mercury19
2013-08-10, 11:54 AM
First I will say that I understand that this has been tried before. I have seen some of the threads. But I want to address something none of those seem to have, and that is the use of actual MtG cards in the making of a class.
The basic concept would be one class, the planeswalker.
The biggest difference between this class and the actual card game is that the class won't use a deck. THat would be like giving a first level sorcerer access to all the spells ever.
Instead, It would go something like this.
The first level planeswalker would start with their equipment, plus five mana cards, one of each color. In game, this could be represented by talismans, or innate abilities.
They would also start out with a number of spells, organized by levels. The level would be determined by the mana cost of the card, with possibly the rarity factor thrown in.
At later levels, they would choose a favored color or two, and would gain mana of said favored color(s) each level. They might even gradually get rid of the excess colors.
Artifacts are open to all colors.
This is just sort of a basic outline that I have in my head, not a whole lot of detail. I figured I'd bring it here because, well, homebrew.
If this has already been discussed and decided/abandoned, I apologize for bringing it up again. A link to that thread would be appreciated.
Thanks, m19
The basic concept would be one class, the planeswalker.
The biggest difference between this class and the actual card game is that the class won't use a deck. THat would be like giving a first level sorcerer access to all the spells ever.
Instead, It would go something like this.
The first level planeswalker would start with their equipment, plus five mana cards, one of each color. In game, this could be represented by talismans, or innate abilities.
They would also start out with a number of spells, organized by levels. The level would be determined by the mana cost of the card, with possibly the rarity factor thrown in.
At later levels, they would choose a favored color or two, and would gain mana of said favored color(s) each level. They might even gradually get rid of the excess colors.
Artifacts are open to all colors.
This is just sort of a basic outline that I have in my head, not a whole lot of detail. I figured I'd bring it here because, well, homebrew.
If this has already been discussed and decided/abandoned, I apologize for bringing it up again. A link to that thread would be appreciated.
Thanks, m19