greyknight666
2013-08-23, 10:43 PM
Recently lost a character to the deck of many things. (love randomness). Going through Return to temple of elemental evil with some planar side trips.
The Party Level 11:
Dwarf Frenzied Berserker, can't say much here probably closest optimized character in the whole party, though not much you gotta worry about either.
Wizard: First time wizard player so spell selection isn't the best and no focus.
Saint Cleric: biggest issue for me is having VOP and still viable caster but oh well. Default healer and trap bait.
OA samurai: Party face, honor/glory compass brings the transportation. Wagon and recently zeppelin, first strike killer.
Centaur Fighter: Large high strength, charger using hometweaked Cavalier from sword and fist to work with centaur. Next closest optimized.
So basically thats the party. I'm bouncing around using using one of the full casters. Looking for opinions/feedback on selections or help making a pick.
All wotc sources open plus 3rd party books open just need DM approval. Mostly mongoose.
Wizard Conjurer: going first half of malconvoker for summon monster goodness then going some other presitge haven't thought that far yet after that. I just don't want to rely on DM for planar binding. Just sort of suffers from melee heavy group.
gnome shadowcraft mage or incantatrix and fill a stronger arcane roll
Cleric: Here i'm blowing in the breeze. Here i see picking up the magic item slack the saint has with playing with toys. Probably DMM play maybe ruby knight/prestige paladin. Or trying to focus more as a caster role away from healing. Paladin/knight has melee issues again. Advice helpful here if chosen.
Druid: Planar shepherd tweaked to work with standard dnd cosmology aka picking something like Outlands or Sigil for wild shape abuse. Though Hades gives all evil outsiders pretty well and Elysium for the good outsiders. Though standard dnd planes don't have much in the way of useful planar bubble effects. I warned the DM about it and seems fine with it. Other ideas welcome.
Did think of a mystic theurge to cover the gaps with wizard and cleric stuff just hate the spell level loss.
Or the final pick just be silly and do a killer stabby gnome or a plain rogue.
In a nutshell i'm just indecisive. Worst comes to worst i'll just roll a dice and pick something unless there is some good arguments for a pick.
The Party Level 11:
Dwarf Frenzied Berserker, can't say much here probably closest optimized character in the whole party, though not much you gotta worry about either.
Wizard: First time wizard player so spell selection isn't the best and no focus.
Saint Cleric: biggest issue for me is having VOP and still viable caster but oh well. Default healer and trap bait.
OA samurai: Party face, honor/glory compass brings the transportation. Wagon and recently zeppelin, first strike killer.
Centaur Fighter: Large high strength, charger using hometweaked Cavalier from sword and fist to work with centaur. Next closest optimized.
So basically thats the party. I'm bouncing around using using one of the full casters. Looking for opinions/feedback on selections or help making a pick.
All wotc sources open plus 3rd party books open just need DM approval. Mostly mongoose.
Wizard Conjurer: going first half of malconvoker for summon monster goodness then going some other presitge haven't thought that far yet after that. I just don't want to rely on DM for planar binding. Just sort of suffers from melee heavy group.
gnome shadowcraft mage or incantatrix and fill a stronger arcane roll
Cleric: Here i'm blowing in the breeze. Here i see picking up the magic item slack the saint has with playing with toys. Probably DMM play maybe ruby knight/prestige paladin. Or trying to focus more as a caster role away from healing. Paladin/knight has melee issues again. Advice helpful here if chosen.
Druid: Planar shepherd tweaked to work with standard dnd cosmology aka picking something like Outlands or Sigil for wild shape abuse. Though Hades gives all evil outsiders pretty well and Elysium for the good outsiders. Though standard dnd planes don't have much in the way of useful planar bubble effects. I warned the DM about it and seems fine with it. Other ideas welcome.
Did think of a mystic theurge to cover the gaps with wizard and cleric stuff just hate the spell level loss.
Or the final pick just be silly and do a killer stabby gnome or a plain rogue.
In a nutshell i'm just indecisive. Worst comes to worst i'll just roll a dice and pick something unless there is some good arguments for a pick.