eftexar
2013-08-17, 08:40 PM
Dragonette
Medium Dragon
Hit Dice: 4d12 + 8 (34 hp)
Initiative: +8
Speed: 30 ft. (6 sqaures), fly 60ft (perfect)
Armor Class: 18 (+4 dexterity, +4 natural), 14 touch, 14 flatfooted
Base Attack / Grapple: +4 / +6
Attack: 2 claws +6 melee (1d4+2) or bite +6 melee (1d6+2)
Full Attack: 2 claws +6 melee (1d4+2) or bite +6 melee (1d6+2)
Space / Reach: 5ft / 5ft (10ft with bite)
Special Attacks: Breath Weapon, Screech
Special Qualities: Darkvision 60ft, Lowlight Vision, Immunity (Sleep, Paralysis)
Saves: Fort +6, Refx +8, Will +5
Abilities: Str 15, Dex 18, Con 14, Int 14, Wis 12, Cha 10
Skills: Balance +9, Climb +7, Escape Artist +6, Hide +8, Intimidate +2, Jump +8, Listen +8, Move Silently +6, Sense Motive +7, Spot +8, Swim +6, Tumble +8
Feats: Improved Initiative, Dire Charge (Draconomicon)
Environment: Varies
Organization: Solitary, Pair, or Clutch (4-8)
Challenge Rating: 3
Treasure: Usually None
Alignment: Any
Advancement: 5–9 HD (Medium)
Level Adjustment: +3
Extra Details
Diet: Small game and deer
Cost: 400gp (egg), 800gp (hatched), 2000gp (combat ready)
Description: Dragons have always had a special place of fear in man's heart. And so we wished to master them as we try everything else that we fear. In the end a smaller dragon was bred.
These dragons, or Dragonettes, are tamer and much more animalistic than their cousins, allowing the weaker races to work with them. Still they are cunning and won't tolerate mistreatment for long. Dragonriders prefer this since it means they can build a bond unlike any with a mere animal.
Because of their strange breeding history they can be of any color, though green or brown are by far the most common, and their capabilities vary from one Dragonette to the next.
Handle Animal: A Dragonette's attitude can be improved by anyone with 6 or more ranks in Handle Animal as if with the Druid's Wild Empathy feature. A -4 penalty is taken to this check due to the difficulty in handling such a creature.
Special Attacks
Breath Weapon (Su)
Every Dragonette is born with one of the following breath weapons. Every breath weapon has a recharge time of 1d4 + 1 rounds. The DC for any save is 10 + 1/2 the Dragonette's HD + it's constitution modifier.
Brimstone Blast
This breath weapon, used as a standard action, fills a 15ft line with flames. They deal 1d6 + HD + constitution fire damage, though a reflex save halves. Any unnattended flammables within automatically catch fire and the target, if they fail their save, does as well.
Acidic Spittle
This breath weapon, used as a standard action, has a range of 30ft and, being a ray, it requires a ranged touch attack to hit.
It deals 1d6 + it's constitution modifier in acid damage and the target must make a reflex save or their armor, and any shield, takes damage equal to 1/2 the Dragonette's HD. This damage bypasses any hardness such equipment might have.
Liquid Silver
This breath weapon, used as a standard action, releases a globe that can be fired up to 30ft. It functions as a splash weapon, slowing any creature, for 3 rounds, within a 5ft burst who fails a reflex save against it.
Snap
This breath weapon, used as a standard action, fires a bolt of electricity, in the form of a ray attack, at a target within 30ft. A creature struck must succeed on a fortitude save or be stunned for 1 round.
Smog Gas
This breath weapon, used as a full round action, releases a 15ft cone of gas, which obscures all vision beyond 15ft, that lasts for 1d4 + 1 rounds. It can drift, or be blown away, as the Fog spell.
Blight
This breath weapon, used as a full round action, seeths at the life of all creatures within a 15ft cone. Creatures within must succeed on a fortitude save or become fatigued for 1d4 rounds.
Solar Flare
This breath weapon, used as a full round action, releases a bright flash in a 30ft line. Every creature within must make a reflex save or be blinded for 1d4 + 3 rounds. Undead are treated as having been turned by a Cleric of a level equal to the Dragonette's total HD - 3.
Screech (Ex)
As a standard action, that doesn't provoke attacks of opportunity, the Dragonette can release a howl that hits every creature in a 15ft cone. This is a sonic effect, but is not language dependent.
They must succeed on a fortitude save, DC 10 + 1/2 HD + constitution modifier, or be deafened for 1d4 + 3 rounds and a will save, same DC, or be shaken for 1d4 rounds. Fear from this ability does not stack with that from itself.
___________________________________________
Strange Breeds
Although one might assume the Dragonettes are pure dragons, they would be most mistaken. Indeed their small size, and milder temperment, could only be obtained through forcible crossbreeding with other species. And sometimes aberrant traits appear in the process.
When selecting a strange breed template for a Dragonette you can only apply a single one of them. In return for what the template offers the Dragonette loses it's Breath Weapon and Screech abilities.
Varieties-spoiler area is a wip
Arrowhawk
Acceleration (Ex)
If the Dragonette takes a double move action their speed increases by +60ft for 1 round after. Hovering or stopping in midflight causes it to lose these bonuses.
Dive Bomb
The Dragonette gains the Power Dive feat (Draconomicon), even if it wouldn't normally qualify, and counts a creature of one size larger for the purpose of who it can target and it's effects on them.
Beholder
-
Blink Dog
page 28
Bulette
page 30
Chimera
Random Breath Weapon (Su)
Choose 4 of the breath weapons indicated for the Dragonette and assign each to a number (1-4). Each time it wishes to roll a breath weapon you must roll a 1d4 to see which one it uses.
This has a recharge time of 1d4 + 1 rounds and, despite the chance of a different breath weapon each time, is considered a single breath weapon.
Probabilty Manipulation (Su)
The Dragonette may force a reroll for any d20 roll, within 60ft, once per 1d4 + 1 rounds. If used to be beneficial the higher of the two is taken, while the lower of the two is taken when used to interfere with another.
Displacer Beast
Flicker (Su)
As an immediate action, one per 1d4 + 1 rounds, the Dragonette may teleport up to 30ft. If used in response to an attack or hazard it still has a 50% chance to hit.
Camofluage
The Dragonette gains a +4 competance bonus to hide checks in shadowy illumination or darker.
Gibbering Mouther
page 126
Howler
page 155
Ooze
page 201
Pseudodragon
-
Sea Cat
page 220
Umber Hulk
-
Unicorn
page 249
Volcanic Dragon
-
Wyvern
-
___________________________________________
Notes:
This is part of a dragonrider class I haven't posted so don't sweat the size problem. Their serpentine bodies will let a rider of the same size, albeit with special training, to ride them.
What I really want to know is if this would function as a companion at 6th level and be fair. The 15 level class, that I am planning, which goes with it will focus more on their teamwork rather than individual abilities.
___________________________________________
Medium Dragon
Hit Dice: 4d12 + 8 (34 hp)
Initiative: +8
Speed: 30 ft. (6 sqaures), fly 60ft (perfect)
Armor Class: 18 (+4 dexterity, +4 natural), 14 touch, 14 flatfooted
Base Attack / Grapple: +4 / +6
Attack: 2 claws +6 melee (1d4+2) or bite +6 melee (1d6+2)
Full Attack: 2 claws +6 melee (1d4+2) or bite +6 melee (1d6+2)
Space / Reach: 5ft / 5ft (10ft with bite)
Special Attacks: Breath Weapon, Screech
Special Qualities: Darkvision 60ft, Lowlight Vision, Immunity (Sleep, Paralysis)
Saves: Fort +6, Refx +8, Will +5
Abilities: Str 15, Dex 18, Con 14, Int 14, Wis 12, Cha 10
Skills: Balance +9, Climb +7, Escape Artist +6, Hide +8, Intimidate +2, Jump +8, Listen +8, Move Silently +6, Sense Motive +7, Spot +8, Swim +6, Tumble +8
Feats: Improved Initiative, Dire Charge (Draconomicon)
Environment: Varies
Organization: Solitary, Pair, or Clutch (4-8)
Challenge Rating: 3
Treasure: Usually None
Alignment: Any
Advancement: 5–9 HD (Medium)
Level Adjustment: +3
Extra Details
Diet: Small game and deer
Cost: 400gp (egg), 800gp (hatched), 2000gp (combat ready)
Description: Dragons have always had a special place of fear in man's heart. And so we wished to master them as we try everything else that we fear. In the end a smaller dragon was bred.
These dragons, or Dragonettes, are tamer and much more animalistic than their cousins, allowing the weaker races to work with them. Still they are cunning and won't tolerate mistreatment for long. Dragonriders prefer this since it means they can build a bond unlike any with a mere animal.
Because of their strange breeding history they can be of any color, though green or brown are by far the most common, and their capabilities vary from one Dragonette to the next.
Handle Animal: A Dragonette's attitude can be improved by anyone with 6 or more ranks in Handle Animal as if with the Druid's Wild Empathy feature. A -4 penalty is taken to this check due to the difficulty in handling such a creature.
Special Attacks
Breath Weapon (Su)
Every Dragonette is born with one of the following breath weapons. Every breath weapon has a recharge time of 1d4 + 1 rounds. The DC for any save is 10 + 1/2 the Dragonette's HD + it's constitution modifier.
Brimstone Blast
This breath weapon, used as a standard action, fills a 15ft line with flames. They deal 1d6 + HD + constitution fire damage, though a reflex save halves. Any unnattended flammables within automatically catch fire and the target, if they fail their save, does as well.
Acidic Spittle
This breath weapon, used as a standard action, has a range of 30ft and, being a ray, it requires a ranged touch attack to hit.
It deals 1d6 + it's constitution modifier in acid damage and the target must make a reflex save or their armor, and any shield, takes damage equal to 1/2 the Dragonette's HD. This damage bypasses any hardness such equipment might have.
Liquid Silver
This breath weapon, used as a standard action, releases a globe that can be fired up to 30ft. It functions as a splash weapon, slowing any creature, for 3 rounds, within a 5ft burst who fails a reflex save against it.
Snap
This breath weapon, used as a standard action, fires a bolt of electricity, in the form of a ray attack, at a target within 30ft. A creature struck must succeed on a fortitude save or be stunned for 1 round.
Smog Gas
This breath weapon, used as a full round action, releases a 15ft cone of gas, which obscures all vision beyond 15ft, that lasts for 1d4 + 1 rounds. It can drift, or be blown away, as the Fog spell.
Blight
This breath weapon, used as a full round action, seeths at the life of all creatures within a 15ft cone. Creatures within must succeed on a fortitude save or become fatigued for 1d4 rounds.
Solar Flare
This breath weapon, used as a full round action, releases a bright flash in a 30ft line. Every creature within must make a reflex save or be blinded for 1d4 + 3 rounds. Undead are treated as having been turned by a Cleric of a level equal to the Dragonette's total HD - 3.
Screech (Ex)
As a standard action, that doesn't provoke attacks of opportunity, the Dragonette can release a howl that hits every creature in a 15ft cone. This is a sonic effect, but is not language dependent.
They must succeed on a fortitude save, DC 10 + 1/2 HD + constitution modifier, or be deafened for 1d4 + 3 rounds and a will save, same DC, or be shaken for 1d4 rounds. Fear from this ability does not stack with that from itself.
___________________________________________
Strange Breeds
Although one might assume the Dragonettes are pure dragons, they would be most mistaken. Indeed their small size, and milder temperment, could only be obtained through forcible crossbreeding with other species. And sometimes aberrant traits appear in the process.
When selecting a strange breed template for a Dragonette you can only apply a single one of them. In return for what the template offers the Dragonette loses it's Breath Weapon and Screech abilities.
Varieties-spoiler area is a wip
Arrowhawk
Acceleration (Ex)
If the Dragonette takes a double move action their speed increases by +60ft for 1 round after. Hovering or stopping in midflight causes it to lose these bonuses.
Dive Bomb
The Dragonette gains the Power Dive feat (Draconomicon), even if it wouldn't normally qualify, and counts a creature of one size larger for the purpose of who it can target and it's effects on them.
Beholder
-
Blink Dog
page 28
Bulette
page 30
Chimera
Random Breath Weapon (Su)
Choose 4 of the breath weapons indicated for the Dragonette and assign each to a number (1-4). Each time it wishes to roll a breath weapon you must roll a 1d4 to see which one it uses.
This has a recharge time of 1d4 + 1 rounds and, despite the chance of a different breath weapon each time, is considered a single breath weapon.
Probabilty Manipulation (Su)
The Dragonette may force a reroll for any d20 roll, within 60ft, once per 1d4 + 1 rounds. If used to be beneficial the higher of the two is taken, while the lower of the two is taken when used to interfere with another.
Displacer Beast
Flicker (Su)
As an immediate action, one per 1d4 + 1 rounds, the Dragonette may teleport up to 30ft. If used in response to an attack or hazard it still has a 50% chance to hit.
Camofluage
The Dragonette gains a +4 competance bonus to hide checks in shadowy illumination or darker.
Gibbering Mouther
page 126
Howler
page 155
Ooze
page 201
Pseudodragon
-
Sea Cat
page 220
Umber Hulk
-
Unicorn
page 249
Volcanic Dragon
-
Wyvern
-
___________________________________________
Notes:
This is part of a dragonrider class I haven't posted so don't sweat the size problem. Their serpentine bodies will let a rider of the same size, albeit with special training, to ride them.
What I really want to know is if this would function as a companion at 6th level and be fair. The 15 level class, that I am planning, which goes with it will focus more on their teamwork rather than individual abilities.
___________________________________________