Gordy95
2013-08-10, 08:55 PM
So, I'm running an optimized build: attack of opportunity abusing, crit fishing, power attack cheesing, infinite combo wielding monstrosity of a dwarf (don't judge for playing dwarf in an optimized build, it's a personal flavor thing).
Anyways, in doing the research for my critical wombo combo (TWF aptitude sizing Kukri, lightning mace feat, disciple of dispater 9-20 crit range) I've found an interesting addition: The knock-down feat.
Benefits
Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
My question is, can a trip attack be critical, or at least threaten one? Because if it could be considered a threatened critical it would activate lightning mace for an additional free attack. This would be very very powerful, because if for some reason my wombo combo starts to slow down and I'm running out of attacks, I could proc additional attacks by using the knock down effect to get a free trip, likely crit on that, and use that free attack proc to make more free lightning mace attacks. In the end my turn should looks like this:
Turn starts
|
|
normal attack
(crits, activating lightning mace (LM). ten damage, activating knock down(KD))
| |
| |
Free LM attack Free KD attack
Activate LM & KD. |
| | |
| | (crits, procs LM, or is incapable of crit?)
Free LM attack Free KD
(Etc...)
Hope that wasn't too convoluted, just looking for ways to make my infinite chain a bit more infinte and branching. thoughts on whether or not the melee touch attack from trips can be critical, or any other ways to keep cheesing would be nice, thanks all.
Anyways, in doing the research for my critical wombo combo (TWF aptitude sizing Kukri, lightning mace feat, disciple of dispater 9-20 crit range) I've found an interesting addition: The knock-down feat.
Benefits
Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
My question is, can a trip attack be critical, or at least threaten one? Because if it could be considered a threatened critical it would activate lightning mace for an additional free attack. This would be very very powerful, because if for some reason my wombo combo starts to slow down and I'm running out of attacks, I could proc additional attacks by using the knock down effect to get a free trip, likely crit on that, and use that free attack proc to make more free lightning mace attacks. In the end my turn should looks like this:
Turn starts
|
|
normal attack
(crits, activating lightning mace (LM). ten damage, activating knock down(KD))
| |
| |
Free LM attack Free KD attack
Activate LM & KD. |
| | |
| | (crits, procs LM, or is incapable of crit?)
Free LM attack Free KD
(Etc...)
Hope that wasn't too convoluted, just looking for ways to make my infinite chain a bit more infinte and branching. thoughts on whether or not the melee touch attack from trips can be critical, or any other ways to keep cheesing would be nice, thanks all.