster, but his constant invisibility makes him a pain to target. The rakshasa is the party beatstick, and likely won't be hit by normal attacks, so ideally I'd want him trying to make saving throws. The gloura can score almost a hundred damage on a full attack, but of course high-AC or high-DR enemies'll bring that down a whole lot.