Sajiri
2013-08-13, 05:12 AM
So for a while now, I've been setting up a character for a solo campaign the dm is putting on for me while our usual campaign is on hiatus, pirates of the caribbean style.
What he's told me is that the whole game will be about my character building up her own crew, I get to recruit and and assign various npcs to different roles and play as the captain.
I came up with a background for my character, but when I asked the DM for more info on the campaign itself, I was told that's going to depend on my character and what I want to do, which is great but..now I don't really know what to do.
I decided to base her loosely off Grace O'Malley. Minor nobility from a family with questionable seafaring taxing practices, married off at a young age for typical noble alliance, had a few children. 10ish years later a rival family attacks, kills her husband and sons to claim the character's land as their own, took her and her young daughter captive and eventually threw her in prison (I was told the campaign would start off with a jailbreak and building a crew).
So now, beyond this, the first thing I was asked are 'what are her goals as a pirate?' I imagine revenge and potentially finding her last child if she's still alive are up there, but I'm not sure what would happen after that, or before. There's potentially going to be quite a few timeskips with the game taking place over several years- I originally had her be in her 30s and was told to change her to late 20s so she wouldnt be too old by the end.
Some extra info- pathfinder, bard (dervish dancer, so more about solo buffing and combat), chaotic neutral, good social skills and a rather intelligent woman.
I'm a little short on time atm so I apologise if this seems rushed or I made anything confusing.
What he's told me is that the whole game will be about my character building up her own crew, I get to recruit and and assign various npcs to different roles and play as the captain.
I came up with a background for my character, but when I asked the DM for more info on the campaign itself, I was told that's going to depend on my character and what I want to do, which is great but..now I don't really know what to do.
I decided to base her loosely off Grace O'Malley. Minor nobility from a family with questionable seafaring taxing practices, married off at a young age for typical noble alliance, had a few children. 10ish years later a rival family attacks, kills her husband and sons to claim the character's land as their own, took her and her young daughter captive and eventually threw her in prison (I was told the campaign would start off with a jailbreak and building a crew).
So now, beyond this, the first thing I was asked are 'what are her goals as a pirate?' I imagine revenge and potentially finding her last child if she's still alive are up there, but I'm not sure what would happen after that, or before. There's potentially going to be quite a few timeskips with the game taking place over several years- I originally had her be in her 30s and was told to change her to late 20s so she wouldnt be too old by the end.
Some extra info- pathfinder, bard (dervish dancer, so more about solo buffing and combat), chaotic neutral, good social skills and a rather intelligent woman.
I'm a little short on time atm so I apologise if this seems rushed or I made anything confusing.