Wander
2013-08-15, 02:12 AM
I've just joined a 4e campaign and have really been stumped as to what to make. I've also been playing the game Dishonored recently, so I was wondering if I could make a character similar to some of the characters in the game.
To anyone who hasn't played the game, the main character Corvo is basically an assassin but with some supernatural powers. He gets them from a being called the Outsider, who grants him his abilities through a mark on his hand. Some of the abilities are:
Blink: A mid-range teleport that can be used frequently
Dark Vision: See things like enemies through walls / See in the dark.
Devouring Swarm: Summons a swarm of rats
Possession: Posses animals and humans, though can only make do basic actions
Bend Time: Slow down time, and eventually stop time
Wind Blast: Can use a powerful gust of wind to attack foes or move objects
Others: There are also some passive abilities such as foes turning to ash when killed, and increased speed, climbing, jumping etc.
The other character Daude possesses pretty much the same abilities, though he has a form of telekinesis and can share some of his powers with allies.
I've been looking for classes that this can translate decently into, and some of ones I'm looking at are: Swordmage, Bladesinger, Avenger, Assassin, Executioner, and Hexblade.
Swordmage seems like it kind of fits, however it being a defender and missing any stealth elements kind of turn me away.
Avenger doesn't seem to fit all that well after I looked closer, but it looked interesting with the religious aspect.
Assassin and executioner both seemed a bit plain, and I'm really not sure about the bladesinger.
So far hexblade looks like the best fit. The class gets their powers from a supernatural source, seems like it could work with stealth, and some of the abilities seem pretty fitting.
Does anyone have any other tips or recommendations as to how I can make this work? I'm new to 4e and not looking to make anything super optimized, I just want a concept that's not unplayable and that I will enjoy.
To anyone who hasn't played the game, the main character Corvo is basically an assassin but with some supernatural powers. He gets them from a being called the Outsider, who grants him his abilities through a mark on his hand. Some of the abilities are:
Blink: A mid-range teleport that can be used frequently
Dark Vision: See things like enemies through walls / See in the dark.
Devouring Swarm: Summons a swarm of rats
Possession: Posses animals and humans, though can only make do basic actions
Bend Time: Slow down time, and eventually stop time
Wind Blast: Can use a powerful gust of wind to attack foes or move objects
Others: There are also some passive abilities such as foes turning to ash when killed, and increased speed, climbing, jumping etc.
The other character Daude possesses pretty much the same abilities, though he has a form of telekinesis and can share some of his powers with allies.
I've been looking for classes that this can translate decently into, and some of ones I'm looking at are: Swordmage, Bladesinger, Avenger, Assassin, Executioner, and Hexblade.
Swordmage seems like it kind of fits, however it being a defender and missing any stealth elements kind of turn me away.
Avenger doesn't seem to fit all that well after I looked closer, but it looked interesting with the religious aspect.
Assassin and executioner both seemed a bit plain, and I'm really not sure about the bladesinger.
So far hexblade looks like the best fit. The class gets their powers from a supernatural source, seems like it could work with stealth, and some of the abilities seem pretty fitting.
Does anyone have any other tips or recommendations as to how I can make this work? I'm new to 4e and not looking to make anything super optimized, I just want a concept that's not unplayable and that I will enjoy.