Silus
2013-08-22, 09:38 AM
Ok, so I'm constructing this Eidolon for the BBEG in my campaign (A currently lvl 8 Summoner Denizen of Leng) and all the options here are giving me a tiny bit of a worry.
Now, the party makeup is as follows:
Human Werewolf (Pure Blood) 2h Fighter 8
Drow Vampire Rogue 2/Sorcerer 6
Human Alchemist 6
Half Elf Magus 8 (Whip)
Quickling Bard 4
Basically, I'm looking for something that can give these guys a run for their money and actually make them panic a little (Combined, they have ~70+ years of gaming experience on me).
Currently I'm toying with a Dex Scimitar build (Weapon Finesse + Dervish Dance + Combat Reflexes) and just give the thing stupid amounts of +Dex gear and +Acrobatics stuff. Name of the game would be "keep away", repositioning and tanking damage to keep the PCs off the BBEG as much as possible while dishing out crippling blows. Evolutions (so far, and with two Extra Evolution feats) are Arms x2, Weapon Training x2 (For Scimitar proficiency), Large size (For dat blockin') and Skilled: Acrobatics (to offset the size and help get around to block the players).
So questions are:
1) Given the players, is a CR 12 encounter "fair" or challenging enough without being a jerk DM?
2) Should I keep the Eidolon (and summoner) at level 8, or boost it up to lvl 9?
3) Any suggestions for kit for the Eidolon?
4) Any suggestions for a build that works like a tank but can dish out the damage?
Now, the party makeup is as follows:
Human Werewolf (Pure Blood) 2h Fighter 8
Drow Vampire Rogue 2/Sorcerer 6
Human Alchemist 6
Half Elf Magus 8 (Whip)
Quickling Bard 4
Basically, I'm looking for something that can give these guys a run for their money and actually make them panic a little (Combined, they have ~70+ years of gaming experience on me).
Currently I'm toying with a Dex Scimitar build (Weapon Finesse + Dervish Dance + Combat Reflexes) and just give the thing stupid amounts of +Dex gear and +Acrobatics stuff. Name of the game would be "keep away", repositioning and tanking damage to keep the PCs off the BBEG as much as possible while dishing out crippling blows. Evolutions (so far, and with two Extra Evolution feats) are Arms x2, Weapon Training x2 (For Scimitar proficiency), Large size (For dat blockin') and Skilled: Acrobatics (to offset the size and help get around to block the players).
So questions are:
1) Given the players, is a CR 12 encounter "fair" or challenging enough without being a jerk DM?
2) Should I keep the Eidolon (and summoner) at level 8, or boost it up to lvl 9?
3) Any suggestions for kit for the Eidolon?
4) Any suggestions for a build that works like a tank but can dish out the damage?