Jeivar
2013-08-10, 06:10 AM
Hear me out. :smallsmile:
My friend and I have this idea to convert the flavor of D&D into the oWoD storyteller system, so as to play a simplified game with that whole epic fantasy feel.
I've made a draft for some of the basic player races and monstrous races. For example: Elves get a +1 on Dexterity, can have a maximum of 3 in Strength or Stamina, and can choose between Alertness, Athletics, Animal Ken, Survival and Occult as a "favored" skill.
(This is a rough draft. We have yet to sit down together and decide how many bonuses to give races.)
For that proper epic/mythic feel we are going to include a "Glory" stat, which is one of the things we haven't quite decided on but ideas include using a dot to get extra dice on a roll, and soaking lethal damage for one round.
I've started designing new Backgrounds for medieval fantasy characters, such as being descended from a famous hero (gives social bonuses) or owning a powerful heirloom.
Another thing we'll need to put work into is a magic system. There is no way we're going to make spells as varied as in D&D proper, but my friend floated the idea that your rating gives you points to spread out among effects (range, power, duration).
We haven't gone into holy magic yet, but I like the idea of just having a basic Holy rating which can be used for healing, attacking undead, warding and whatnot.
Opinions? Suggestions? Has anyone tried this?
(BTW, I am aware of Exalted but we are going for D&D-esque)
My friend and I have this idea to convert the flavor of D&D into the oWoD storyteller system, so as to play a simplified game with that whole epic fantasy feel.
I've made a draft for some of the basic player races and monstrous races. For example: Elves get a +1 on Dexterity, can have a maximum of 3 in Strength or Stamina, and can choose between Alertness, Athletics, Animal Ken, Survival and Occult as a "favored" skill.
(This is a rough draft. We have yet to sit down together and decide how many bonuses to give races.)
For that proper epic/mythic feel we are going to include a "Glory" stat, which is one of the things we haven't quite decided on but ideas include using a dot to get extra dice on a roll, and soaking lethal damage for one round.
I've started designing new Backgrounds for medieval fantasy characters, such as being descended from a famous hero (gives social bonuses) or owning a powerful heirloom.
Another thing we'll need to put work into is a magic system. There is no way we're going to make spells as varied as in D&D proper, but my friend floated the idea that your rating gives you points to spread out among effects (range, power, duration).
We haven't gone into holy magic yet, but I like the idea of just having a basic Holy rating which can be used for healing, attacking undead, warding and whatnot.
Opinions? Suggestions? Has anyone tried this?
(BTW, I am aware of Exalted but we are going for D&D-esque)