Iceforge
2013-08-15, 07:44 AM
Greetings Playgrounders!
Sorry, but a long post ahead
General Project Introduction
I have seen a lot of these community world building projects springing up here and seeing how I have been struggling with my current world building project (pretty much having almost all of the ideas and personal demands to the world in my head, rather than in typing), I figured I would give it a go to ask the playground for help.
Firstly, I must say that this is NOT a voting thread, as seems the most common practice for community world building projects; I am not going to give you options from which to choose, I am instead giving you creation power (stealing your creativity, more like)
This will be done in stages (this list may be changed during the proces):
1. Religions
2. Factions 1(Races and Cultures)
3. Factions 2(City States)
4. Monsters and Other Threats
5. The World Map (this one might just be done by me)
6. Revisions
7. The Crunch (this one might just be done by me and will most likely be seperated from the fluff)
As the project comes along, I will gather the approved/selected submissions into a thread and a most likely also a freely available pdf (as thats the format I prefer to have it in myself, and might as well make that available for the rest of you as well). A fair warning, however, I will be liberal in approving submissions, but even if I like and approve a submitted religion, it might not make it into the final world, as it nees to be tied further into the world in later stages (mainly the faction stages).
The General Theme/History of the Setting
This is going to be a high-fantasy setting with a focus on the humanoid races and their struggles with each other and against their surroundings in a world that has suddenly changed rapidly.
Most of the world used to be united under one rule lead by a now almost extinct race of humanoids. A mysterious disease spread through the ranks of this race, and as they have fallen, their empire has crumbled, and in the struggles for power, defenses against the other threats (dragons, giants and so forth) was neglected/disorganised, and many parts of the world are now dangerous territory, and many previously grand cities, castles and such have fallen to decay.
The current state of the world is that many smaller nations/city states exist and are trying their best to keep existing and growing in power/expand their territory, which should allow the players to take either a role as mercenaries, travelling around, offering their services to various rulers, or exploring adventures that travel to abandoned ruins in search of treasures, or they can even try and establish their own city state/nation/empire.
A few highlights for the setting I want to end up with:
Gods are a matter of belief, not something people can know if they exist or not
*As a result, there is not real distinction between arcane and divine magic (but thats a crunch homebrew, not a fluff homebrew)
*Furthermore, plane travelling is not going to be a part of this setting (at least not in a major way, if at all)
Religions vary from place to place and even within some cultures, its not simply a matter of choosing a God from a single world-wide Pantheon
Cultures and Factions are varied and not necessarily limited to one race
*There might be several factions of elves, humans, dwarves, orcs, and so forth and some factions consisting of blends of all or some of the races
Alignments are out, and no creature is inherently good or evil; Some people consider certain other races as evil, but its not an objective fact of the world
In general, think fluff rather than crunch, as while I will personally be using this homebrew for a DnD campaign, it does not need to reflect the system in any way; I will adapt my crunch for the setting once it has been created.
Why This Project?
I figure that if you know why I want to build a new world/setting, then we can meet on a more common ground.
I like to have a fleshed out setting before I start out an adventure that I hope will lead to a campaign, so that explains why I want a world at all, and don't just create a small area and then wing it from there.
The reason I do not just grab an established setting is many, but mainly, I have always disliked how simplified religion is; it is usually one Pantheon of Gods that people can actually know exist and people then decide which God(s) to worship, rather in which they belive in.
I want multiple religions, each can contain as many or as few Gods as they want and explain as much or as little about how the world works as it wants (almost, anyway)
I also want a variety of cultures that are influenced by said religions, either by one they hold to be true or by the interplay of several of the religions are being acceptable in the culture.
I also dislike how in many published settings, each race (with the occational exception of humans) are bound to one culture, i.e. One culture/nation of Elves, one of Dwarves, One of Orcs, and then 2-3 of Humans; Why should humans be more varied and split than the other races?
Now, you might say that my story of the world and these two things do not go well together; A world previously united in 1 empire would have 1 religion and 1 culture; The Fallen Empire did not institute a state-religion, but realized to avoid long and costly rebellions inside their empire, they had to let people keep their long held religious beliefs and support those, and let many areas function as almost independent small states, which was bound to give support (taxes and soldiers) to the empire and gained certain benifits in exchange (protection and financial aids of various natures), so some parts of the Empire functioned as local feudal lords bound to the Empire while other parts was small local democracies bound to the Empire.
The workings of the empire might be vague for now, but I am leaving it as such, as one of the religions (coming very soon that part) will become their religion, as that might influence if it worked as a sort of republic or was lead by an Emperor
This Stage: Religions
I decided that religions should be first; Religoins tend to influence cultures and how they work; If you find it easier to create a religion that fits to a culture, you can also submit a Culture+Religion, I am not going to be that strict about the stages (I will very much appreciate any constributions anyone is going to make to this project, as the span of this project is so vast that it is sort of staggering me, and has been blockade for me to even get going for a while)
Ideally, each religion should contain an origin story (that may or may not explain all of existance, maybe it just explain where the God(s) came from or it may explain creation of the universe itself)
Religions do not need to contain God(s), but must contain either God(s) or some supernatural substitute (Like Karma or a reward/punishment/destination after death (think "The Brothers Lionheart" for a deityless version of the afterlife))
Also religions can contain taboos and traditions tied to them, but this can be expanded upon later in the Cultures stage, and might be changed entirely if the made taboos or traditions doesn't fit into a desired culture.
You might include traditional worshippers, i.e. by race or a mix of races, but this might also be changed later, as it is not yet decided which races will be represented in this setting; That is decided during the Factions stage
Sample religion:
Religion of the Four
In this religions holy scripture, it is said that there exists many Gods, all but 5 of which are unnamed throughout the writing and of those 5, only 4 are worshipped.
Creation:
It is said that the world; Earth, Wind, Water, and the Stars was created by one of those unnamed Gods, and for a purpose unknown, and just existed in a barren unchanging state, until The Swirl, God of Light and Darkness, introduced shifting of Day and Night into the world and created Fire.
If he was created by one of the unnamed Gods, or had always existed is unknown, but the Father of Blood looked upon the creation so far, and used the power of blood to breath life into this world.
But the Father of Blood was lonely, so he created to himself his wife, Mother of Life, whom in turn looked upon the creation so far, and breath changes and variation into the world, splitting her husbands life into different shapes and forms, creation elves and trees, humans and orcs, dwarves and animals, all alike was created by her from the life her husband had created.
The Father of Blood looked upon his wifes changes and was pleased, but soon saw that the creation was stale, and created Birth and Death to the world.
For a long time, the Father of Blood and the Mother of Life was pleased with their creation, but then they felt something was lacking in their lives, and together, they created for themselves the Daughter of Soul, whom in turn looked upon the creation so far, and breath creativity and playfulness into it. For where she saw only sorrow and pain in someone falling and getting hurt, she created laughter and lightheartedness in those witnessing it, as well as compassion and empathy for the pain of others, so the creation would care and help each other. Not yet satisfied, the Daughter of Soul created for all life entertainment, to lighten their existance; Where there was before just sound, she created song and music. Where there was just words and actions, she created theater.
Once again, the Gods left the world as it was for a long time, viewed as wars was fought, viewed as great plays and acts was written and rehearsed, and enjoyed their creation.
But one last time, they felt the world growing stale, and the Father of Blood and the Mother of life created unto themselves a last child, the Son of Magic, whom in turn looked upon creation and breath into living beings the potential of himself, his sister and his parents, and let creation have the powers of creating and willing things into existance.
And since then, the Four have watched creation, and seen that it no longer grows stale.
God(s)/Force(s) of Worship:
The Father of Blood
The Father of Blood is worshipped and prayed to in regards to fertility and lethal struggles like war. He is both the giver and the taker of life.
The Mother of Life
The Mother is worshipped in regards to health and wellbeing; If the father is prayed to by the couple trying to conceive, they pray to the mother once pregnant, asking for a healthy child (and of the gender they most desire, if such be the case), for she shapes life once it is created.
The Daughter of Soul
The Daughter is worshipped and prayed to in regards to the fun of life, and often entertainers will pray to her daily that they may perform well and pleasingly for their crowds, or get the inspiration they need for their new play.
The Son of Magic
The Son is the favoured one to worship by those whom practice magic, as he granted this power to the mortals of existance.
Those seeking magical aid will often send a prayer to the son as well.
Other God(s)/Force(s) which are not worshipped
The Swirl
The Swirl created Night and Day, and fire to the world, and it is his ever changing nature that leads to the lengths of day varying, or fire being an untrustworthy force that might warm you from the fireplace, but might also eat up your entire house in flames, if left unattended.
The Swirl is unconcerned with life and the creations of the four, and as such is not worshipped, for the nature of the four is not influenced by the prayers or worship of mortals.
The Unnamed Gods
These explain many things of life, for which the other Gods provides little explanation, such as the misfortune of the farmer whose crops suddenly wither away, or the luck of the miner who strikes precious metals repeatedly.
Taboos and Traditions
Blood-oaths
In the Religion of the Four, the highest form of oath is a blood-oath, in which the 2 sides of an oath makes a minor cut in the palm of their hand before shaking upon the oath. Breaking such an oath forfeits ones life and those whom break an blood-oath is seen as the lowest of scum.
The 4 Grand Feasts
The Religion of Four got 4 yearly celebrations and holy periods, one dedicated to each of the Gods of Worship, consisting of 4 days each
During Winter, they celebrate the Father of Blood, traditionally including an animal sacrifice that is hunged and left to bleed out over the alter dedicated to The Father, the animal increasing in size each day (First day might be a squirrel, and the last day might be a cow)
During Spring, they celebrate the Mother of Life, traditionally including 4 feasts, one consisting of meals from each domain of life: Animal, Plants, Insects and Fish.
During Summer, they celebrate the Daughter of Soul, tradtionally this is where celebrated bard, minstrels and other performers will show of their newest performances, and everybody goes to see at least one show each day if possible.
And during fall, they celebrate the Son of Magic, during which time extraordinary friendliness and hospitality is showed to local and wandering mages and others gifted with the usage of magic, and those so gifted make displays of their magical powers at dawn and dusk for those around. Due to the rarity of mages, however, in some rural communities, these days are just celebrated with feasts, songs and the like.
Living on in the Bloodline
It is a big taboo to kill the last member of a Bloodline, as the dead are seen as living on in the blood of their descendants, and as such, by killing the last of a bloodline, you are destroying all that remains of the ancestry. It is a taboo that is broken at times tho, but never done without consideration and when other alternatives might still be viable.
Feel free to either post submissions as replies or post a link to a thread containing your submission (so you can get more organized feedback)
Also feel free to post feedback on the project or my sample religion (or posted submissions) as well, all help to this project from this great community will be appreciated.
EDIT: Forgot to mention, but in the finished thread/pdf, credit will be given to those who submit content, that was such a given in my mind, that I nearly forgot to mention it :)
Sorry, but a long post ahead
General Project Introduction
I have seen a lot of these community world building projects springing up here and seeing how I have been struggling with my current world building project (pretty much having almost all of the ideas and personal demands to the world in my head, rather than in typing), I figured I would give it a go to ask the playground for help.
Firstly, I must say that this is NOT a voting thread, as seems the most common practice for community world building projects; I am not going to give you options from which to choose, I am instead giving you creation power (stealing your creativity, more like)
This will be done in stages (this list may be changed during the proces):
1. Religions
2. Factions 1(Races and Cultures)
3. Factions 2(City States)
4. Monsters and Other Threats
5. The World Map (this one might just be done by me)
6. Revisions
7. The Crunch (this one might just be done by me and will most likely be seperated from the fluff)
As the project comes along, I will gather the approved/selected submissions into a thread and a most likely also a freely available pdf (as thats the format I prefer to have it in myself, and might as well make that available for the rest of you as well). A fair warning, however, I will be liberal in approving submissions, but even if I like and approve a submitted religion, it might not make it into the final world, as it nees to be tied further into the world in later stages (mainly the faction stages).
The General Theme/History of the Setting
This is going to be a high-fantasy setting with a focus on the humanoid races and their struggles with each other and against their surroundings in a world that has suddenly changed rapidly.
Most of the world used to be united under one rule lead by a now almost extinct race of humanoids. A mysterious disease spread through the ranks of this race, and as they have fallen, their empire has crumbled, and in the struggles for power, defenses against the other threats (dragons, giants and so forth) was neglected/disorganised, and many parts of the world are now dangerous territory, and many previously grand cities, castles and such have fallen to decay.
The current state of the world is that many smaller nations/city states exist and are trying their best to keep existing and growing in power/expand their territory, which should allow the players to take either a role as mercenaries, travelling around, offering their services to various rulers, or exploring adventures that travel to abandoned ruins in search of treasures, or they can even try and establish their own city state/nation/empire.
A few highlights for the setting I want to end up with:
Gods are a matter of belief, not something people can know if they exist or not
*As a result, there is not real distinction between arcane and divine magic (but thats a crunch homebrew, not a fluff homebrew)
*Furthermore, plane travelling is not going to be a part of this setting (at least not in a major way, if at all)
Religions vary from place to place and even within some cultures, its not simply a matter of choosing a God from a single world-wide Pantheon
Cultures and Factions are varied and not necessarily limited to one race
*There might be several factions of elves, humans, dwarves, orcs, and so forth and some factions consisting of blends of all or some of the races
Alignments are out, and no creature is inherently good or evil; Some people consider certain other races as evil, but its not an objective fact of the world
In general, think fluff rather than crunch, as while I will personally be using this homebrew for a DnD campaign, it does not need to reflect the system in any way; I will adapt my crunch for the setting once it has been created.
Why This Project?
I figure that if you know why I want to build a new world/setting, then we can meet on a more common ground.
I like to have a fleshed out setting before I start out an adventure that I hope will lead to a campaign, so that explains why I want a world at all, and don't just create a small area and then wing it from there.
The reason I do not just grab an established setting is many, but mainly, I have always disliked how simplified religion is; it is usually one Pantheon of Gods that people can actually know exist and people then decide which God(s) to worship, rather in which they belive in.
I want multiple religions, each can contain as many or as few Gods as they want and explain as much or as little about how the world works as it wants (almost, anyway)
I also want a variety of cultures that are influenced by said religions, either by one they hold to be true or by the interplay of several of the religions are being acceptable in the culture.
I also dislike how in many published settings, each race (with the occational exception of humans) are bound to one culture, i.e. One culture/nation of Elves, one of Dwarves, One of Orcs, and then 2-3 of Humans; Why should humans be more varied and split than the other races?
Now, you might say that my story of the world and these two things do not go well together; A world previously united in 1 empire would have 1 religion and 1 culture; The Fallen Empire did not institute a state-religion, but realized to avoid long and costly rebellions inside their empire, they had to let people keep their long held religious beliefs and support those, and let many areas function as almost independent small states, which was bound to give support (taxes and soldiers) to the empire and gained certain benifits in exchange (protection and financial aids of various natures), so some parts of the Empire functioned as local feudal lords bound to the Empire while other parts was small local democracies bound to the Empire.
The workings of the empire might be vague for now, but I am leaving it as such, as one of the religions (coming very soon that part) will become their religion, as that might influence if it worked as a sort of republic or was lead by an Emperor
This Stage: Religions
I decided that religions should be first; Religoins tend to influence cultures and how they work; If you find it easier to create a religion that fits to a culture, you can also submit a Culture+Religion, I am not going to be that strict about the stages (I will very much appreciate any constributions anyone is going to make to this project, as the span of this project is so vast that it is sort of staggering me, and has been blockade for me to even get going for a while)
Ideally, each religion should contain an origin story (that may or may not explain all of existance, maybe it just explain where the God(s) came from or it may explain creation of the universe itself)
Religions do not need to contain God(s), but must contain either God(s) or some supernatural substitute (Like Karma or a reward/punishment/destination after death (think "The Brothers Lionheart" for a deityless version of the afterlife))
Also religions can contain taboos and traditions tied to them, but this can be expanded upon later in the Cultures stage, and might be changed entirely if the made taboos or traditions doesn't fit into a desired culture.
You might include traditional worshippers, i.e. by race or a mix of races, but this might also be changed later, as it is not yet decided which races will be represented in this setting; That is decided during the Factions stage
Sample religion:
Religion of the Four
In this religions holy scripture, it is said that there exists many Gods, all but 5 of which are unnamed throughout the writing and of those 5, only 4 are worshipped.
Creation:
It is said that the world; Earth, Wind, Water, and the Stars was created by one of those unnamed Gods, and for a purpose unknown, and just existed in a barren unchanging state, until The Swirl, God of Light and Darkness, introduced shifting of Day and Night into the world and created Fire.
If he was created by one of the unnamed Gods, or had always existed is unknown, but the Father of Blood looked upon the creation so far, and used the power of blood to breath life into this world.
But the Father of Blood was lonely, so he created to himself his wife, Mother of Life, whom in turn looked upon the creation so far, and breath changes and variation into the world, splitting her husbands life into different shapes and forms, creation elves and trees, humans and orcs, dwarves and animals, all alike was created by her from the life her husband had created.
The Father of Blood looked upon his wifes changes and was pleased, but soon saw that the creation was stale, and created Birth and Death to the world.
For a long time, the Father of Blood and the Mother of Life was pleased with their creation, but then they felt something was lacking in their lives, and together, they created for themselves the Daughter of Soul, whom in turn looked upon the creation so far, and breath creativity and playfulness into it. For where she saw only sorrow and pain in someone falling and getting hurt, she created laughter and lightheartedness in those witnessing it, as well as compassion and empathy for the pain of others, so the creation would care and help each other. Not yet satisfied, the Daughter of Soul created for all life entertainment, to lighten their existance; Where there was before just sound, she created song and music. Where there was just words and actions, she created theater.
Once again, the Gods left the world as it was for a long time, viewed as wars was fought, viewed as great plays and acts was written and rehearsed, and enjoyed their creation.
But one last time, they felt the world growing stale, and the Father of Blood and the Mother of life created unto themselves a last child, the Son of Magic, whom in turn looked upon creation and breath into living beings the potential of himself, his sister and his parents, and let creation have the powers of creating and willing things into existance.
And since then, the Four have watched creation, and seen that it no longer grows stale.
God(s)/Force(s) of Worship:
The Father of Blood
The Father of Blood is worshipped and prayed to in regards to fertility and lethal struggles like war. He is both the giver and the taker of life.
The Mother of Life
The Mother is worshipped in regards to health and wellbeing; If the father is prayed to by the couple trying to conceive, they pray to the mother once pregnant, asking for a healthy child (and of the gender they most desire, if such be the case), for she shapes life once it is created.
The Daughter of Soul
The Daughter is worshipped and prayed to in regards to the fun of life, and often entertainers will pray to her daily that they may perform well and pleasingly for their crowds, or get the inspiration they need for their new play.
The Son of Magic
The Son is the favoured one to worship by those whom practice magic, as he granted this power to the mortals of existance.
Those seeking magical aid will often send a prayer to the son as well.
Other God(s)/Force(s) which are not worshipped
The Swirl
The Swirl created Night and Day, and fire to the world, and it is his ever changing nature that leads to the lengths of day varying, or fire being an untrustworthy force that might warm you from the fireplace, but might also eat up your entire house in flames, if left unattended.
The Swirl is unconcerned with life and the creations of the four, and as such is not worshipped, for the nature of the four is not influenced by the prayers or worship of mortals.
The Unnamed Gods
These explain many things of life, for which the other Gods provides little explanation, such as the misfortune of the farmer whose crops suddenly wither away, or the luck of the miner who strikes precious metals repeatedly.
Taboos and Traditions
Blood-oaths
In the Religion of the Four, the highest form of oath is a blood-oath, in which the 2 sides of an oath makes a minor cut in the palm of their hand before shaking upon the oath. Breaking such an oath forfeits ones life and those whom break an blood-oath is seen as the lowest of scum.
The 4 Grand Feasts
The Religion of Four got 4 yearly celebrations and holy periods, one dedicated to each of the Gods of Worship, consisting of 4 days each
During Winter, they celebrate the Father of Blood, traditionally including an animal sacrifice that is hunged and left to bleed out over the alter dedicated to The Father, the animal increasing in size each day (First day might be a squirrel, and the last day might be a cow)
During Spring, they celebrate the Mother of Life, traditionally including 4 feasts, one consisting of meals from each domain of life: Animal, Plants, Insects and Fish.
During Summer, they celebrate the Daughter of Soul, tradtionally this is where celebrated bard, minstrels and other performers will show of their newest performances, and everybody goes to see at least one show each day if possible.
And during fall, they celebrate the Son of Magic, during which time extraordinary friendliness and hospitality is showed to local and wandering mages and others gifted with the usage of magic, and those so gifted make displays of their magical powers at dawn and dusk for those around. Due to the rarity of mages, however, in some rural communities, these days are just celebrated with feasts, songs and the like.
Living on in the Bloodline
It is a big taboo to kill the last member of a Bloodline, as the dead are seen as living on in the blood of their descendants, and as such, by killing the last of a bloodline, you are destroying all that remains of the ancestry. It is a taboo that is broken at times tho, but never done without consideration and when other alternatives might still be viable.
Feel free to either post submissions as replies or post a link to a thread containing your submission (so you can get more organized feedback)
Also feel free to post feedback on the project or my sample religion (or posted submissions) as well, all help to this project from this great community will be appreciated.
EDIT: Forgot to mention, but in the finished thread/pdf, credit will be given to those who submit content, that was such a given in my mind, that I nearly forgot to mention it :)