WoodStock_PV
2013-08-22, 07:52 PM
Hello guys! I'm looking for some tips to build my character for the campaign my new group is going to undertake. Actually the group is going to be just me and another friend + DM and we were thinking what would be the best combo of classes to go by in a duo.
Here's the rules stipulated by the DM:
The books are the 3 core (3.5), complete adventurer, the 3.0 masters of the wild and the newly bought (actually an used book) stormwrack which are all the books we have available combined.
No druids, wizards, paladins, monks or ninjas. No gnomes or half orcs. Everything else is good to go.
Our initial idea is he going cleric of the thief goddess and me going sorcerer/fighter. I haven't played for years and always used to play druid. The campaign itself is a pirate adventure through several islands with some dungeoncrawling. We're starting lvl 6. My pal will have access to most thieves skills with the homebrewed pantheon so I think he is good to go. I was thinking of fighter/sorcerer/eldritch knight, human or maybe dwarf. Maybe barbarian instead of fighter.
Any cool ideas?
Here's the rules stipulated by the DM:
The books are the 3 core (3.5), complete adventurer, the 3.0 masters of the wild and the newly bought (actually an used book) stormwrack which are all the books we have available combined.
No druids, wizards, paladins, monks or ninjas. No gnomes or half orcs. Everything else is good to go.
Our initial idea is he going cleric of the thief goddess and me going sorcerer/fighter. I haven't played for years and always used to play druid. The campaign itself is a pirate adventure through several islands with some dungeoncrawling. We're starting lvl 6. My pal will have access to most thieves skills with the homebrewed pantheon so I think he is good to go. I was thinking of fighter/sorcerer/eldritch knight, human or maybe dwarf. Maybe barbarian instead of fighter.
Any cool ideas?