GutterFace
2013-08-23, 01:21 PM
so i've read everything i can about creating traps...etc. but i need some advice on one particular one i am building.
My idea was for a Harpoon Trap what has a tether attached (like the weapon)
i modeled it after the Spear trap, but with the dice of the Harpoon.
My question is, how much Str should this trap have? Since in essence i want to have a 'winch' inside the trap to pull the unlucky Pc from his current position.
Since traps are Cr based, assume a Cr1 trap so i can tier out the Str mod from there as they level and or as needed for later campaigns.
also instead of a Rope for the tether i can use a chain im assuming?
My idea was for a Harpoon Trap what has a tether attached (like the weapon)
i modeled it after the Spear trap, but with the dice of the Harpoon.
My question is, how much Str should this trap have? Since in essence i want to have a 'winch' inside the trap to pull the unlucky Pc from his current position.
Since traps are Cr based, assume a Cr1 trap so i can tier out the Str mod from there as they level and or as needed for later campaigns.
also instead of a Rope for the tether i can use a chain im assuming?