Vortenger
2013-08-12, 03:13 AM
My DM pulled me aside last week and told me my unseelie fey magic blooded summoner was too much. The group wants me to tank, but the summons were stealing some of the group's thunder. I'm still supposed to provide the tank though. I'd like to try grarrg's famous Oradin, but with a 3.5 twist. All WotC, most Dragon and all of PFSRD are open game. 3.5 35 pt. buy for stats, one flaw, two traits. Campaign runs from 1-16ish (Jade Regent) and I'll be bringing the new guy in at level 4.
I was thinking: Oracle 7/Prestige Paladin 3/Fist of Raziel 5-7 (End of Campaign)
Half Elf Lore Oracle 1-7- revelations are Sidestep Secret (Cha replaces Dex for AC and Refl.), Lore Keeper (Cha replaces Int for knowledge), and Channel (from Life mystery, obtained via Strange Revelation feat at 7).
Prestige Paladin 3 (8-10)- grants +Cha to saves, continues channel grants a wimpy Lay on Hands and a wimpy mount (beats walking), some minor tanking abilities and full BAB. Loses a CL but is still 1 ahead of a regular oradin
Fist of Raziel for the rest (11-16)- fast tracks Smite Evil (way cooler in Pathfinder) uses and stacks with paladin, also gives full BAB and Magic Circle vs. Evil for 1 CL, putting us in line with a regular oradin.
Feats: grab Noble Scion (Cha replaces Dex for Initiative) and Weapon Trickery (Cha to hit w/ 1 handed weapon instead of strength, available through bluff trait) at level 1. Power Attack at 3, Mounted Combat at 5, Strange Revelation:Channel at 7, Servant of the Heavens at 9, Eldritch Heritage:Arcane at 11, and I can't decide between knowledge devotion or force of personality for 13 and 15. Extra Smite if 17 is achieved, maybe?
When this build reaches its zenith at level 15 its boasting the following features: Cha becomes the active stat for AC, Reflex, To-Hit, Will Sves vs Mind Affecting, Knowledge checks (granting further hit and damage bonuses),and gives a bonus to all saves. Against smite target add +Cha to hit again and Cha+2d6+11 to damage as a free combat long effect. Missing 2 levels of spells known but thanks to a trait has a virtual practised spellcaster effect for full CL. Also, have a cosmo-whatever or hummingbird familiar for a free +4 to init, 10th level Channel, and 6th level Lay on Hands (for easy heals)
For utility spells grab Guidance of the Avatar and Divine Insight as 2nd lvl spells and Paragon Surge as 3rd to cover almost all skill needs and thanks to Eldritch Heritage instant access to all spells from the cleric and wiz/sorc list. That about covers basic versatility, I think. Otherwise the usual melee divine spells apply.
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I think the idea has merit buts its still pretty rough. I'm looking to see if anyone can help me polish it up. I don't have any divine feats or metamagic feats, but any would cost Cha synergy. I'm also wondering how liberally that half elves count as human s and elves for all affects relating to race clause is. Can a half elf take human preferred class options? That human 1 spell known per level of oracle feature looks mighty tasty even if the spells are lower level. Note: Its late and I'm tired, so I apologize for poor syntax
I was thinking: Oracle 7/Prestige Paladin 3/Fist of Raziel 5-7 (End of Campaign)
Half Elf Lore Oracle 1-7- revelations are Sidestep Secret (Cha replaces Dex for AC and Refl.), Lore Keeper (Cha replaces Int for knowledge), and Channel (from Life mystery, obtained via Strange Revelation feat at 7).
Prestige Paladin 3 (8-10)- grants +Cha to saves, continues channel grants a wimpy Lay on Hands and a wimpy mount (beats walking), some minor tanking abilities and full BAB. Loses a CL but is still 1 ahead of a regular oradin
Fist of Raziel for the rest (11-16)- fast tracks Smite Evil (way cooler in Pathfinder) uses and stacks with paladin, also gives full BAB and Magic Circle vs. Evil for 1 CL, putting us in line with a regular oradin.
Feats: grab Noble Scion (Cha replaces Dex for Initiative) and Weapon Trickery (Cha to hit w/ 1 handed weapon instead of strength, available through bluff trait) at level 1. Power Attack at 3, Mounted Combat at 5, Strange Revelation:Channel at 7, Servant of the Heavens at 9, Eldritch Heritage:Arcane at 11, and I can't decide between knowledge devotion or force of personality for 13 and 15. Extra Smite if 17 is achieved, maybe?
When this build reaches its zenith at level 15 its boasting the following features: Cha becomes the active stat for AC, Reflex, To-Hit, Will Sves vs Mind Affecting, Knowledge checks (granting further hit and damage bonuses),and gives a bonus to all saves. Against smite target add +Cha to hit again and Cha+2d6+11 to damage as a free combat long effect. Missing 2 levels of spells known but thanks to a trait has a virtual practised spellcaster effect for full CL. Also, have a cosmo-whatever or hummingbird familiar for a free +4 to init, 10th level Channel, and 6th level Lay on Hands (for easy heals)
For utility spells grab Guidance of the Avatar and Divine Insight as 2nd lvl spells and Paragon Surge as 3rd to cover almost all skill needs and thanks to Eldritch Heritage instant access to all spells from the cleric and wiz/sorc list. That about covers basic versatility, I think. Otherwise the usual melee divine spells apply.
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I think the idea has merit buts its still pretty rough. I'm looking to see if anyone can help me polish it up. I don't have any divine feats or metamagic feats, but any would cost Cha synergy. I'm also wondering how liberally that half elves count as human s and elves for all affects relating to race clause is. Can a half elf take human preferred class options? That human 1 spell known per level of oracle feature looks mighty tasty even if the spells are lower level. Note: Its late and I'm tired, so I apologize for poor syntax