Arkusus
2013-08-12, 06:49 PM
So, in my game, I mentioned an idea that one of my player's liked, and they have picked up two feats and a special weapon that make them particularly good at sundering things. (I told them they are the party's rouge now, and it's their job to deal with locked doors and chests)
But that got me thinking... What all can you do to make a sundering build possible? The basic idea being, you're in a typical stone floored dungeon/castle/whatever.
Obviously, ray of disintegrate is the best. It automatically destroys 10 cubic feet of whatever, meaning it destroys 8 cubes on a typical D&D map. But for now we're looking at a melee build that hinges on the character physically hitting the floor to destroy it. Best expectation I hope to achieve would be to create a small pit that a monster would take a penalty to try and leave while players are adjacent.
Stone has Hardness 8, and 15 hitpoints per inch of thickness.
So, let's treat this build as a level 10. The best I can come up with so far basically goes as follows:
Half Orc (Any 0LA race with an STR bonus)
Base strength 18, +2 racial, +1 lvl 4, +1 lvl 8, +6 from Gauntlets of Ogre Strength
Classes: Fighter 5, Kensai 5
Kensai class provides a +5 enchantment to your Greataxe.
I figure since accuracy isn't an issue here, and no crits can be hit, a +2 flaming frost shock adamantine greataxe is the best. Adamantine to ignore the hardness of the stone, and everything else to add to the damage.
Then the Power Attack feat, and the Leap Attack feat, allowing for additional damage equal to 4x the BAB sacrificed (which would be 8 in this case, meaning a 32 bonus)
After that, I really don't know what to do.
I know a few tricks to add a few points of damage here or there, like the fighter's weapon specialization, but after that... I don't know what else would help.
So far this build should average damage equal to 64 (13 from STR bonus, 6.5 from greataxe, 10.5 from elemental enchants, 2 from enhancement bonus, 32 from leap attack)
This is good enough to power through 4 inches of stone... Not terribly impressive.
But that got me thinking... What all can you do to make a sundering build possible? The basic idea being, you're in a typical stone floored dungeon/castle/whatever.
Obviously, ray of disintegrate is the best. It automatically destroys 10 cubic feet of whatever, meaning it destroys 8 cubes on a typical D&D map. But for now we're looking at a melee build that hinges on the character physically hitting the floor to destroy it. Best expectation I hope to achieve would be to create a small pit that a monster would take a penalty to try and leave while players are adjacent.
Stone has Hardness 8, and 15 hitpoints per inch of thickness.
So, let's treat this build as a level 10. The best I can come up with so far basically goes as follows:
Half Orc (Any 0LA race with an STR bonus)
Base strength 18, +2 racial, +1 lvl 4, +1 lvl 8, +6 from Gauntlets of Ogre Strength
Classes: Fighter 5, Kensai 5
Kensai class provides a +5 enchantment to your Greataxe.
I figure since accuracy isn't an issue here, and no crits can be hit, a +2 flaming frost shock adamantine greataxe is the best. Adamantine to ignore the hardness of the stone, and everything else to add to the damage.
Then the Power Attack feat, and the Leap Attack feat, allowing for additional damage equal to 4x the BAB sacrificed (which would be 8 in this case, meaning a 32 bonus)
After that, I really don't know what to do.
I know a few tricks to add a few points of damage here or there, like the fighter's weapon specialization, but after that... I don't know what else would help.
So far this build should average damage equal to 64 (13 from STR bonus, 6.5 from greataxe, 10.5 from elemental enchants, 2 from enhancement bonus, 32 from leap attack)
This is good enough to power through 4 inches of stone... Not terribly impressive.