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View Full Version : First Attemts at an Oots Avi



gegiet
2006-12-18, 11:31 AM
Hello, I recently decided to try my hand at making Oots Avis. All of the images that I made and Liked I put here (http://s117.photobucket.com/albums/o52/Gegiet/). I want some positive critisizm on what I could Improve on.

ufo
2006-12-18, 11:40 AM
The arms are too long, and the mouth a bit too long on one of them (i think it was named Ivellos or somethng), but other than that, it's good. Good!

danielf
2006-12-18, 11:56 AM
I like the iron golem looks like a mummy

gegiet
2006-12-18, 12:00 PM
I like the iron golem looks like a mummy

except it is silver :smallamused:. That was acctully somthing I made to get used to Inkscape and It turned out better that planed.

Electric_Monkey
2006-12-18, 01:46 PM
I like how you've done Ivellios' robe, and the swords look good. One thing I did notice is that the arms sometimes come out of the sleeves at odd angles. Try extending the arm back towards the shoulder to check that it lines up - you can always put it on a layer behind the sleeve afterwards.

gegiet
2006-12-18, 01:48 PM
thanks for the advice, I think I will do that next time.

ufo
2006-12-18, 02:01 PM
I think you made the arms too long because you calculated normal arm length from the end of the sleeve, not the shoulder.

gegiet
2006-12-18, 02:14 PM
yeah, I can see that.

Mr_Saturn
2006-12-18, 02:18 PM
sleeves are not necessary, unless all your guys have robes.

Anyways, good start. :smallbiggrin:

gegiet
2006-12-18, 02:39 PM
Thanks for the suggestions, no I present to you, the new and improved Ivellios.
http://i117.photobucket.com/albums/o52/Gegiet/newIvellios.png

any other suggetions?

ufo
2006-12-18, 03:01 PM
Thanks for the suggestions, no I present to you, the new and improved Ivellios.
http://i117.photobucket.com/albums/o52/Gegiet/newIvellios.png

any other suggetions?

Wow! The arms are superb now! 102!

Well, in my eyes, it's pretty nice now :)

gegiet
2006-12-18, 03:24 PM
thanks, Electric_Monkey's suggetion helped me a lot.

Dire Penguin
2006-12-28, 03:48 PM
I find that if you're using a scalable graphic vector thingie, your lines are much to thin! Arms are also too long. I just started avatars, and I've had to do a bit of work getting arms and legs to look realistic.