jlavack
2013-08-20, 06:25 PM
Hi there, I am new at this whole forum thing, but was so inspired by the Silver Claw Shift campaign files that I wanted to catalogue my own game.
Myself I am the DM for this Homebrew which I started designing about four years ago. It has gone through several overhauls and re-writes until the current form which I am very happy with.
The game is a massive undertaking. I have started one party of five and am starting up another of five to run in tandem. Same plot, same world. Weekly sessions for each party. PCs do not have character sheets, only powers with descriptions of the attack/feat (I want to maximise role paying and smooth combat - so far this has worked greatly) and they only roll if I ask them to. My plan is to have the parties cross over at certain points for super important plot events.
My intent with starting this is to catalogue the sessions this far and to hopefully have my players take over the posting of the sessions - it is much more interesting in my mind to read from a player's point of view than the DM's.
The World: Caldae
An ocean planet. Steam punk/gas lamp fantasy vibe. Magic is natural (see bellow), metal is scarce - there are no new mines so it is all recycled. Gods are physically manifested and are tied closely to the magic.
There is only one continent (The Aquilan continent) and this is the home base of the bad guys - the self titled Aquilan Empire (think pseudo Roman/Great Britain/western empires). Ruled by Alora the God Queen. God of Blood Magic. Aquila is super magical, tall spires, floating things, little technology uninfluenced by magic.
The rest of the world is one massive archipelago. Known collectively as 'The Free Waters'. There are some large city states, but mostly society is very segmented and confined to islands or island groupings. Trade is huge. Steam Punk influence is more noticeable in areas with high population density. Piracy is large, etc. Just one massive mixing pot of cultures and races. The further out from the large ports the more defined the cultures, until the extreme of savage tribes of one race is reached.
Magic:
Magic takes on one of seven forms. It is all elemental. Earth, wood, water, fire, air. These are considered the official rings of magic. Then there is Blood magic which is considered evil and the reason why the world is in the current state (think Darksun except instead of desert the world was shattered - literally). Finally there is Shadow magic, which most do not believe exists.
Magic spirals is certain ways. Earth down, fire up, water over, wood out, air around and blood into itself. To use magic the source element needs to be nearby -think Avatar. There are para elements which are a mix of two or more. Blood doesn't mix as its spiral is closed. Any form of magic from any class is expressed by the element the PC has chosen. It does that type of damage instead of what the spell, would naturally do. Unless for special circumstances only one element is allowed per PC if they take a magic class.
Shadow magic doesn't spiral, it overlaps. And it cannot do physical harm. Think illusions and things. This is why no one believe it exists.
Gods:
There were once gods each added to the creation of the world an element.
Melrain -God of Earth
Teng- God of water
Lai - Goddess of nature and life (Wood)
Cim - Goddes of Air
Way - God of Metal (called Waylar in ancient times)
Vel - Goddess of Fire
Alora - Goddess of Blood
The faceless god - Goddess of shadow. Thought not to exist
The Chained God - Zuxal god of ??? - no one knows about his existence.
There were a series of wars between the gods and the ancient civilisations. Each shattered the world a little. They killed each other off until Alora is the only god still thought alive.
Divine Magic is unique. It is ekther elemental or obtained through devotion to a dead god (of which pretty much no one knows abut nowadays) or to an ancient bound benevolent primordial (during creation they were chained by the gods to the land.
Planes and warlocks:
All planes converge on Caldae. I personally never liked the whole crossing between the planes idea. There is also no shadowfell. This way practically anything can happen in the world. Warlocks make pacts with physical beings (demons, evil primordial, Alora) or the elements themselves. There are no vanilla D&D demons and gods. Everything is Homebrew.
Races:
There are a tonne. they have all mixed over the centuries. Though there are still some isolated populations which I will detail bellow. More or less all follow Dark Sun descriptions. All are mortal
Aquilans: really pale and corrupt blood magical humans and Eladrin
Humans - most populous.
Elves - nomadic in kayaks. Southern are like eskimos, northern like Polynesians
Half elves - generally disliked. Live anywhere
Dwarves - cannibalistic island hopping tribes
Muls - breed by Aquilans for blood sport
Half Orcs - like Maori
Half Giants - Native American Indians
Halflings - thought to not exist. Live on an isolated jungle island chain.
Thrikreen - Confucian/Buddhist culture. They have the only other 'empire'
Mer - singing, amphibious reptiles. Forced into a racial refugee state after their underwater empires were destroyed in the last great war.
Hadozee - Monkey people that live on board ships
Karkarion - shark people. Like to scrap a d find human settlements good for this.
Kenku - humanoid birds. Live in settlements or near in 'roosts'. Can parrot sounds. Can't fly.
Samael - slightly feline. Live around other cultures like house cats. Like to travel. Largely solitary.
Recent History:
After the last great war, Alora was sent into a thousand year slumber and confined in her Silver tower by the Antipodean barrier. For a long time Aquila has claimed imperial right to the whole planet. Five years ago Alora woke up. Two years ago the free waters raised in rebellion (or the closest thing to) under Magnus Hammerhand. The Hammerhand rebellion ended tragically. All the captured rebels had their right hands cut off and were released into the islands again as a reminder of the price of rebellion. Since then the Aquilans have been out in force, slaving and being evil.
The next post will include the characters for the game. Hope this all made sense.
Myself I am the DM for this Homebrew which I started designing about four years ago. It has gone through several overhauls and re-writes until the current form which I am very happy with.
The game is a massive undertaking. I have started one party of five and am starting up another of five to run in tandem. Same plot, same world. Weekly sessions for each party. PCs do not have character sheets, only powers with descriptions of the attack/feat (I want to maximise role paying and smooth combat - so far this has worked greatly) and they only roll if I ask them to. My plan is to have the parties cross over at certain points for super important plot events.
My intent with starting this is to catalogue the sessions this far and to hopefully have my players take over the posting of the sessions - it is much more interesting in my mind to read from a player's point of view than the DM's.
The World: Caldae
An ocean planet. Steam punk/gas lamp fantasy vibe. Magic is natural (see bellow), metal is scarce - there are no new mines so it is all recycled. Gods are physically manifested and are tied closely to the magic.
There is only one continent (The Aquilan continent) and this is the home base of the bad guys - the self titled Aquilan Empire (think pseudo Roman/Great Britain/western empires). Ruled by Alora the God Queen. God of Blood Magic. Aquila is super magical, tall spires, floating things, little technology uninfluenced by magic.
The rest of the world is one massive archipelago. Known collectively as 'The Free Waters'. There are some large city states, but mostly society is very segmented and confined to islands or island groupings. Trade is huge. Steam Punk influence is more noticeable in areas with high population density. Piracy is large, etc. Just one massive mixing pot of cultures and races. The further out from the large ports the more defined the cultures, until the extreme of savage tribes of one race is reached.
Magic:
Magic takes on one of seven forms. It is all elemental. Earth, wood, water, fire, air. These are considered the official rings of magic. Then there is Blood magic which is considered evil and the reason why the world is in the current state (think Darksun except instead of desert the world was shattered - literally). Finally there is Shadow magic, which most do not believe exists.
Magic spirals is certain ways. Earth down, fire up, water over, wood out, air around and blood into itself. To use magic the source element needs to be nearby -think Avatar. There are para elements which are a mix of two or more. Blood doesn't mix as its spiral is closed. Any form of magic from any class is expressed by the element the PC has chosen. It does that type of damage instead of what the spell, would naturally do. Unless for special circumstances only one element is allowed per PC if they take a magic class.
Shadow magic doesn't spiral, it overlaps. And it cannot do physical harm. Think illusions and things. This is why no one believe it exists.
Gods:
There were once gods each added to the creation of the world an element.
Melrain -God of Earth
Teng- God of water
Lai - Goddess of nature and life (Wood)
Cim - Goddes of Air
Way - God of Metal (called Waylar in ancient times)
Vel - Goddess of Fire
Alora - Goddess of Blood
The faceless god - Goddess of shadow. Thought not to exist
The Chained God - Zuxal god of ??? - no one knows about his existence.
There were a series of wars between the gods and the ancient civilisations. Each shattered the world a little. They killed each other off until Alora is the only god still thought alive.
Divine Magic is unique. It is ekther elemental or obtained through devotion to a dead god (of which pretty much no one knows abut nowadays) or to an ancient bound benevolent primordial (during creation they were chained by the gods to the land.
Planes and warlocks:
All planes converge on Caldae. I personally never liked the whole crossing between the planes idea. There is also no shadowfell. This way practically anything can happen in the world. Warlocks make pacts with physical beings (demons, evil primordial, Alora) or the elements themselves. There are no vanilla D&D demons and gods. Everything is Homebrew.
Races:
There are a tonne. they have all mixed over the centuries. Though there are still some isolated populations which I will detail bellow. More or less all follow Dark Sun descriptions. All are mortal
Aquilans: really pale and corrupt blood magical humans and Eladrin
Humans - most populous.
Elves - nomadic in kayaks. Southern are like eskimos, northern like Polynesians
Half elves - generally disliked. Live anywhere
Dwarves - cannibalistic island hopping tribes
Muls - breed by Aquilans for blood sport
Half Orcs - like Maori
Half Giants - Native American Indians
Halflings - thought to not exist. Live on an isolated jungle island chain.
Thrikreen - Confucian/Buddhist culture. They have the only other 'empire'
Mer - singing, amphibious reptiles. Forced into a racial refugee state after their underwater empires were destroyed in the last great war.
Hadozee - Monkey people that live on board ships
Karkarion - shark people. Like to scrap a d find human settlements good for this.
Kenku - humanoid birds. Live in settlements or near in 'roosts'. Can parrot sounds. Can't fly.
Samael - slightly feline. Live around other cultures like house cats. Like to travel. Largely solitary.
Recent History:
After the last great war, Alora was sent into a thousand year slumber and confined in her Silver tower by the Antipodean barrier. For a long time Aquila has claimed imperial right to the whole planet. Five years ago Alora woke up. Two years ago the free waters raised in rebellion (or the closest thing to) under Magnus Hammerhand. The Hammerhand rebellion ended tragically. All the captured rebels had their right hands cut off and were released into the islands again as a reminder of the price of rebellion. Since then the Aquilans have been out in force, slaving and being evil.
The next post will include the characters for the game. Hope this all made sense.