AmberVael
2006-12-16, 05:05 PM
This is a PrC very loosely (as in, I took the names and a few descriptive ideas, then made my own rules) based off of the ancient norse practitioners of Seid.
Here is the general overview of this class:
Seid is a magical art that does not simply draw on the arcane. It reaches out into the cosmos and draws its strength from ancient powers long forgotten, and energy from broken universes. These different sources of power allow a Seid user, a Vala, to still access to her art while other casters are rendered helpless and ineffectual.
It is interesting to note the practitioners of Seid are mainly women. Seid is considered an unmanly art, so in general, male Seid users, or Seidmaor, are disdained and mocked.
Seid practitioners are noted for their use of runes and chants in their spells.
Vala
Hit Die
d4
Requirements
Skills
Knowledge (arcana) 8 ranks, Knowledge (the planes) 8 ranks, Spellcraft 8 ranks
Feats
Empower Spell
Spells
Ability to spontaneously cast 3rd-level arcane spells
Class Skills
The Vala's class skills (and the key ability for each skill) are Concentration (Con), Knowledge (arcane) (Int), Knowledge (history) (Int), Knowledge (the planes) (Int), and Spellcraft (Int)
Skill Points at Each Level
2+Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+0
|
+2
|Divination Focus, +1 Spells per Day/Spells Known
2nd|
+1
|
+0
|
+0
|
+3
|+1 Spells per Day/Spells Known
3rd|
+1
|
+1
|
+1
|
+3
|Rudimentary Galdrar
4th|
+2
|
+1
|
+1
|
+4
| Apprentice Galdrar, +1 Spells per Day/Spells Known
5th|
+2
|
+1
|
+1
|
+4
|+1 Spells per Day/Spells Known
6th|
+3
|
+2
|
+2
|
+5
|+1 Spells per Day/Spells Known
7th|
+3
|
+2
|
+2
|
+5
|Intermediate Galdrar
8th|
+4
|
+2
|
+2
|
+6
| Advanced Galdrar, +1 Spells per Day/Spells Known
9th|
+4
|
+3
|
+3
|
+6
|+1 Spells per Day/Spells Known
10th|
+5
|
+3
|
+3
|
+7
| Perfect Galdrar, +1 Spells per Day/Spells Known[/table]
Class Features
Weapon and Armor Proficiency
Vala's gain no proficiency with any weapon or armor.
Spells per Day/Spells Known
At every level but 3rd and 7th, a Vala gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class with spontaneous casting that she had belonged in before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one spellcasting class before becoming a Vala, she must decide to which class to add all levels for the purpose of determining spells per day and spells known. This decision is made as soon as the first level of Vala is taken, and cannot be changed at any time.
Divination Focus
A Vala is skilled at divination magics. They gain an extra divination spell per day, but must choose one school (other than Divination) from which they cannot cast spells from, even from wands or scrolls. If the caster has spells in this school, they loose access to casting them.
Rudimentary Galdrar
By third level a Vala knows how to use both runes and chants to cast her spells, and is confined to neither. When casting a spell with both Verbal and Somatic components a Vala only needs to provide one or the other, as by Still Spell or Silent spell metamagic.
Apprentice Galdrar
Once she reaches 4th level Vala has become more in tune with the variety of powers she wields, and can more easily cut through spell resistance. She gains the benefits of the Spell Penetration feat, even if she does not meet the prerequisites.
Intermediate Galdrar
By 7th level Vala finds it easier to enhance her spells. She gains the Easy Metamagic feat, which must be applied to Empower Spell.
Advanaced Galdrar
At 8th level a Vala knows which powers an enemy may be most defenseless against. She gains the benefits of the Greater Spell Penetration feat, even if she does not meet the prerequisites.
Perfect Galdrar
At tenth level a Vala has perfected the art of drawing on many different powers to create her spells. Her spellcasting in the class she chose to add her odd-numbered Vala levels to becomes an extraordinary ability.
Anything that would normally negate spellcasting (such as counterspells, SR, antimagic fields) instead only reduce any numeric effects in the spell description by 50%. Save DCs gain a penalty of -4. Areas and ranges remain unchanged.
If an effect turns a spell back on its caster (such as spell turning) then the Vala is affected by her own spell, but with the effects described above. The normal target is also affected, but with the effects described above.
When using her spells a Vala still must provide all the components ( verbal, material, focus, XP) required to cast it normally. Casting time remains the same as a normal spell.
Here is the general overview of this class:
Seid is a magical art that does not simply draw on the arcane. It reaches out into the cosmos and draws its strength from ancient powers long forgotten, and energy from broken universes. These different sources of power allow a Seid user, a Vala, to still access to her art while other casters are rendered helpless and ineffectual.
It is interesting to note the practitioners of Seid are mainly women. Seid is considered an unmanly art, so in general, male Seid users, or Seidmaor, are disdained and mocked.
Seid practitioners are noted for their use of runes and chants in their spells.
Vala
Hit Die
d4
Requirements
Skills
Knowledge (arcana) 8 ranks, Knowledge (the planes) 8 ranks, Spellcraft 8 ranks
Feats
Empower Spell
Spells
Ability to spontaneously cast 3rd-level arcane spells
Class Skills
The Vala's class skills (and the key ability for each skill) are Concentration (Con), Knowledge (arcane) (Int), Knowledge (history) (Int), Knowledge (the planes) (Int), and Spellcraft (Int)
Skill Points at Each Level
2+Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+0
|
+2
|Divination Focus, +1 Spells per Day/Spells Known
2nd|
+1
|
+0
|
+0
|
+3
|+1 Spells per Day/Spells Known
3rd|
+1
|
+1
|
+1
|
+3
|Rudimentary Galdrar
4th|
+2
|
+1
|
+1
|
+4
| Apprentice Galdrar, +1 Spells per Day/Spells Known
5th|
+2
|
+1
|
+1
|
+4
|+1 Spells per Day/Spells Known
6th|
+3
|
+2
|
+2
|
+5
|+1 Spells per Day/Spells Known
7th|
+3
|
+2
|
+2
|
+5
|Intermediate Galdrar
8th|
+4
|
+2
|
+2
|
+6
| Advanced Galdrar, +1 Spells per Day/Spells Known
9th|
+4
|
+3
|
+3
|
+6
|+1 Spells per Day/Spells Known
10th|
+5
|
+3
|
+3
|
+7
| Perfect Galdrar, +1 Spells per Day/Spells Known[/table]
Class Features
Weapon and Armor Proficiency
Vala's gain no proficiency with any weapon or armor.
Spells per Day/Spells Known
At every level but 3rd and 7th, a Vala gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class with spontaneous casting that she had belonged in before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one spellcasting class before becoming a Vala, she must decide to which class to add all levels for the purpose of determining spells per day and spells known. This decision is made as soon as the first level of Vala is taken, and cannot be changed at any time.
Divination Focus
A Vala is skilled at divination magics. They gain an extra divination spell per day, but must choose one school (other than Divination) from which they cannot cast spells from, even from wands or scrolls. If the caster has spells in this school, they loose access to casting them.
Rudimentary Galdrar
By third level a Vala knows how to use both runes and chants to cast her spells, and is confined to neither. When casting a spell with both Verbal and Somatic components a Vala only needs to provide one or the other, as by Still Spell or Silent spell metamagic.
Apprentice Galdrar
Once she reaches 4th level Vala has become more in tune with the variety of powers she wields, and can more easily cut through spell resistance. She gains the benefits of the Spell Penetration feat, even if she does not meet the prerequisites.
Intermediate Galdrar
By 7th level Vala finds it easier to enhance her spells. She gains the Easy Metamagic feat, which must be applied to Empower Spell.
Advanaced Galdrar
At 8th level a Vala knows which powers an enemy may be most defenseless against. She gains the benefits of the Greater Spell Penetration feat, even if she does not meet the prerequisites.
Perfect Galdrar
At tenth level a Vala has perfected the art of drawing on many different powers to create her spells. Her spellcasting in the class she chose to add her odd-numbered Vala levels to becomes an extraordinary ability.
Anything that would normally negate spellcasting (such as counterspells, SR, antimagic fields) instead only reduce any numeric effects in the spell description by 50%. Save DCs gain a penalty of -4. Areas and ranges remain unchanged.
If an effect turns a spell back on its caster (such as spell turning) then the Vala is affected by her own spell, but with the effects described above. The normal target is also affected, but with the effects described above.
When using her spells a Vala still must provide all the components ( verbal, material, focus, XP) required to cast it normally. Casting time remains the same as a normal spell.