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Gralamin
2006-12-18, 11:22 PM
I've decided to try and make a teamwork based Prestige class based on each School of magic. The first one of these is the Spell Sustainer.


Spell Sustainer

The plan was foiled. It wasn't supposed to be this difficult. Sneak in using an antimagic field for cover and eliminate the Baron. A simple job. But somehow the field wasn't working, and that mage stopped us from using our weapons with that stone skin. Why didn't the scryer tell us of him? And how could he apply spells to his allies so quickly?

Requirements:
Skills: Spellcraft 15 ranks, Knowledge (Arcana) 15 ranks
Feats: Greater Spell Focus (Abjuration)
Spellcasting: must be able to cast 6th level arcane spells.
Special: Must be an Abjurer

Table 1-A: Spell Sustainer (D4 HD)
{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+0|
+0|
+0|
+2|Linked Spell (1/day), Dispel magic| -

2nd|
+1|
+0|
+0|
+3|Linked Teammate|+1 level of existing Arcane spellcasting class

3rd|
+1|
+1|
+1|
+3|Linked Spell (2/day)|+1 level of existing Arcane spellcasting class

4th|
+2|
+1|
+1|
+4|Hidden from Divination|-

5th|
+2|
+1|
+1|
+4|Linked Spell (3/day), Suspend Antimagic|+1 level of existing Arcane spellcasting class[/table]
[B]Skill points/level 2 + Int modifier. Concentration (Con), Knowledge (all skills taken separately, Int), Spellcraft.

Class Features
Linked Spell (su) - once per day, you may cast two spells of one round or less in the same round, Applying it to all allies within 30 feet. If any allies within this area leave the effect immediately ends for all but the caster. you may use this an additional time a day at level 3, and three times per day at level 5.
Dispel Magic (sl) - You gain Dispel Magic as a spell-like ability, usable once/day for each level in this class.
Linked Teammate (su)- You may activate this unit once/day. For the next one hour/class level, any Bonus applied to you is also applied to this teammate. However any Penalty to you is also applied to them (including negative levels). This is also true for effects applied to the teammate effecting you. Damage is not carried over
Hidden from divination (su) - You may make another save against divination spells.
Suspend Antimagic (ex) - Once per day you may negate any antimagic effect in a 15 foot area of you, as long as you succeed on a DC 10+(caster level of the effect). Area not included in this range is unaffected by this effect. A failed attempt uses up the use each day.

[hr]
Thoughts? Comments?

icke
2006-12-19, 08:33 AM
Linked Teammate:
Does this also include damage? Maybe just let it work for one hour/class level(dismissable), otherwise it's too inflexible to be of much use.

Hidden from divination:
How does that fit into the concept of the perfect abjurer? These spells already have a save, so You either should say "gets an additional save" or maybe do something with spell resistance. I don't advise complete immunity.

Suspend Antimagic:
This one should give the character a caster level check versus DC 10+(caster level of the antimagic effect). On a successfull check the character surpresses the antimagic effect, on a fail she doesn't.

Gralamin
2006-12-19, 10:32 PM
Linked Teammate:
Does this also include damage? Maybe just let it work for one hour/class level(dismissable), otherwise it's too inflexible to be of much use.

Hidden from divination:
How does that fit into the concept of the perfect abjurer? These spells already have a save, so You either should say "gets an additional save" or maybe do something with spell resistance. I don't advise complete immunity.

Suspend Antimagic:
This one should give the character a caster level check versus DC 10+(caster level of the antimagic effect). On a successfull check the character surpresses the antimagic effect, on a fail she doesn't.

Good suggestions, editing now.
Linked Teammate does not include damage.
Also Abjurers have spells to stop divination