Pesimismrocks
2013-08-23, 11:38 AM
Beastmaster
http://fc01.deviantart.net/fs70/i/2013/192/1/4/beastmaster_bloodsport_challenge_by_danarart-d60ionw.png
Image by Danarart
‘I have my eyes, I have my cunning and I have my strength’ Dar a beastmaster
Many huntsmen focus on hunting, killing training and focusing on a quarry. These are the rangers. But some take up the role of beastmaster, who emphasize on the magical side of nature. Blessed by nature gods they gain the ability to mimic lycanthropy as well as giving intelligence to animals and gaining magical gifts.
Background: Beastmasters have spent their lives in the wild befriending or enslaving beasts. The reason they choose to dedicate their lives to animals varies, some are barbarians who haven’t the strength to be hunters, some are fleeing from their families and civilisation who just want a companion.
Races:A beastmaster can be of any race, although dwarves are often too civilisation and technology bound to devote their lives to nature. Elves often find it difficult to accept what they consider inferior as equals and humans suffer from both these problems. Halflings find it much easier to make friends of animals with their outgoing personalities. Half-races also find it easy to relate as to an outsider a friend is a friend no matter the species.
Other Classes: A beastmaster feels most comfortable own his own with his animals, but druids and rangers are both empathized with. Shamans and Barbarians are also compatible as they all leave behind civilization. The beastmaster also likes the rogue, sorcerer and bards as fellow outsiders. They are less friendly to fighters, clerics, paladins and wizards due to their strict rulings and lawful lifestyles
Roles: For the most of it the beastmaster is a capable combatant and supporting class by using his beasts and his beastmorph to deadly effect. At higher levels he can also perform item crafting.
AlignmentAny non-lawful
Hit Die D10
Starting Gold: As ranger
Starting Age: As rogue
Class Skills: Balance, Bluff, Climb, Diplomacy, Escape Artist, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge(Arcana, Nature, Dungeoneering, The planes, Religon, History, Nobility and Geography), Listen, Move Silently, Perform, Profession, Ride, Search, Sense motive, Sleight of Hand, Speak Language, Sot, Survival, Swim, Tumble, Use rope
Skill points per level:6+Int Modifier
Beastmaster
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations
1st|
+0|
+2|
+2|
+2|Companion,Path, Beastmorph 1/day, Invocations|1
2nd|
+1|
+3|
+3|
+3||1
3rd|
+2|
+3|
+3|
+3|Nature’s gift |2
4th|
+3|
+4|
+4|
+4| Beastmorph 2/day |2
5th|
+3|
+4|
+4|
+4|Companion|2
6th|
+4|
+5|
+5|
+5| Nature’s gift Lesser Invocations|3
7th|
+5|
+5|
+5|
+5|Beastmorph 3/day |3
8th|
+6/1|
+6|
+6|
+6| Evasion|4
9th|
+6/1|
+6|
+6|
+6|Nature’s Gift, |4
10th|
+7/2|
+7|
+7|
+7|Beastmorph 4/day, Companion|4
11th|
+8/3|
+7|
+7|
+7| Greater Invocations|5
12th|
+9/4|
+8|
+8|
+8|Nature’s gift |5
13th|
+9/4|
+8|
+8|
+8|Beastmorph 5/day,|6
14th|
+10/5|
+9|
+9|
+9||6
15th|
+11/6/1|
+9|
+9|
+9|Nature’s gift, Companion|6
16th|
+12/7/2|
+10|
+10|
+10|Improved Evasion, Beastmorph 6/day, Dark Invocations|7
17th|
+12/7/2|
+10|
+10|
+10||7
18th|
+13/8/3|
+11|
+11|
+11|Nature’s gift |8
19th|
+14/9/4|
+11|
+11|
+11|Beastmorph 7/day|8
20th|
+15/10/5|
+12|
+12|
+12|Megamorph, Companion, One with the wild|8[/table]
Class Abilities:
Weapon and Armour Proficiency: Beastmasters are proficient with all simple and martial weapons, nets and with light armour and shields (not including tower shield)
Companion: At 1st level the Beastmaster gains either an animal companion or an Urban Companion as a druid at every 5th levle he gains an additonal companion. Any additional companions advance with an Effective druid level of his beastmaster level -2
Path: At 1st level each beastmaster must choose how they train. They must select physical or mental. Selecting Physical means you do not gain invocations or one with the wild. Selecting mental means you do not get beastmorph or megamorph.
BeastmorphA Beastmaster has the ability to reshape his form into an animal similar to lycanthropes. As a swift action a number of times per day equal to the number shown on the table he may select a creature he could take as an animal companion or urban companion if he was a druid of his beastmaster level. For his beastmaster level+Wis modifier round he takes the following traits of the chosen beast:
Physical power: Take each of the chosen beasts Str, Con and Dex scores. Subtract 10 if even or 11 if odd. Add them as racial bonuses to your ability scores.
Movement: The beastmaster takes on the land speed of the chosen animal if its faster then his own. He also gains the fly, swim, climb and burrow speeds of the chosen beast if it has any.
Size: If the chosen beast is of a smaller size category than the beastmaster he may shrink a size category. If the chosen beast is of a larger size category then the beastmaster he may grow a size category. This has no effect on natural armour or ability scores
Natural armour: He gains any natural armour of his chosen beast.
Natural weapons: He gains one or two natural weapons of the beast, I.e a lion’s bite or a bear’s claws. These do damage as appropriate to a creature of the beastmaster’s new size.
A beastmaster can only beastmorph one animal at once. Any attempt to beastmorph while beastmorphed automatically fails
If he grows a size category his height is doubled [or the minimum to be at the next size category] and his weight is x8
If he shrinks a size category his height is halved [or the maximum for the next size category down] and weight divided by 8
Invocations A beastmaster has a repertoire of attacks, defenses, and other abilities known as wild invocations, which allow her to focus natural divine energy. A beastmaster can use any invocation he knows at will.
A beastmaster's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. To avoid provoking such attacks, a beastmaster can use an invocation defensively by making a successful Concentration check. An invocation can be disrupted, just as a spell can be ruined during casting. If a beastmaster is hit by an attack while invoking, he is entitled to a Concentration check to successfully use the invocation, just as a spellcaster would be. His invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A dragonfire adept's caster level with her invocations is equal to her class level. He can dismiss any invocation as a standard action, just as a wizard can dismiss a spell.
If an invocation allows a saving throw, its DC is 10 + the equivalent spell level + the beastmaste's wis modifier modifier. Since spell-like abilities are not spells, a beastmaster cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat (MM 303), as well as from feats that emulate metamagic effects for spell-like abilities.
The four grades of wild invocations, in order of their relative power, are least, lesser, greater, and dark. A 1st-level beastmaster begins with knowledge of one least invocation, gaining access to more invocations and higher grades as she attains levels. At any level when a beastmaster learns a new invocation, she can also replace an invocation she already knows with another invocation of the same or lower grade. See Wild Invocations, below, for a list of available invocations.
Just like other spell-like abilities, wild invocations are noy subject to arcane spell failure chance.
Evasion: As rogue
Improved EvasionAs rogue
Nature’s GiftAs a beastmaster grows in experience, divine power grants him special powers. At each 3rd level he may select one of these abilities for which he meets the prequesites
Beastwalk: A beastmaster with this gift gains new strength in their legs as their muscles grow. They double their base land speed to a maximum of +40ft
Hawkwings:
[Prequesites: 7th level] A beastmaster with this gift gains a pair of wings. These can resemble bird, bat or insect wings but they give you a fly speed equal to your base land speed (good)
Cat’s Balance A beastmaster with this gift becomes light and skilled at balancing as well as being able to survive falls from great heights. The beastmaster gains a +6 bonus to balance, jump and climb. He can also use feather fall on himself at will as a spell like ability.
Fishgills A beastmaster with this gift grows gills and webbed hands. He gains a +6 bonus to swim as well as allowing him to breathe underwater.
Survival of the Cockroach A beastmaster with this gift becomes very adept at surviving. He gains the endurance, die hard and self-sufficient feats as bonus feats. He also counts as constantly being under the effects of a endure elements.
Echolocation
[Prequesites 11th level] A beastmaster with this gift gains the ability to pinpoint things by sound. He gains blindsense 50ft and +6 to listen but takes a -2 penalty to move silently and spot.
Eagle Eye A beastmaster with this gift has enhanced senses and great eyes. He gains a +6 bonus to spot, search and listen.
Snakeyes A beastmaster with this gift has supernatural luck beyond measure. A number of times per day equal to the beastmasters wisdom modifier he may reroll a d20 that rolled a natural 1
Spirit Knowledge The beastmaster hears whisperings of ancient spirits granting him knowledge of creatures he’s fighting as well as informing him of the past and the world around him. The beastmaster gains a +4 on all knowledge checks as well as the Knowledge Devotion feat. He may use his wisdom modifier instead of intelligence for all knowledge checks.
Animal Trainer The beastmaster has the divine gift to command minions of nature to help him on his journey. The beastmaster may Rebuke and Command animals as an evil cleric rebukes or commands undead.
Bull’s Strength The beastmaster gains divine physical strength. He gaisn a +2 bonus to str
Bear’s Endurance The beastmaster has toughened himself to nature. He gains a +2 bonus to con
Cat’s Grace The beastmaster is agile beyond the norm. He gains a +2 bonus to dex
Fox’s Cunning The beastmaster has enhanced his mind. He gains a +2 bonus to Int
owl’s Wisdom The beastmaster has trained his senses and mind to be impermeable. He gains a +2 bonus to wis
Eagle’s Splendour The beastmaster is physically attractive and incredibly persuasive. He gains a +2 bonus to charisma
Nature's healing The beastmaster gains fast healing 1
Viscous When using beastmorph to assume the form of an animal with the pounce special rule, you may make a full attack at the end of a charge.
Serpent's Grip When using Beastmorph to assume the form of an animal with the constrict special attack, you gain a +4 to grapple checks and a Constrict attack that does d8+ your str modifier
Lockjaw When using Beastmorph to assume the form of a creature with the trip special rule may make a trip attack (with a +2 bonus) as a free action after hitting with a bite attack
Lumbering When using Beastmorph to assume the form of a creature with either a trample attack or the stampede special rule may make a trample attack that does d6 damage + str modifier. The reflex save to avoid the damadge is 10 + 1/2 Beastmaster level + wis modifier
Deadly Claws When in Beastform you gian a +3 bonus to dmage with natural weapons
Extra invocation Add a wild invocation to your list of known invocations. You may only take invocations of levels you have acess to.
Envenomed Fangs While in Beastform with a poisonous attack you may utilise the poisonous attack, with the DC change to 10+half beastmaster level + wis modifier.
Share Life The beastmaster may 3/day as a move action transfer any amount of his hp into any other allies within 50ft. He may spread this out between ally's.
Primal Tatoos
[Prequesites:4th level] Choose a number of level 1 spells from any spell list equal to your wis modifier. You may cast up to 3 of these each day. If the spell requires a touch attack, these can be delivered as part of a full round action, through any natural weapons. The save DC for these spells are 10+ half the beastmasters class levels +wis modifier
Ink Laden Skin
[Prequesites: 11th level, Primal Tatoos.]
Choose a number of level 3 or lower spells equal to your wis modifier. You may cast each of these once per day. Any of these spells that require a touch attack my instead be delivered as part of a full attack through a natural weapon
The Hunter
[Prequesite: 4th level]
1/day by making a DC10 Craft[Taxidermy] check the beastmaster can create a trophy out of the corpse of a creature he has killed. The Beastmaster my wear only one trophy at once. Any creature of the same type as a trophy as the master is wearing must make a Will save of DC 10+ Beastmasters wis modifier + half the CR of the trophies creature upon seeing the trophy or be nauseated for one round. Mindless creatures are unaffected. A successful save gives immunity to this ability for 1 week
Megamorph By using two of his beast morphs the beastmaster may select up to 3 animals. He beastmorphs into all 3 of these.
Physical power: Take each of the chosen beasts Str, Con and Dex scores and add them together. -30. The beastmaster may add these to his Str, Con and Dex scores
Movement: The beastmaster takes on the fastest land speed of the chosen animals and himself. He takes on the fastest swim, fly, burrow and climb speed of each of the 3 animals
Size: The beastmaster selects the size of one of the 3 animals. He becomes that size.
Natural armour: He gains the cumultive natural armour of the 3 animals
Natural weapons: He gains all natural weapons of the animals. these do damage as appropriate to his size
One with Nature: At 20th level a mental beastmaster gains the ablity to shift forms. He may as a standard action change his creature type to any of the following: Plant, Animal, Magical beast, Elemental. He may also add of remove any of the following subtypes as a move action: Incorporeal, Fire, Water, Air, Earth. He gains spell resistance 20+ his Hit dice. Any of his companions that were tiny or smaller gain the swarm subtype
http://fc01.deviantart.net/fs70/i/2013/192/1/4/beastmaster_bloodsport_challenge_by_danarart-d60ionw.png
Image by Danarart
‘I have my eyes, I have my cunning and I have my strength’ Dar a beastmaster
Many huntsmen focus on hunting, killing training and focusing on a quarry. These are the rangers. But some take up the role of beastmaster, who emphasize on the magical side of nature. Blessed by nature gods they gain the ability to mimic lycanthropy as well as giving intelligence to animals and gaining magical gifts.
Background: Beastmasters have spent their lives in the wild befriending or enslaving beasts. The reason they choose to dedicate their lives to animals varies, some are barbarians who haven’t the strength to be hunters, some are fleeing from their families and civilisation who just want a companion.
Races:A beastmaster can be of any race, although dwarves are often too civilisation and technology bound to devote their lives to nature. Elves often find it difficult to accept what they consider inferior as equals and humans suffer from both these problems. Halflings find it much easier to make friends of animals with their outgoing personalities. Half-races also find it easy to relate as to an outsider a friend is a friend no matter the species.
Other Classes: A beastmaster feels most comfortable own his own with his animals, but druids and rangers are both empathized with. Shamans and Barbarians are also compatible as they all leave behind civilization. The beastmaster also likes the rogue, sorcerer and bards as fellow outsiders. They are less friendly to fighters, clerics, paladins and wizards due to their strict rulings and lawful lifestyles
Roles: For the most of it the beastmaster is a capable combatant and supporting class by using his beasts and his beastmorph to deadly effect. At higher levels he can also perform item crafting.
AlignmentAny non-lawful
Hit Die D10
Starting Gold: As ranger
Starting Age: As rogue
Class Skills: Balance, Bluff, Climb, Diplomacy, Escape Artist, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge(Arcana, Nature, Dungeoneering, The planes, Religon, History, Nobility and Geography), Listen, Move Silently, Perform, Profession, Ride, Search, Sense motive, Sleight of Hand, Speak Language, Sot, Survival, Swim, Tumble, Use rope
Skill points per level:6+Int Modifier
Beastmaster
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations
1st|
+0|
+2|
+2|
+2|Companion,Path, Beastmorph 1/day, Invocations|1
2nd|
+1|
+3|
+3|
+3||1
3rd|
+2|
+3|
+3|
+3|Nature’s gift |2
4th|
+3|
+4|
+4|
+4| Beastmorph 2/day |2
5th|
+3|
+4|
+4|
+4|Companion|2
6th|
+4|
+5|
+5|
+5| Nature’s gift Lesser Invocations|3
7th|
+5|
+5|
+5|
+5|Beastmorph 3/day |3
8th|
+6/1|
+6|
+6|
+6| Evasion|4
9th|
+6/1|
+6|
+6|
+6|Nature’s Gift, |4
10th|
+7/2|
+7|
+7|
+7|Beastmorph 4/day, Companion|4
11th|
+8/3|
+7|
+7|
+7| Greater Invocations|5
12th|
+9/4|
+8|
+8|
+8|Nature’s gift |5
13th|
+9/4|
+8|
+8|
+8|Beastmorph 5/day,|6
14th|
+10/5|
+9|
+9|
+9||6
15th|
+11/6/1|
+9|
+9|
+9|Nature’s gift, Companion|6
16th|
+12/7/2|
+10|
+10|
+10|Improved Evasion, Beastmorph 6/day, Dark Invocations|7
17th|
+12/7/2|
+10|
+10|
+10||7
18th|
+13/8/3|
+11|
+11|
+11|Nature’s gift |8
19th|
+14/9/4|
+11|
+11|
+11|Beastmorph 7/day|8
20th|
+15/10/5|
+12|
+12|
+12|Megamorph, Companion, One with the wild|8[/table]
Class Abilities:
Weapon and Armour Proficiency: Beastmasters are proficient with all simple and martial weapons, nets and with light armour and shields (not including tower shield)
Companion: At 1st level the Beastmaster gains either an animal companion or an Urban Companion as a druid at every 5th levle he gains an additonal companion. Any additional companions advance with an Effective druid level of his beastmaster level -2
Path: At 1st level each beastmaster must choose how they train. They must select physical or mental. Selecting Physical means you do not gain invocations or one with the wild. Selecting mental means you do not get beastmorph or megamorph.
BeastmorphA Beastmaster has the ability to reshape his form into an animal similar to lycanthropes. As a swift action a number of times per day equal to the number shown on the table he may select a creature he could take as an animal companion or urban companion if he was a druid of his beastmaster level. For his beastmaster level+Wis modifier round he takes the following traits of the chosen beast:
Physical power: Take each of the chosen beasts Str, Con and Dex scores. Subtract 10 if even or 11 if odd. Add them as racial bonuses to your ability scores.
Movement: The beastmaster takes on the land speed of the chosen animal if its faster then his own. He also gains the fly, swim, climb and burrow speeds of the chosen beast if it has any.
Size: If the chosen beast is of a smaller size category than the beastmaster he may shrink a size category. If the chosen beast is of a larger size category then the beastmaster he may grow a size category. This has no effect on natural armour or ability scores
Natural armour: He gains any natural armour of his chosen beast.
Natural weapons: He gains one or two natural weapons of the beast, I.e a lion’s bite or a bear’s claws. These do damage as appropriate to a creature of the beastmaster’s new size.
A beastmaster can only beastmorph one animal at once. Any attempt to beastmorph while beastmorphed automatically fails
If he grows a size category his height is doubled [or the minimum to be at the next size category] and his weight is x8
If he shrinks a size category his height is halved [or the maximum for the next size category down] and weight divided by 8
Invocations A beastmaster has a repertoire of attacks, defenses, and other abilities known as wild invocations, which allow her to focus natural divine energy. A beastmaster can use any invocation he knows at will.
A beastmaster's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. To avoid provoking such attacks, a beastmaster can use an invocation defensively by making a successful Concentration check. An invocation can be disrupted, just as a spell can be ruined during casting. If a beastmaster is hit by an attack while invoking, he is entitled to a Concentration check to successfully use the invocation, just as a spellcaster would be. His invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A dragonfire adept's caster level with her invocations is equal to her class level. He can dismiss any invocation as a standard action, just as a wizard can dismiss a spell.
If an invocation allows a saving throw, its DC is 10 + the equivalent spell level + the beastmaste's wis modifier modifier. Since spell-like abilities are not spells, a beastmaster cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat (MM 303), as well as from feats that emulate metamagic effects for spell-like abilities.
The four grades of wild invocations, in order of their relative power, are least, lesser, greater, and dark. A 1st-level beastmaster begins with knowledge of one least invocation, gaining access to more invocations and higher grades as she attains levels. At any level when a beastmaster learns a new invocation, she can also replace an invocation she already knows with another invocation of the same or lower grade. See Wild Invocations, below, for a list of available invocations.
Just like other spell-like abilities, wild invocations are noy subject to arcane spell failure chance.
Evasion: As rogue
Improved EvasionAs rogue
Nature’s GiftAs a beastmaster grows in experience, divine power grants him special powers. At each 3rd level he may select one of these abilities for which he meets the prequesites
Beastwalk: A beastmaster with this gift gains new strength in their legs as their muscles grow. They double their base land speed to a maximum of +40ft
Hawkwings:
[Prequesites: 7th level] A beastmaster with this gift gains a pair of wings. These can resemble bird, bat or insect wings but they give you a fly speed equal to your base land speed (good)
Cat’s Balance A beastmaster with this gift becomes light and skilled at balancing as well as being able to survive falls from great heights. The beastmaster gains a +6 bonus to balance, jump and climb. He can also use feather fall on himself at will as a spell like ability.
Fishgills A beastmaster with this gift grows gills and webbed hands. He gains a +6 bonus to swim as well as allowing him to breathe underwater.
Survival of the Cockroach A beastmaster with this gift becomes very adept at surviving. He gains the endurance, die hard and self-sufficient feats as bonus feats. He also counts as constantly being under the effects of a endure elements.
Echolocation
[Prequesites 11th level] A beastmaster with this gift gains the ability to pinpoint things by sound. He gains blindsense 50ft and +6 to listen but takes a -2 penalty to move silently and spot.
Eagle Eye A beastmaster with this gift has enhanced senses and great eyes. He gains a +6 bonus to spot, search and listen.
Snakeyes A beastmaster with this gift has supernatural luck beyond measure. A number of times per day equal to the beastmasters wisdom modifier he may reroll a d20 that rolled a natural 1
Spirit Knowledge The beastmaster hears whisperings of ancient spirits granting him knowledge of creatures he’s fighting as well as informing him of the past and the world around him. The beastmaster gains a +4 on all knowledge checks as well as the Knowledge Devotion feat. He may use his wisdom modifier instead of intelligence for all knowledge checks.
Animal Trainer The beastmaster has the divine gift to command minions of nature to help him on his journey. The beastmaster may Rebuke and Command animals as an evil cleric rebukes or commands undead.
Bull’s Strength The beastmaster gains divine physical strength. He gaisn a +2 bonus to str
Bear’s Endurance The beastmaster has toughened himself to nature. He gains a +2 bonus to con
Cat’s Grace The beastmaster is agile beyond the norm. He gains a +2 bonus to dex
Fox’s Cunning The beastmaster has enhanced his mind. He gains a +2 bonus to Int
owl’s Wisdom The beastmaster has trained his senses and mind to be impermeable. He gains a +2 bonus to wis
Eagle’s Splendour The beastmaster is physically attractive and incredibly persuasive. He gains a +2 bonus to charisma
Nature's healing The beastmaster gains fast healing 1
Viscous When using beastmorph to assume the form of an animal with the pounce special rule, you may make a full attack at the end of a charge.
Serpent's Grip When using Beastmorph to assume the form of an animal with the constrict special attack, you gain a +4 to grapple checks and a Constrict attack that does d8+ your str modifier
Lockjaw When using Beastmorph to assume the form of a creature with the trip special rule may make a trip attack (with a +2 bonus) as a free action after hitting with a bite attack
Lumbering When using Beastmorph to assume the form of a creature with either a trample attack or the stampede special rule may make a trample attack that does d6 damage + str modifier. The reflex save to avoid the damadge is 10 + 1/2 Beastmaster level + wis modifier
Deadly Claws When in Beastform you gian a +3 bonus to dmage with natural weapons
Extra invocation Add a wild invocation to your list of known invocations. You may only take invocations of levels you have acess to.
Envenomed Fangs While in Beastform with a poisonous attack you may utilise the poisonous attack, with the DC change to 10+half beastmaster level + wis modifier.
Share Life The beastmaster may 3/day as a move action transfer any amount of his hp into any other allies within 50ft. He may spread this out between ally's.
Primal Tatoos
[Prequesites:4th level] Choose a number of level 1 spells from any spell list equal to your wis modifier. You may cast up to 3 of these each day. If the spell requires a touch attack, these can be delivered as part of a full round action, through any natural weapons. The save DC for these spells are 10+ half the beastmasters class levels +wis modifier
Ink Laden Skin
[Prequesites: 11th level, Primal Tatoos.]
Choose a number of level 3 or lower spells equal to your wis modifier. You may cast each of these once per day. Any of these spells that require a touch attack my instead be delivered as part of a full attack through a natural weapon
The Hunter
[Prequesite: 4th level]
1/day by making a DC10 Craft[Taxidermy] check the beastmaster can create a trophy out of the corpse of a creature he has killed. The Beastmaster my wear only one trophy at once. Any creature of the same type as a trophy as the master is wearing must make a Will save of DC 10+ Beastmasters wis modifier + half the CR of the trophies creature upon seeing the trophy or be nauseated for one round. Mindless creatures are unaffected. A successful save gives immunity to this ability for 1 week
Megamorph By using two of his beast morphs the beastmaster may select up to 3 animals. He beastmorphs into all 3 of these.
Physical power: Take each of the chosen beasts Str, Con and Dex scores and add them together. -30. The beastmaster may add these to his Str, Con and Dex scores
Movement: The beastmaster takes on the fastest land speed of the chosen animals and himself. He takes on the fastest swim, fly, burrow and climb speed of each of the 3 animals
Size: The beastmaster selects the size of one of the 3 animals. He becomes that size.
Natural armour: He gains the cumultive natural armour of the 3 animals
Natural weapons: He gains all natural weapons of the animals. these do damage as appropriate to his size
One with Nature: At 20th level a mental beastmaster gains the ablity to shift forms. He may as a standard action change his creature type to any of the following: Plant, Animal, Magical beast, Elemental. He may also add of remove any of the following subtypes as a move action: Incorporeal, Fire, Water, Air, Earth. He gains spell resistance 20+ his Hit dice. Any of his companions that were tiny or smaller gain the swarm subtype