Scorponok
2013-08-11, 12:40 AM
I was looking at this tonight, and looking back on players who have played my campaigns as well as optimal builds for Fighters, I don't think I've ever seen anyone take these feats.
When someone does this, I am assuming they can either try to overrun their opponent or shield bash them. Overrun appears to run them over so they are prone, while Shield Bash appears to give the sword & board fighter an option for doing damage with their shield.
I am wondering if a player should be allowed to do both as a standard action. When someone charges into an opponent, it makes sense that before they hit them, they would probably brace themselves before moving violently into them. The effect of this would be the opponent on the receiving end get hurt as well as throwing them down onto the ground.
From RAW, it seems Mr. Sword & Board has the option of either knocking their opponent prone, or using their shield to knock their opponent for HP damage with the shield.
Knocking them prone with Overrun seems cool, but the opponent does not lose any actions and at best, makes them waste a move action to get up off the ground and then a standard action to come at you again. It would be a good tactic if you needed to keep an opponent occupied while the rest of your party deals with other things, but that is sort of negated by the fact that they also get an AoO against you once you move into your space.
Shield Bashing them doesn't really make sense because not only does something like a Bastard Sword or even Longsword do more damage, but your character loses their shield bonus AC without taking the feat.
Should a shield bash then overrun be allowed? Unless I'm overlooking some sort of tactic that makes it advantageous or a book that improves upon this (I'm only going by SRD here), these seem like wastes of feats the way they are written now.
Edit: This is about 3.5
When someone does this, I am assuming they can either try to overrun their opponent or shield bash them. Overrun appears to run them over so they are prone, while Shield Bash appears to give the sword & board fighter an option for doing damage with their shield.
I am wondering if a player should be allowed to do both as a standard action. When someone charges into an opponent, it makes sense that before they hit them, they would probably brace themselves before moving violently into them. The effect of this would be the opponent on the receiving end get hurt as well as throwing them down onto the ground.
From RAW, it seems Mr. Sword & Board has the option of either knocking their opponent prone, or using their shield to knock their opponent for HP damage with the shield.
Knocking them prone with Overrun seems cool, but the opponent does not lose any actions and at best, makes them waste a move action to get up off the ground and then a standard action to come at you again. It would be a good tactic if you needed to keep an opponent occupied while the rest of your party deals with other things, but that is sort of negated by the fact that they also get an AoO against you once you move into your space.
Shield Bashing them doesn't really make sense because not only does something like a Bastard Sword or even Longsword do more damage, but your character loses their shield bonus AC without taking the feat.
Should a shield bash then overrun be allowed? Unless I'm overlooking some sort of tactic that makes it advantageous or a book that improves upon this (I'm only going by SRD here), these seem like wastes of feats the way they are written now.
Edit: This is about 3.5