Milo v3
2013-08-12, 10:49 PM
Another Class based around shapechanging. Like basically every single other shapeshifting class in existance, this will remind a rather large amount of book keeping, seriously… 17 stat blocks once you reach level 20…
Note, I made this class while crushdrunk and sleep deprieved in only one sitting.... So it's probably very very very bad class
Shifter
AAAAAAH! I'm on fire! I'M ON FIRE! Hey, I'm on fire, and.... I'm okay!
Through understanding, arcane accident, or a gift from a more powerful being, the shifters possess the ability to change their forms. This gives them huge verstitility, but because these forms are specific they can't just turn into anything.
Role: Shifters are generally physical combatants because of the nature of their transformations. But they can also be skilled in other roles depending on what forms they create; allowing them to support their allies, be scouts, and reach places others cannot.
Alignment: Shifters can be of any alignment, but individuals with a chaotic bent are more common. It is important to note that some forms will cause the alignment to temporarily change.
Hit Die: d10
Starting Gold: As monk.
Class Skills
The Shifter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcana, local, nature) (Int), (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: (6 + Int modifier)
SHIFTER
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Forms|Level Slots
1st|
+0|
+2|
+2|
+0|Shift|3|1
2nd|
+1|
+3|
+3|
+0|Bonus Feat|4|1
3rd|
+2|
+3|
+3|
+1|Mobile Transformation|4|2
4th|
+3|
+4|
+4|
+1|Bonus Feat, Shifter's Weaponry|5|2
5th|
+3|
+4|
+4|
+1|Improved Control|6|3
6th|
+4|
+5|
+5|
+2|Bonus Feat, Quick Transformation|6|3
7th|
+5|
+5|
+5|
+2|Racial Adjustment|7|3
8th|
+6/+1|
+6|
+6|
+2|Bonus Feat, Defensive Shift|8|4
9th|
+6/+1|
+6|
+6|
+3|Swift Transformation|8|4
10th|
+7/+2|
+7|
+7|
+3|Bonus Feat, Greater Control|9|5
11th|
+8/+3|
+7|
+7|
+3|Shifter's Movement|10|5
12th|
+9/+4|
+8|
+8|
+4|Bonus Feat, Freedom of Form|10|6
13th|
+9/+4|
+8|
+8|
+4| |11|6
14th|
+10/+5|
+9|
+9|
+4|Bonus Feat|12|6
15th|
+11/+6/+1|
+9|
+9|
+5|Master Control|12|7
16th|
+12/+7/+2|
+10|
+10|
+5|Bonus Feat, Immediate Transformation|13|7
17th|
+12/+7/+2|
+10|
+10|
+5| |14|8
18th|
+13/+8/+3|
+11|
+11|
+6|Bonus Feat|14|8
19th|
+14/+9/+4|
+11|
+11|
+6| |15|9
20th|
+15/+10/+5|
+12|
+12|
+6|Bonus Feat, True Shapeshifter|16|9[/table]
Class Features
All of the following are class features of the Shifter.
Weapon and Armor Proficiencies: A shifter is proficient with all simple weapons and with light armor.
Shift (Su): A shifter has a number of alternate forms he can enter into as a full-round action. The specific number of forms a shifter possesses is shown on the above table. Each form is a specific set of templates which are applied to the shifter, with the LA of the form equal to their Level Slots.
These templates can be any template of the shifters choice that they could apply to themselves (or to the current stats of the form if applying multiple templates), with the rest of the Level Slots converted into additional HD of the appropriate creature type. Additional HD functions as normal, granting skill points and feats etc. These skill points and feats need to be selected when the form would gain additional HD and cannot be changed.
When you use shift, select three forms that you possess. Each form is then assigned to a number between 0 and 4, though one of the three forms is also assigned to the number four (your choice). Roll 1d4, the form assigned to the rolled number is the form you take.
The shifter may remain in this form for up to 10 minutes, though can be ended as a free action. After the shifter returns to their natural form, the shifter may not use shift again for 10 minutes, though it can otherwise be used at will.
Any abilities possessed by a form that have a limited number of uses are reset as if they were always being used. They don't refresh when you use shift. Example: A celestial form can use Smite Evil once per day. Once used when in this form, you can't use it till the next day regardless of how many times you use the form.
If a shifter would die in a form, they revert back to their natural form instaneously. This is fast enough that if a humanoid died as an outsider the transition back to humanoid they still possess their proper afterlife rather than being difficult to resurrect and similar issues.
Bonus Feat: At every even level, a shifter grants a Bonus Feat to each of his forms that they would met the prerequisites of. Any forms gained after gaining this feature automatically gain a number of bonus feats as if you had the form from second level. Once a form has selected it's bonus feats it cannot be changed.
Mobile Transformation: Upon reaching 3rd level, a shifter can use Shift as a standard action.
Shifter's Weaponry (Su): A shifter of 4th level may select a single natural weapon possessed by any of his forms at the start of each day. He gains that natural weapon while in his natural form. If the natural weapon would have additional properties such as dealing fire damage because of the Burn ability, such traits are retained when used this way.
Improved Control: Whenever a shifter of 5th level uses shift, they select two forms that they possess. Roll 1d4; with a result of 1-2 meaning you take your first selected form, while 3-4 means you take your second selected form.
Quick Transformation: Upon reaching 6th level, a shifter can use Shift as a move-action.
Racial Adjustment: After attaining 7th level, your forms can start to be much more varied from you. Whenever you gain a new form, you may choose for the race of the form to be different to your race. This race must have a listed LA that isn't designated for use as a cohort only.
If the race possesses a higher LA to your natural race, then apply the difference to the amount of LA allowed by your Level Slots. If the race possesses a lower LA to your natural race, then add the difference to your Level Slots.
You do not gain any racial hit dice from the change in race and retain any racial hit dice you naturally possessed.
Defensive Shift (Su): A number of times per day equal to a quarter of your class level, you may use Shift as an immediate action.
Swift Transformation: Upon reaching 9th level, a shifter can use Shift as a swift action.
Greater Control: Whenever a shifter of 10th level uses shift, they select two forms that they possess. Roll 1d4; with a result of 1-3 meaning you take your first selected form, while 4 means you take your second selected form.
Shifter's Movement: A shifter of 11th level may select a single movement mode possessed by any of his forms at the start of each day. He gains movement mode while in his natural form, though the speed is halved.
Freedom of Form: Upon reaching 12th level, a shifter can use Shift as a free action.
Master Control: Whenever a shifter of 15th level uses shift, they simply select whichever form they desire rather than having to roll.
Immediate Transformation: Upon reaching 18th level, a shifter can use Shift as an immediate action. This renders defensive shift redundant.
True Shapeshifter: Upon attaining 20th level, a shifter gains the Shapechanger subtype, stops aging (though they still acquire mental bonuses from aging), and need not wait 10 minutes after returning to normal to use shift again.
Note, I made this class while crushdrunk and sleep deprieved in only one sitting.... So it's probably very very very bad class
Shifter
AAAAAAH! I'm on fire! I'M ON FIRE! Hey, I'm on fire, and.... I'm okay!
Through understanding, arcane accident, or a gift from a more powerful being, the shifters possess the ability to change their forms. This gives them huge verstitility, but because these forms are specific they can't just turn into anything.
Role: Shifters are generally physical combatants because of the nature of their transformations. But they can also be skilled in other roles depending on what forms they create; allowing them to support their allies, be scouts, and reach places others cannot.
Alignment: Shifters can be of any alignment, but individuals with a chaotic bent are more common. It is important to note that some forms will cause the alignment to temporarily change.
Hit Die: d10
Starting Gold: As monk.
Class Skills
The Shifter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcana, local, nature) (Int), (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: (6 + Int modifier)
SHIFTER
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Forms|Level Slots
1st|
+0|
+2|
+2|
+0|Shift|3|1
2nd|
+1|
+3|
+3|
+0|Bonus Feat|4|1
3rd|
+2|
+3|
+3|
+1|Mobile Transformation|4|2
4th|
+3|
+4|
+4|
+1|Bonus Feat, Shifter's Weaponry|5|2
5th|
+3|
+4|
+4|
+1|Improved Control|6|3
6th|
+4|
+5|
+5|
+2|Bonus Feat, Quick Transformation|6|3
7th|
+5|
+5|
+5|
+2|Racial Adjustment|7|3
8th|
+6/+1|
+6|
+6|
+2|Bonus Feat, Defensive Shift|8|4
9th|
+6/+1|
+6|
+6|
+3|Swift Transformation|8|4
10th|
+7/+2|
+7|
+7|
+3|Bonus Feat, Greater Control|9|5
11th|
+8/+3|
+7|
+7|
+3|Shifter's Movement|10|5
12th|
+9/+4|
+8|
+8|
+4|Bonus Feat, Freedom of Form|10|6
13th|
+9/+4|
+8|
+8|
+4| |11|6
14th|
+10/+5|
+9|
+9|
+4|Bonus Feat|12|6
15th|
+11/+6/+1|
+9|
+9|
+5|Master Control|12|7
16th|
+12/+7/+2|
+10|
+10|
+5|Bonus Feat, Immediate Transformation|13|7
17th|
+12/+7/+2|
+10|
+10|
+5| |14|8
18th|
+13/+8/+3|
+11|
+11|
+6|Bonus Feat|14|8
19th|
+14/+9/+4|
+11|
+11|
+6| |15|9
20th|
+15/+10/+5|
+12|
+12|
+6|Bonus Feat, True Shapeshifter|16|9[/table]
Class Features
All of the following are class features of the Shifter.
Weapon and Armor Proficiencies: A shifter is proficient with all simple weapons and with light armor.
Shift (Su): A shifter has a number of alternate forms he can enter into as a full-round action. The specific number of forms a shifter possesses is shown on the above table. Each form is a specific set of templates which are applied to the shifter, with the LA of the form equal to their Level Slots.
These templates can be any template of the shifters choice that they could apply to themselves (or to the current stats of the form if applying multiple templates), with the rest of the Level Slots converted into additional HD of the appropriate creature type. Additional HD functions as normal, granting skill points and feats etc. These skill points and feats need to be selected when the form would gain additional HD and cannot be changed.
When you use shift, select three forms that you possess. Each form is then assigned to a number between 0 and 4, though one of the three forms is also assigned to the number four (your choice). Roll 1d4, the form assigned to the rolled number is the form you take.
The shifter may remain in this form for up to 10 minutes, though can be ended as a free action. After the shifter returns to their natural form, the shifter may not use shift again for 10 minutes, though it can otherwise be used at will.
Any abilities possessed by a form that have a limited number of uses are reset as if they were always being used. They don't refresh when you use shift. Example: A celestial form can use Smite Evil once per day. Once used when in this form, you can't use it till the next day regardless of how many times you use the form.
If a shifter would die in a form, they revert back to their natural form instaneously. This is fast enough that if a humanoid died as an outsider the transition back to humanoid they still possess their proper afterlife rather than being difficult to resurrect and similar issues.
Bonus Feat: At every even level, a shifter grants a Bonus Feat to each of his forms that they would met the prerequisites of. Any forms gained after gaining this feature automatically gain a number of bonus feats as if you had the form from second level. Once a form has selected it's bonus feats it cannot be changed.
Mobile Transformation: Upon reaching 3rd level, a shifter can use Shift as a standard action.
Shifter's Weaponry (Su): A shifter of 4th level may select a single natural weapon possessed by any of his forms at the start of each day. He gains that natural weapon while in his natural form. If the natural weapon would have additional properties such as dealing fire damage because of the Burn ability, such traits are retained when used this way.
Improved Control: Whenever a shifter of 5th level uses shift, they select two forms that they possess. Roll 1d4; with a result of 1-2 meaning you take your first selected form, while 3-4 means you take your second selected form.
Quick Transformation: Upon reaching 6th level, a shifter can use Shift as a move-action.
Racial Adjustment: After attaining 7th level, your forms can start to be much more varied from you. Whenever you gain a new form, you may choose for the race of the form to be different to your race. This race must have a listed LA that isn't designated for use as a cohort only.
If the race possesses a higher LA to your natural race, then apply the difference to the amount of LA allowed by your Level Slots. If the race possesses a lower LA to your natural race, then add the difference to your Level Slots.
You do not gain any racial hit dice from the change in race and retain any racial hit dice you naturally possessed.
Defensive Shift (Su): A number of times per day equal to a quarter of your class level, you may use Shift as an immediate action.
Swift Transformation: Upon reaching 9th level, a shifter can use Shift as a swift action.
Greater Control: Whenever a shifter of 10th level uses shift, they select two forms that they possess. Roll 1d4; with a result of 1-3 meaning you take your first selected form, while 4 means you take your second selected form.
Shifter's Movement: A shifter of 11th level may select a single movement mode possessed by any of his forms at the start of each day. He gains movement mode while in his natural form, though the speed is halved.
Freedom of Form: Upon reaching 12th level, a shifter can use Shift as a free action.
Master Control: Whenever a shifter of 15th level uses shift, they simply select whichever form they desire rather than having to roll.
Immediate Transformation: Upon reaching 18th level, a shifter can use Shift as an immediate action. This renders defensive shift redundant.
True Shapeshifter: Upon attaining 20th level, a shifter gains the Shapechanger subtype, stops aging (though they still acquire mental bonuses from aging), and need not wait 10 minutes after returning to normal to use shift again.