StickMan
2006-12-18, 04:03 PM
Exemplar 2.0
This class I working on is what I consider at least to be the classic hero in the idea of Indiana Jones, Doctor Who, and others who do not fit fully into the core classes. This class is a little Rouge, Palidin and Monk shaked and stired.
Exemplar
BAB 3/4
Fort Low
Ref. High
Will High
Hit die: d8
Class Skills: Craft, Profesion plus Skill backrounds.
1 Bonus Feat, Skill Backrounds, Trapfinding
2 Evasion, Wisdom Armor
3 Sneak Attack 1d6, Trap Sense +1
4 Uncanny Dodge
5 Heroic Grace, Bonus Feat
6 TS +2
7 Sneak Attack 2d6
8 Improved Uncany dodge
9 TS +3, Heroic Luck 1/day
10 Specal ability, bonus feat
11 Sneak Attack 3d6
12 TS +4
13 Specal ability, Heroic Luck 2/day
14
15 TS +5, Bonus Feat
16 Specal ability
17 Heroic Luck 3/day
18 TS +6
19 Sneak Attack 5d6,Specal ability
20 Bonus Feat
Weapon and Armor Proficiency: Exemplars are proficient with Simple weapons and Light Armor.
Skill Backrounds: At first Level a Exemplar picks 7 groups of skills to become his class skills.
Husler- Appraise, Bluff, Forgery, Sleight of Hand.
Athlete- Balance, Climb, Jump Swim, Tumble.
Arcanist- Concentration, spellcraft, Use Magical Device, Knowledge (Arcane).
Languist- Decipher Script, Speak Language, Knowledge (history).
Infiltrator- Use Rope,, Disable Device, Escape Artist, Open Lock.
Sneak- Disquise, Hide, Move Silently
Diplomat- Bluff, Diplomacy, Sense Motive, Knowledge (Nobility), Perform (Oratory).
Streatman- Gather Information, Intimadate, Knowledge (Local), Perform (Any)
Surviror- Handle Animal, Heal, Ride, Survival, Knowledge (Nature), Knowledge (Geography).
Bookworm- Knowledge (All).
Opservent- Listen, Search, Spot, Knowledge (Architeture and Enginering).
Wisdom Armor: A Exemplar may add his wisdom bonus to armor class. He or She may only do so if they are wearing light armor with no Armor Class Penalty.
Bonus Feat: A Exemplar gains a feat at first level from the following list. Combat Expertise, Dodge, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, Two-Weapon fighting, Weapon Finesse, Weapon Focus, Martial Weapon Proficiency.
Trapfinding: as Rogue
Evasion: As Monk
Sneak Attack: as Rogue
Trap Sense: as Rogue
Uncanny Dodge: As Rogue
Improved Uncanny Dodge: As Rogue
Specal ability: As Rogue
Heroic Grace: same as Divine Grace but can not be used as Divine Grace to get feats or class abilities.
Heroic Luck: A Exemplar may reroll one failed roll at 9th level and once more every 4 levels.
This class I working on is what I consider at least to be the classic hero in the idea of Indiana Jones, Doctor Who, and others who do not fit fully into the core classes. This class is a little Rouge, Palidin and Monk shaked and stired.
Exemplar
BAB 3/4
Fort Low
Ref. High
Will High
Hit die: d8
Class Skills: Craft, Profesion plus Skill backrounds.
1 Bonus Feat, Skill Backrounds, Trapfinding
2 Evasion, Wisdom Armor
3 Sneak Attack 1d6, Trap Sense +1
4 Uncanny Dodge
5 Heroic Grace, Bonus Feat
6 TS +2
7 Sneak Attack 2d6
8 Improved Uncany dodge
9 TS +3, Heroic Luck 1/day
10 Specal ability, bonus feat
11 Sneak Attack 3d6
12 TS +4
13 Specal ability, Heroic Luck 2/day
14
15 TS +5, Bonus Feat
16 Specal ability
17 Heroic Luck 3/day
18 TS +6
19 Sneak Attack 5d6,Specal ability
20 Bonus Feat
Weapon and Armor Proficiency: Exemplars are proficient with Simple weapons and Light Armor.
Skill Backrounds: At first Level a Exemplar picks 7 groups of skills to become his class skills.
Husler- Appraise, Bluff, Forgery, Sleight of Hand.
Athlete- Balance, Climb, Jump Swim, Tumble.
Arcanist- Concentration, spellcraft, Use Magical Device, Knowledge (Arcane).
Languist- Decipher Script, Speak Language, Knowledge (history).
Infiltrator- Use Rope,, Disable Device, Escape Artist, Open Lock.
Sneak- Disquise, Hide, Move Silently
Diplomat- Bluff, Diplomacy, Sense Motive, Knowledge (Nobility), Perform (Oratory).
Streatman- Gather Information, Intimadate, Knowledge (Local), Perform (Any)
Surviror- Handle Animal, Heal, Ride, Survival, Knowledge (Nature), Knowledge (Geography).
Bookworm- Knowledge (All).
Opservent- Listen, Search, Spot, Knowledge (Architeture and Enginering).
Wisdom Armor: A Exemplar may add his wisdom bonus to armor class. He or She may only do so if they are wearing light armor with no Armor Class Penalty.
Bonus Feat: A Exemplar gains a feat at first level from the following list. Combat Expertise, Dodge, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, Two-Weapon fighting, Weapon Finesse, Weapon Focus, Martial Weapon Proficiency.
Trapfinding: as Rogue
Evasion: As Monk
Sneak Attack: as Rogue
Trap Sense: as Rogue
Uncanny Dodge: As Rogue
Improved Uncanny Dodge: As Rogue
Specal ability: As Rogue
Heroic Grace: same as Divine Grace but can not be used as Divine Grace to get feats or class abilities.
Heroic Luck: A Exemplar may reroll one failed roll at 9th level and once more every 4 levels.