eftexar
2013-08-11, 06:42 PM
forward
I guess I should start with a preface since I'm doing some out of the box things here. I've been working on remakes of the classes and scratched several projects (which you may have seen earlier). Though the first project was out of discouragement, the further two just weren't clicking with me right and I lost interest. But why am I remaking classes you ask? (Hopefully)
Though D&D 3.5 is still my favorite system it is filled with imbalances, particularly between the different classes. After several tries, as well as looking at other peoples fixes, I began to wonder what was going wrong (especially when so many people fix their fixes). Simply put, I determined structure is the problem. The 20 level class system and ballooning numbers are brutal in particular.
Now lets look at D20 Modern. All of the classes have a wide variety of options at every level and similar power. About the only thing done wrong was the abilities weren't active enough or powerful enough.
So without further ado, I present the Cleric and Paladin replacement:
the Faithkeeper
Class Features
Hit Die: d6
Starting Gold: 50gp x Highest Profession Rank
Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skill Points: 4 + Int mod (x 4 at first level)
Proficiencies: The Faithkeeper is proficient with light and medium armor, her deity's favored weapon, and with light shields (including bucklers).
{table=head]Level|BAB|Fort|Refx|Will|Special |1st|2nd|3rd|4th|Defense
1st|+0|+0|+0|+1|Turn Undead, Talent|—|—|—|—|
+0
2nd|+1|+0|+0|+1|A Feat of Faith|2|—|—|—|
+1
3rd|+1|+1|+1|+2|Talent|3|—|—|—|
+1
4th|+2|+1|+1|+2||3|2|—|—|
+1
5th|+2|+1|+1|+3|Talent|3|3|—|—|
+2
6th|+3|+2|+2|+3|A Feat of Faith|3|3|—|—|
+2
7th|+3|+2|+2|+3|Talent|3|3|2|—|
+2
8th|+4|+2|+2|+4||3|3|3|—|
+3
9th|+4|+3|+3|+4|Talent|3|3|3|—|
+3
10th|+5|+3|+3|+5|A Feat of Faith|3|3|3|2|
+3
[/table]
Defense Bonus
Versed in some self defense the Faithkeeper gains the indicated bonus, as a dodge bonus, to her AC.
Spellcasting
The Faithkeeper casts divine spells drawn from the Cleric spell list. She can spontaneously cast any spell within this list except for harm spells, evil spells, or necromancy spells.
Like other spellcasters she can only cast so many spells per day, as indicated on the table. She may cast a higher level spell using a lower level spell slot.
To recover her spells, for the day, the Faithkeeper must pray for an hour after receiving at least 4 hours of rest. If she doesn't get at least 8 hours rest, however, she is unable to cast defensively until she does.
The saving throw for any of her spells has a DC of 10 + her wisdom modifier, though this is boosted by +2 if she expends a higher slot than is necessary to cast the spell.
Orisons
The Faithkeeper knows, and can cast, any cantrip on the Cleric spell list. This functions as any of her other spells, but she is limited to 3 + her wisdom bonus (if any) cantrips per day.
Turn Undead (Su)
Able to channel divine energy, the Faithkeeper can turn, and maybe even destroy, undead as detailed for the special ability Turn or Rebuke Undead. Her effective Cleric level equals her total Faithkeeper levels.
Lv1, 3, 5, 7, 9 > Talents
The Faithkeeper gains a new ability, at each of the indicated level, chosen from the various trees below that she meets the prerequisites for.
Lv2, 6, 10 > A Feat of Faith
At each of the indicated levels the Faithkeeper draws upon divine inspiration and acquires a single fighter feat, divine feat, or turning feat, that she qualifies for, of her choice.
I guess I should start with a preface since I'm doing some out of the box things here. I've been working on remakes of the classes and scratched several projects (which you may have seen earlier). Though the first project was out of discouragement, the further two just weren't clicking with me right and I lost interest. But why am I remaking classes you ask? (Hopefully)
Though D&D 3.5 is still my favorite system it is filled with imbalances, particularly between the different classes. After several tries, as well as looking at other peoples fixes, I began to wonder what was going wrong (especially when so many people fix their fixes). Simply put, I determined structure is the problem. The 20 level class system and ballooning numbers are brutal in particular.
Now lets look at D20 Modern. All of the classes have a wide variety of options at every level and similar power. About the only thing done wrong was the abilities weren't active enough or powerful enough.
So without further ado, I present the Cleric and Paladin replacement:
the Faithkeeper
Class Features
Hit Die: d6
Starting Gold: 50gp x Highest Profession Rank
Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skill Points: 4 + Int mod (x 4 at first level)
Proficiencies: The Faithkeeper is proficient with light and medium armor, her deity's favored weapon, and with light shields (including bucklers).
{table=head]Level|BAB|Fort|Refx|Will|Special |1st|2nd|3rd|4th|Defense
1st|+0|+0|+0|+1|Turn Undead, Talent|—|—|—|—|
+0
2nd|+1|+0|+0|+1|A Feat of Faith|2|—|—|—|
+1
3rd|+1|+1|+1|+2|Talent|3|—|—|—|
+1
4th|+2|+1|+1|+2||3|2|—|—|
+1
5th|+2|+1|+1|+3|Talent|3|3|—|—|
+2
6th|+3|+2|+2|+3|A Feat of Faith|3|3|—|—|
+2
7th|+3|+2|+2|+3|Talent|3|3|2|—|
+2
8th|+4|+2|+2|+4||3|3|3|—|
+3
9th|+4|+3|+3|+4|Talent|3|3|3|—|
+3
10th|+5|+3|+3|+5|A Feat of Faith|3|3|3|2|
+3
[/table]
Defense Bonus
Versed in some self defense the Faithkeeper gains the indicated bonus, as a dodge bonus, to her AC.
Spellcasting
The Faithkeeper casts divine spells drawn from the Cleric spell list. She can spontaneously cast any spell within this list except for harm spells, evil spells, or necromancy spells.
Like other spellcasters she can only cast so many spells per day, as indicated on the table. She may cast a higher level spell using a lower level spell slot.
To recover her spells, for the day, the Faithkeeper must pray for an hour after receiving at least 4 hours of rest. If she doesn't get at least 8 hours rest, however, she is unable to cast defensively until she does.
The saving throw for any of her spells has a DC of 10 + her wisdom modifier, though this is boosted by +2 if she expends a higher slot than is necessary to cast the spell.
Orisons
The Faithkeeper knows, and can cast, any cantrip on the Cleric spell list. This functions as any of her other spells, but she is limited to 3 + her wisdom bonus (if any) cantrips per day.
Turn Undead (Su)
Able to channel divine energy, the Faithkeeper can turn, and maybe even destroy, undead as detailed for the special ability Turn or Rebuke Undead. Her effective Cleric level equals her total Faithkeeper levels.
Lv1, 3, 5, 7, 9 > Talents
The Faithkeeper gains a new ability, at each of the indicated level, chosen from the various trees below that she meets the prerequisites for.
Lv2, 6, 10 > A Feat of Faith
At each of the indicated levels the Faithkeeper draws upon divine inspiration and acquires a single fighter feat, divine feat, or turning feat, that she qualifies for, of her choice.