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ElectricMadman
2013-08-11, 06:19 PM
In 3.5 , it is very likely most humans who live in a place that lots of planar and multiversal travellers that pass trough, such as Sigil, have at least a little bit of inhuman ancestry in their family tree ( which does not affect mechanics ). However, many humans might have a minor trait or two from the non-human part of their ancestry.

What would the implications of this be on such a society and its culture?

lycantrope
2013-08-11, 06:28 PM
Not accounting for any other variables, it would likely come down to economic conditions, with more obvious factions forming in times of instability, and tendencies toward pluralism during times of shared prosperity and stability.

Madara
2013-08-11, 06:32 PM
In 3.5 , it is very likely most humans who live in a place that lots of planar and multiversal travellers that pass trough, such as Sigil, have at least a little bit of inhuman ancestry in their family tree ( which does not affect mechanics ). However, many humans might have a minor trait or two from the non-human part of their ancestry.

What would the implications of this be on such a society and its culture?

In part it would come down to the variety of this planar genetics. If we're talking just tiefling, changling, and maybe one or two more human subsets, then the various factions of humans would actually congregate into suburbs and such, forming societies of their own.

But, given enough variety, the "impure" humans wouldn't be unique enough to warrant a culture or lifestyle separate from those already existing. Unless the Hybrids come from a consistent, continuing relationship between humans and X-race, the Hybrids would be much like the Half-Elf of standard DnD, adopting the culture of one of their two parents.

ElectricMadman
2013-08-11, 07:21 PM
Some tailors might specialize in making clothes for those with unusual anatomy in such cities.


That is the sort of thing I am wondering about.